Jump to content

F2P Players Need A Way To Acquire 'mech Bays Without Buying Mc.


417 replies to this topic

#261 KhanCipher

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 477 posts

Posted 15 February 2013 - 09:13 AM

View PostSug, on 15 February 2013 - 09:05 AM, said:

Why would they care if people that pay nothing continue to play?


do you want it to be a ghost town here? oh and FYI free players that leave = lost potential income. I'm going to assume that you don't know how F2P games really work.

Edited by KhanCipher, 15 February 2013 - 09:13 AM.


#262 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 15 February 2013 - 09:18 AM

View PostSeiga, on 15 February 2013 - 08:32 AM, said:


Painting your mech is entirely optional and gives you no advantage whatsoever.

Having more mechbays does.

How many Mechs do you need to play the game? I have 7 bays and most are usually empty. The last time I checked, you only NEED one Mech to play a free game and you don't need a bay to store it. Or to store it once you used in game currency to buy it and 2 like Mechs.

#263 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 15 February 2013 - 09:23 AM

View PostKhanCipher, on 15 February 2013 - 08:19 AM, said:

snip

and what sane person out there would bother to buy anything else than mechbays with the $7 option, my point still stands



If you had a point, it might stand. The fact that you just called anyone who buys anything other than MechBays, insane, just shows how what you want is the one thing you consider important to the continuation of the MWO game. More Mechs. It really is sad that some would complain, just to try and get what they know they should have to pay for, for Free.

I would ask this though. Why are you here complaining about $1.75 MechBay costs when apparently all those other games (snip) are obviously more to your liking and giving away the stuff you want... FREE?

#264 KhanCipher

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 477 posts

Posted 15 February 2013 - 09:40 AM

View PostThontor, on 15 February 2013 - 09:19 AM, said:

Good teams bring every advantage they can, no matter how small.


If this was Battletech i would agree with you, but this is mechwarrior, so... Modules don't win games only good pilots and teamwork win games.

View PostThontor, on 15 February 2013 - 09:19 AM, said:

I've seen it in wow.. Where someone will be called out for one talent point in the wrong place, even though it probably makes a less than 1% difference in their potential performance.


if you paid $15 a month to play a game, would you call every single person out that did something wrong, and thus ruin your play experience? I know i would.

oh yeah, i forgot about the "advanced zoom" the only one i can notice the effects. guess what, it's worthless

Cap accelerator, if you have any more than 2 on one cap, it starts becoming a waste of good c-bills.

360 target, i see it's uses, but again my playstyle says it's useless.

Adv Radar, i have a better option, it's call heat vision and most games come down to brawling so... useless

target something thingy decay rate, useless if your scout is good, and maybe useful if you're even using LRMs.

Overall, cap accel is probably the only that might be worth it, but how many games (outside of 8-mans, mind you) do you see that are won by cap?

Edited by KhanCipher, 15 February 2013 - 09:49 AM.


#265 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 15 February 2013 - 09:41 AM

View PostKhanCipher, on 15 February 2013 - 09:13 AM, said:

do you want it to be a ghost town here? oh and FYI free players that leave = lost potential income. I'm going to assume that you don't know how F2P games really work.


Yikes. Do you? We're talking about someone that's complaining about only getting 4 free mech bays and refusing to pay the minimum amount of money for MC to buy more.

Yeah it's nice to have those players to pad the pug queues but the bottom line those players are not what is going to keep the game going.

#266 scruffy416

    Member

  • PipPipPip
  • 97 posts

Posted 15 February 2013 - 09:43 AM

View PostLivewyr, on 15 February 2013 - 07:43 AM, said:

300,000 GXP per mechbay.

There you go! (300 MC will look incredible next to that.)


OK, so let's say we put a way to get Mechbays in via a grind, be it GXP or CBills... and it'll have to be a nice high # to really make it a grind. What have we added?
1. Super reason for XP farmers to get back into the game
- 10 run XP farming script for 2 weeks to afford next new mechbay!
- 20 play 1 day with new mech in shiny new mechbay!
- 30 goto 10

2. Ill will from all those who have previously put money into this game solely for Mechbays
- don't think so? I think 14 pages of mostly 'no' contradicts that
- really really think don't so? Hey OP, how about we start offering Founder Packages for CBills or GXP? (ridiculous suggestion, I know, but think about how you would feel about your cash outlay if this actually happened?)

I don't think either of these will make the game better overall. I doubt anyone else thinks they will.

