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On Feb 19 - Prepare To Be *obliterated* By Lrms Every Match
#301
Posted 15 February 2013 - 02:04 PM
Cicadas don't spawn abomination mechs in 4 mans.
#302
Posted 15 February 2013 - 02:15 PM
Tesunie, on 15 February 2013 - 01:15 PM, said:
I dumb fire my LRMs all the time, and still hit. It's really easy actually when your target stands still because they aren't getting a warning and they seem to think LRMs can't hit them because they have ECM. I've also effectively blind fired them into foes running right at me. Or at other unaware target I can't get a lock on. It's not easy, but requires a lot of skill. Atlases particularly fall to my blind fired LRMs, as they are slow. DDCs in particular. They always seem to act shocked that LRMs are hitting them with their ECM on.
This must be the same Atlas pilots the OP was talking about who sit around and take constant PPC fire, LOL.
I doubt that kind of player is gonna get any more owned once it disables ECM than they are getting owned right now.
Edited by shabowie, 15 February 2013 - 02:20 PM.
#303
Posted 15 February 2013 - 02:21 PM
Serevn, on 15 February 2013 - 10:54 AM, said:
Actually yes..if your ECM is disrupted, it shuts off for 5 seconds.
Agree with Shabowie
#305
Posted 15 February 2013 - 02:21 PM
Enig, on 15 February 2013 - 10:36 AM, said:
WHAT?!?! How DARE you suggest something that makes sense!
You, sir, are also on my watch list *QQ eyes on j00*
#306
Posted 15 February 2013 - 03:04 PM
Death Mallet, on 14 February 2013 - 09:27 AM, said:
LRMs never got "fixed". The problem with LRMs was only covered up by the dominance of ECM on the battlefield. Well, ECM is about to take a big hit. . . and once again the LRM boats will reap a deadly toll on everything else.
How We Got Here:
On the Feb 8 patch the heat fixes to the PPC allowed it to make a triumphant return to the battlefield. Its in widespread use again now.
On Feb 19, PPCs will now shut down ECM. Which means, AS7-D-DCs will largely become obsolete. They'll be hit with enough PPC fire that their ECM will be negated most of the time.
This leaves only the light mechs to carry the effective ECM systems.
What's Going to Happen on Feb 19:
- LRM boats are going to come back in a big way. If you're driving a heavy or assault mech, you will no longer have effective ECM cover once the PPCs start flying and, once again, you will start getting anihilated by massed LRM volleys.
- Premades will dominate PUG players more than they do now. Why? Because only the light mechs will have effective ECM due to it being harder to hit them with PPCs. On smart premade teams, the light mech drivers will be assigned to hang back and cover the heavies and assaults with their ECM. On pug teams the light mech players will charge out as they do today, leaving the heavies and assaults to get slaughtered by LRMs.
- AS7-D-DCs will gradually disappear from the battlefield. The game will come to be dominated by light mechs toting PPCs and LRM boats - probably Stalkers. Other mech types need not apply.
What can be done to fix the coming LRM apocalypse?
- Nerf LRM damage
- Increase non-ECM LRM lockon time
- Reduce LRM accuracy
- Reduce ammo/ton for LRMs
- Fix the double heat sink issue so its not biased in favor of light mechs.
http://mwomercs.com/...simplification/
. . . or all of the above.
OMG another MWO is coming to an end thread, how quaint.
Use Cover
Don't stand out in the open stationary.
#307
Posted 15 February 2013 - 03:08 PM
Death Mallet, on 14 February 2013 - 09:27 AM, said:
LRMs never got "fixed". The problem with LRMs was only covered up by the dominance of ECM on the battlefield. Well, ECM is about to take a big hit. . . and once again the LRM boats will reap a deadly toll on everything else.
How We Got Here:
On the Feb 8 patch the heat fixes to the PPC allowed it to make a triumphant return to the battlefield. Its in widespread use again now.
On Feb 19, PPCs will now shut down ECM. Which means, AS7-D-DCs will largely become obsolete. They'll be hit with enough PPC fire that their ECM will be negated most of the time.
This leaves only the light mechs to carry the effective ECM systems.
What's Going to Happen on Feb 19:
- LRM boats are going to come back in a big way. If you're driving a heavy or assault mech, you will no longer have effective ECM cover once the PPCs start flying and, once again, you will start getting anihilated by massed LRM volleys.
