p00k, on 18 February 2013 - 10:10 AM, said:
it's a niche weapon for niche users right now because it's, well, awful. inferior in most ways to its alternatives. and i'm not sure what "messing with criticals" people claim, but if you mean it's ability to "critseek" then you won't find any argument here, or anywhere i suspect; i think it's fairly established that the best way to affect crits is with weapons that do 10 damage at a time (though 5 will often suffice), and the better way is to just choose the weapon that can kill a mech outright
yes, straight damage buffs are what the lbx needs. it's the only reason the srms remain viable, by simply doing a crapload of damage for their tonnage. however, as a matter of game balance strategy, dramatic sweeping changes to any stat, be it damage, range, rof, etc, are bad ideas. doubling core values counts as a dramatic, sweeping change. imagine if instead of lowering the ppc's heat from 9 to 8, they dropped it from 9 to 4.5? or doubled its damage from 10 to 20?
as i said, if i had to throw a number out there, i suspect 1.5 would probably be about right. but again, dramatic changes as a policy are a bad way to balance games
p00k, on 18 February 2013 - 10:10 AM, said:
it's a niche weapon for niche users right now because it's, well, awful. inferior in most ways to its alternatives. and i'm not sure what "messing with criticals" people claim, but if you mean it's ability to "critseek" then you won't find any argument here, or anywhere i suspect; i think it's fairly established that the best way to affect crits is with weapons that do 10 damage at a time (though 5 will often suffice), and the better way is to just choose the weapon that can kill a mech outright
yes, straight damage buffs are what the lbx needs. it's the only reason the srms remain viable, by simply doing a crapload of damage for their tonnage. however, as a matter of game balance strategy, dramatic sweeping changes to any stat, be it damage, range, rof, etc, are bad ideas. doubling core values counts as a dramatic, sweeping change. imagine if instead of lowering the ppc's heat from 9 to 8, they dropped it from 9 to 4.5? or doubled its damage from 10 to 20?
as i said, if i had to throw a number out there, i suspect 1.5 would probably be about right. but again, dramatic changes as a policy are a bad way to balance games
Its nearly impossible to compare the LBX application to PPCs bro..bad example.....even at 2.0 the weapon wouldnt be anywhere near OP because of the damage spread. I have a LOT of time on quad AC/2s, and i know this is a truism....each pellet is still doing less then a single SRM, its just that the range on it would be better in return for vastly increased weight and shorter ammo supply.