If someone is determined not to pay for a game, they'll find a way to play for free (plenty have already said they have multiple accounts, for example) and that's fair enough, you'll never make some people pay. Others will try to play for free to start with, and then will end up against the 'F2Pwall' and become annoyed enough to spend
- OP is saying 'give these guys a free alternative and they'll stick with the game' and hopefully spend real cash instead of grinding for the next Mechbay
- OK, but if you ask the same player to spend NOW instead, isn't he/she going to be MORE attached to the game? After all, now they've put real cash to the game and are more likely to come back. (I'm a cheap *******... now that I've put money in the game you can bet it's gonna take a lot to get me to give up those $$'s and abandon this game!)

#267 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 February 2013 - 09:46 AM

Quote

Yeah it's nice to have those players to pad the pug queues but the bottom line those players are not what is going to keep the game going.


Again thats what youre all not grasping. Free players often get their friends to play (because its free). And if 1 in 10 of those friends pays then the game makes more money than it otherwise would if the free players quit before getting their friends to play.

People look down upon free players without understanding their value in the free to play model. Riot was successful because they understood why having as many free players as possible was a GOOD thing. They used free players to grow their player base to the point where they now have ~12 million active players (and about 10%-15% of them are paying).

Free players are not a burden to the game. They are potential assets for PGI that can be used to draw more players into the game. Why is that so hard to understand? Its my personal belief that PGI is not doing enough exploitation of free players as assets due to silly restrictions in their game (horrible trial mechs, 4 mech bay limit, very limited progression in the skill trees, etc...)

Edited by Khobai, 15 February 2013 - 09:55 AM.


#268 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 15 February 2013 - 09:48 AM

Still learning about this game, there's so many things. Anyway if I understand correctly all pilots will get to keep the 4 mech bays with the trial mechs in them?

#269 KhanCipher

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 477 posts

Posted 15 February 2013 - 09:56 AM

View PostMaddMaxx, on 15 February 2013 - 09:23 AM, said:

I would ask this though. Why are you here complaining about $1.75 MechBay costs when apparently all those other games (snip) are obviously more to your liking and giving away the stuff you want... FREE?


so i'm not allowed to argue that PGI is really "doing it wrong" based on the fact that i've played games that "did it right"?

I grew up on Battletech, so could it be that i might actually want this game to not fall flat on it's face, oh the horror!

and you would be insane to spend just $7 and not get mechbays with it, if you're going to get colors you get usually get a bigger package so you can get more colors, any consumer would know that.

#270 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 15 February 2013 - 09:59 AM

View PostKhobai, on 15 February 2013 - 09:46 AM, said:


Again thats what youre all not grasping. Free players often get their friends to play. And if 1 in 10 of those friends pays then the game makes more money than it otherwise would if the free players quit before getting their friends to play.\


And while those 10 players play for a month and bring in 7$ you have 1 actual fan of the game willing to pay that drops $15 or more every month.

Did everyone forget that they sold over 5 million dollars in founders packages? There's plenty of people out there willing to pay.

I'm NOT saying that extra $7 per 10 free players a month times X isn't "nice" but they're probably not basing their business plan off it.

Lets see if a friend of a friend of a friend hears about our game and pays $7 that means that the odds are good we'll maybe make some money off of someone someday possibly in the near future unless we don't maybe.

#271 INSEkT L0GIC

    Member

  • PipPipPipPipPipPip
  • 434 posts
  • Facebook: Link
  • LocationCalifornia, USA

Posted 15 February 2013 - 10:06 AM

View PostThontor, on 15 February 2013 - 06:12 AM, said:

sure, if you want to grind out modules ten times, rather than just needing to do it once on the same account and move them between mechs.


Not to mention the engines cannot be swapped between accounts either. I wonder at the ones that suggest setting up a separate account for every chassis type actually do so.

#272 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 15 February 2013 - 10:07 AM

Not to ruin everyone's day or anything.. but World of Tanks doesn't give out free garage slots for the many vehicles they have.. and yet..they're very successful.

Why is this?

#273 2500kgm3

    Member

  • PipPip
  • 27 posts

Posted 15 February 2013 - 10:09 AM

While I understand 4 mechbays is plenty for F2P players in the current state of the game, we know there will be new game modes in the future (such as dropship mode) that will require 4 different mech configurations in order to play. Depending on how integral these kind of model are to Community Warfare, any F2P player wanting to have any variation in his games would be left in the cold unless he is willing to play with Trial Mechs, which could prevent him from enjoying some of these new game modes / partaking in the metagame.