- Premades will dominate PUG players more than they do now. Why? Because only the light mechs will have effective ECM due to it being harder to hit them with PPCs. On smart premade teams, the light mech drivers will be assigned to hang back and cover the heavies and assaults with their ECM. On pug teams the light mech players will charge out as they do today, leaving the heavies and assaults to get slaughtered by LRMs.
- AS7-D-DCs will gradually disappear from the battlefield. The game will come to be dominated by light mechs toting PPCs and LRM boats - probably Stalkers. Other mech types need not apply.
What can be done to fix the coming LRM apocalypse?
- Nerf LRM damage
- Increase non-ECM LRM lockon time
- Reduce LRM accuracy
- Reduce ammo/ton for LRMs
- Fix the double heat sink issue so its not biased in favor of light mechs.
http://mwomercs.com/...simplification/
. . . or all of the above.
Well that does it I guess we can all stop playing. Game over man....game over!
Edited by FullMetalJackass, 15 February 2013 - 03:11 PM.
#308
Posted 15 February 2013 - 03:14 PM
Garth Erlam, on 15 February 2013 - 09:13 AM, said:
LRMs work fine if your Team has more ECM than the opponent and can outnumber and counter them at will.
That means you, the ECM superior team, can use all your LRM and SSRM.
The opponent on the receiving end can not use them bcs he cant lock on you, so the ECM inferior team has its lock on weapons disabled.
TAG - no, its not the solution bcs the ECM superior side can still use "indirect" fire while the ECM inferior side has to expose their LRM boats into the enemy LOS to get a target lock only able to use the direct fire mode.
This is also true for dumbfiring missiles when you leave aside the fact that unguided LRMs are to slow to hit even a snailing Atlas.
Though my guess is you be a troll here
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edited by Thorqemada, 15 February 2013 - 03:16 PM.
#309
Posted 15 February 2013 - 03:25 PM
#310
Posted 15 February 2013 - 03:33 PM
If you're crying already that PPCs are OP because you cant play without lolbrokenECM, you should probably consider learning how to actually play instead of crutching.
#311
Posted 15 February 2013 - 03:52 PM
We in Davion Space do use Cover and Good tactics and only a few are Scared by a Weapon that is designed to KILL YOU.
AND again here on New Avalon The Davion Royal House Guards Has our own Factory where they Produce LRMs and I am Sure he has access to LRMs also so I am Sure He could Equip some in his Units Mechs, If he Personally only uses Energy Weapons that is OK too but that is His Personal Choice.
Please Do not Bias your Opinion Of the Federated Suns Units We welcome a new Challenge and relish in the chance to Score Honorably
We will See what the devs and the community feels after a week or two of these rules
#312
Posted 15 February 2013 - 04:03 PM
#314
Posted 15 February 2013 - 06:50 PM
Nightcrept, on 14 February 2013 - 02:34 PM, said:
See, this is deeply flawed.
I'm sure it works wonderfully in 1V1 situations, but as soon as team play is involved your whole post is tossed out the window. LRM's are extremely potent in team play. If my LRM's hold you in cover, then you can't break LOS to my teammates when they flank you. If you do move to get out of their line of fire, you move into mine.
Even if my LRM's do no damage to you whatsoever, if they can hold you in one position so my lancemates can kill you, they do their job.
#315
Posted 15 February 2013 - 07:13 PM
Long as you can keep hammering PPC bolts into the target, you've got something you can light up with LRMs again.
#316
Posted 15 February 2013 - 07:15 PM
Tesunie, on 15 February 2013 - 01:15 PM, said:
I dumb fire my LRMs all the time, and still hit. It's really easy actually when your target stands still because they aren't getting a warning and they seem to think LRMs can't hit them because they have ECM. I've also effectively blind fired them into foes running right at me. Or at other unaware target I can't get a lock on. It's not easy, but requires a lot of skill. Atlases particularly fall to my blind fired LRMs, as they are slow. DDCs in particular. They always seem to act shocked that LRMs are hitting them with their ECM on.
You must be fighting morons then.
If you are such a great player ELO will match you with people who know not to stand still, and to use thier eeys to see streams of LRMs coming at them.
Don't use bad playes to justify bad game mechanics
#317
Posted 15 February 2013 - 07:36 PM
Death Mallet, on 14 February 2013 - 09:27 AM, said:
LRMs never got "fixed". The problem with LRMs was only covered up by the dominance of ECM on the battlefield. Well, ECM is about to take a big hit. . . and once again the LRM boats will reap a deadly toll on everything else.