Therefore, I think the number of free mechbays should be revised according to the current features of the game in order to keep them a commodity, and making sure they don't turn into a requirement. I agree after a certain amount of mechs have been purchased and mastered, people should seriously consider financially supporting the developers that provided them with such an entertainment, but I'd be wary of anything that, by denying players access to essential features such as game modes, can decrease the number of players of this game, since critical mass is essential for a game to be enjoyable regardless of if you are paying or not.

#274 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 15 February 2013 - 10:09 AM

View PostLivewyr, on 15 February 2013 - 10:07 AM, said:

Not to ruin everyone's day or anything.. but World of Tanks doesn't give out free garage slots for the many vehicles they have.. and yet..they're very successful.

Why is this?

:( Awww no U di'ent! You did not just shoot holes in the OPs rant! :lol:

#275 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 15 February 2013 - 10:12 AM

View PostJoseph Mallan, on 15 February 2013 - 10:09 AM, said:

:( Awww no U di'ent! You did not just shoot holes in the OPs rant! :lol:


Bish pleez, I so did dat, Wut? WHAT? Whatchu got? You got nuttin!


(I really had to think about that and edit it 3 times over before posting.. lol)

#276 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 15 February 2013 - 10:16 AM

View PostSigifrid, on 15 February 2013 - 08:52 AM, said:

Free to play games do not survive upon those who do not pay. Besides, you are not restricted from participating in anything planned (aside from the mech collector achievements) by not having extra mech bays.

Concerning the planned collector achievements: only those who really want it will bother with it. Most of the people I know of do not plan to waste money just to have every mech, only the designs they like.


Exactly. No way I am doing every one. For instance. I have 2 Hunchabacks at Master, my Founder 4G and my 4SP. Two Catapults (C1 and K2). Three Stalkers, :( Two Cataphracts (3D and Ilya). One Cicada (3M). I also have 2 Lights sitting at Elite +21,500 banked XP because if I do a third Light, I'll buy the 3 for Basic and then I just need 1 to get through Elite and hit Master on the other two with the banked XP.

But I am a Founders, and I did buy a package+ and have 25 mech bays total. For me it was convenience. Will I play those mechs listed above? Who knows. I saved them for the sake of saving them. I could always repurcahse them if I sold them and lose nothing but C-Bills.

#277 Grugore

    Member

  • PipPipPipPipPipPipPip
  • 653 posts

Posted 15 February 2013 - 10:28 AM

To OP: Are you serious? You're complaining about something that is so freakin cheap? Mow someones lawn, and you'll have plenty of MC to spend on mech bays. Unbelievable.

#278 KhanCipher

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 477 posts

Posted 15 February 2013 - 10:29 AM

View PostLivewyr, on 15 February 2013 - 10:07 AM, said:

Not to ruin everyone's day or anything.. but World of Tanks doesn't give out free garage slots for the many vehicles they have.. and yet..they're very successful.

Why is this?


becuase it's the Twilight Saga of F2P games, it get's a bunch of praise when it should've been ran into the ground. oh and there's "pay to win" ammo. and let's face it, it probably bribed it's way to fame, just like every other bad game out there (when was the last time you've ever heard a bad review on a bad game, and the reviewer got fired soon afterwards)

#279 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 15 February 2013 - 10:31 AM

View PostKhanCipher, on 15 February 2013 - 10:29 AM, said:


becuase it's the Twilight Saga of F2P games, it get's a bunch of praise when it should've been ran into the ground. oh and there's "pay to win" ammo. and let's face it, it probably bribed it's way to fame, just like every other bad game out there (when was the last time you've ever heard a bad review on a bad game, and the reviewer got fired soon afterwards)


I don't put half as much stock in the reviewers as I do.. well.. the amount of players and success the game is enjoying..

It is horribly P2W.. and yet.. it is very successful.. it seems to defy all speculation... wonder why?

Is IT wrong.. or is the speculation wrong?

#280 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 15 February 2013 - 10:35 AM

Quote

Lets see if a friend of a friend of a friend hears about our game and pays $7 that means that the odds are good we'll maybe make some money off of someone someday possibly in the near future unless we don't maybe.


Thats how LoL was so successful. Friend of a friend of a friend is an existing and proven model. MWO is actually out in uncharted water with their unproven model of insanely high prices for hero mechs, unfriendliness towards new players, and overall poor player retention.



7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users