How We Got Here:
On the Feb 8 patch the heat fixes to the PPC allowed it to make a triumphant return to the battlefield. Its in widespread use again now.
On Feb 19, PPCs will now shut down ECM. Which means, AS7-D-DCs will largely become obsolete. They'll be hit with enough PPC fire that their ECM will be negated most of the time.
This leaves only the light mechs to carry the effective ECM systems.
What's Going to Happen on Feb 19:
- LRM boats are going to come back in a big way. If you're driving a heavy or assault mech, you will no longer have effective ECM cover once the PPCs start flying and, once again, you will start getting anihilated by massed LRM volleys.
- Premades will dominate PUG players more than they do now. Why? Because only the light mechs will have effective ECM due to it being harder to hit them with PPCs. On smart premade teams, the light mech drivers will be assigned to hang back and cover the heavies and assaults with their ECM. On pug teams the light mech players will charge out as they do today, leaving the heavies and assaults to get slaughtered by LRMs.
- AS7-D-DCs will gradually disappear from the battlefield. The game will come to be dominated by light mechs toting PPCs and LRM boats - probably Stalkers. Other mech types need not apply.
What can be done to fix the coming LRM apocalypse?
- Nerf LRM damage
- Increase non-ECM LRM lockon time
- Reduce LRM accuracy
- Reduce ammo/ton for LRMs
- Fix the double heat sink issue so its not biased in favor of light mechs.
http://mwomercs.com/...simplification/
. . . or all of the above.
I think I puked a little.
#318
Posted 15 February 2013 - 07:57 PM
Asmudius Heng, on 15 February 2013 - 07:15 PM, said:
You must be fighting morons then.
If you are such a great player ELO will match you with people who know not to stand still, and to use thier eeys to see streams of LRMs coming at them.
Don't use bad playes to justify bad game mechanics
I might be, or they don't think anyone's seen them till the LRMs are hitting them. Then, they turn to see where the damage is coming from and see that LRMs are hitting them. By then, I'm already hiding behind a wall, so they don't see me.
I'm not saying I'm a great player, but I do tend to have a nasty knack for my ability to blind fire LRMs and still hit my targets. ELO may place me with more skilled players, or maybe on the bottom of the rungs. I don't know. (I think it will depend upon which mech I'm using more than anything else there.) I tend to be able to guess where that slow moving mech will go and launch LRMs to try and intercept them. It can work. Is it more accurate than a lock and fire? No. But it's better than nothing when the enemy team has ECM.
I'm not using bad players to justify anything. I'm using my own personal experience and what I tend to see as reactions to my actions in the game. If they happen to just be bad players, then I see them all over the place as they keep letting me hit them. (Also, I tend to use LRM5s in groups, which reload really fast. This means I often times have several flights of missiles in the air. Hence how two or three volleys can hit a target that stood still too long.)
This is when my statement of using LRMs require skill to use comes in... http://mwomercs.com/...00#entry1814400
#319
Posted 15 February 2013 - 08:29 PM
jay35, on 14 February 2013 - 11:18 AM, said:
You mean it would be EVEN WORSE than it is now? That's possible, but not easy to achieve.
Garth Erlam, on 14 February 2013 - 12:19 PM, said:
Consider the disadvantages of LRM's vs. direct fire weapons:
- Min range 180 metres.
- Damage is spread out.
- Damage can be negated entirely by a target moving into cover.
- Without a spotter, you need to see the target.
- ECM prevents a lock.
- AMS cuts down the damage of each volley.
Okay.
In tabletop:
YOU CAN NOT FIRE LRM WITHOUT LOS ON YOUR TARGET! (To be precise, you can, but with special ammo and spotter with TAG within 270m from target)
Min range 180 metres.
Damage is spread out.
Damage can be negated partially if target has partial cover.
AMS cuts down the damage of each volley.
Despite the need to balance out all that disadvantages, LRM damage is 1 per missile (instead of 1.8 in MWO), and 1 ton of LRM ammo contains 120 missiles (instead of 180 in MWO).
And it's balanced pretty well.
What we have in MWO now is "coin toss" balance: if one team lacks ECM it will be obliterated by LRM-boats. If not - LRM-boats will have chance to fire 1 or 2 times before it'll come to inevitable meelee with splatcats. "Working as intended" eh?
Edited by Sharp Spikes, 15 February 2013 - 10:04 PM.
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