Anyone Sick Of The Lurmageddon Yet?
#101
Posted 26 October 2016 - 08:44 AM
#102
Posted 26 October 2016 - 08:54 AM
Bad Nova bad bad.
#103
Posted 26 October 2016 - 09:06 AM
LRMs are the nube toob, basically, and that's not a bad thing. First few minutes explains rather well we need low-skill weapons like the LRMs, because face it, almost no apex-player actually uses LRM boats if they actually want to murderbone someone.
Edited by Xocoyol Zaraoul, 26 October 2016 - 09:09 AM.
#104
Posted 26 October 2016 - 09:24 AM
Wolf Kiarsen, on 26 October 2016 - 02:19 AM, said:
There's 625928 threads on that. Figure it out...it's not that hard. This isn't the new player help subforum.
Also, lol at liking your own post.
#105
Posted 26 October 2016 - 09:35 AM
Wolf Kiarsen, on 26 October 2016 - 02:19 AM, said:
Dude, you're tier 2 and don't know how to play against LRMs? Maybe trying a different game like Hawken would be the best advice.
Edited by AphexTwin11, 26 October 2016 - 09:36 AM.
#106
Posted 26 October 2016 - 09:38 AM
Xocoyol Zaraoul, on 26 October 2016 - 09:06 AM, said:
LRMs are the nube toob, basically, and that's not a bad thing. First few minutes explains rather well we need low-skill weapons like the LRMs, because face it, almost no apex-player actually uses LRM boats if they actually want to murderbone someone.
skill has zero to do with why LRMs are bad..
#107
Posted 26 October 2016 - 09:55 AM
Haven't seen any lurmageddon though.
#108
Posted 26 October 2016 - 12:40 PM
Note - better be mastered or too hot.
BUT where are all the lrms?
#109
Posted 26 October 2016 - 02:20 PM
KBurn85, on 07 September 2016 - 02:15 AM, said:
The main issue is that these nubs keep voting in alpine and polar, the 2 most boring walkfests, in hopes that their noob tubes will kill something (ha!)
I'm trying to level up my brawling atlas, but will never touch a noob tube on principle.
really sucks, and I hate it.
I have no idea what you're talking about. I haven't seen Alpine anything in weeks. It's all Canyon, Mining and HPG all the time.
And no, I don't have problems with LRMs. I've died to them maybe twice since January. If you are, perhaps it's a tactical thing? For the most part, I don't have either ECM or Radar Dep, either.
#110
Posted 26 October 2016 - 02:25 PM
Alistair Winter, on 07 September 2016 - 03:45 AM, said:
Fixed that for you. I do very well in my LRM Kintaro. In fact, I do phenomenally well in it. But I play second line with it, not stand 1500 meters back shooting every tube watching them hit mountains and explode in midair. And I have lasers to back it up - in fact I have gotten almost as many kills with them as with LRMs. It's quite a surprise for the little buggers who think I'm one of those useless boats when I leg them, run off 250 meters and LRM the living crap out of them. Just for grins.
#111
Posted 26 October 2016 - 02:33 PM
Kyp Durron, on 07 September 2016 - 07:08 AM, said:
The problem isn't with weapons, the problem is that we have relatively unimaginative maps and PGI spends their time pushing out new mech packages instead of giving us new maps.
LRMs are in Battletech. LRMs are in MWO. If they were as unbelievably disruptive as being indicated here by some, the game would almost certainly be broken by them.
This Battletech universe is supposed to support a multitude of combat options. LRMs complement a well played group. If you have front line mechs adequately locking up, deploying UAVs, and tagging or NARCing targets, then the LRM pilots can assist their team.
It sounds to me as if the people here who are raging against the LRMs want the game to be essentially a classic shooter where every point of damage that gets placed on you is by someone in your face. That isn't what this game is about.
Yes, I use LRMs. I usually have one LRM heavy mech in my drop deck for faction as well, because there are certain maps where it can be very good if the team works right, like Boreal. I don't believe it's overpowering, just good gameplay.
I personally would prioritize adding social tools to the game before new maps or mechs or modes or ED (love that. Should be PD for Projectile Disfunction!). Things like unit chat EVERYWHERE, a chat channel lobby, VOIP in unit lobbies (or others as well), and so on. Because there is nothing in MWO to promote "this is a team game" besides getting rolled in FP by 12 man teams. And that's just stupid and self-defeating. Again, just my opinion.
#112
Posted 27 October 2016 - 04:58 AM
KBurn85, on 07 September 2016 - 02:15 AM, said:
The main issue is that these nubs keep voting in alpine and polar, the 2 most boring walkfests, in hopes that their noob tubes will kill something (ha!)
I'm trying to level up my brawling atlas, but will never touch a noob tube on principle.
really sucks, and I hate it.
If find this post offensive and difficult to masturbate to.
Does that answer your question?
#113
Posted 27 October 2016 - 05:19 AM
LRMs are not OP just as ECMs are not.
I think that positioning is key and even more so for assault mechs. And good comms on the team of course. And luck
#114
Posted 27 October 2016 - 05:40 AM
#115
Posted 27 October 2016 - 01:49 PM
CPLT-A1(C) Lurm Spammer
#116
Posted 27 October 2016 - 03:52 PM
KBurn85, on 07 September 2016 - 02:15 AM, said:
The main issue is that these nubs keep voting in alpine and polar, the 2 most boring walkfests, in hopes that their noob tubes will kill something (ha!)
I'm trying to level up my brawling atlas, but will never touch a noob tube on principle.
really sucks, and I hate it.
Well I find the best cure for fighting against LRM heavy opposition is coordinated aggression.
Use the comms and pray they listen when you point out the best way to kill LRM heavy teams is aggressive push to close range brawling with everything you have.
At close range every LRM carrier they have suffers reduced damage potentials. Also point out that LRMs are not really the best DPS weapon so allowing LRM heavy teams the time to accumulate damage is just idiotic.
Staying put is how you hand them the win.
#117
Posted 27 October 2016 - 04:24 PM
Lykaon, on 27 October 2016 - 03:52 PM, said:
Well I find the best cure for fighting against LRM heavy opposition is coordinated aggression.
Use the comms and pray they listen when you point out the best way to kill LRM heavy teams is aggressive push to close range brawling with everything you have.
At close range every LRM carrier they have suffers reduced damage potentials. Also point out that LRMs are not really the best DPS weapon so allowing LRM heavy teams the time to accumulate damage is just idiotic.
Staying put is how you hand them the win.
Some people like to get bombed on with missiles and then just complain on the forums because they didn't know how to counter it. Pretty embarrassing when LRMs are one of the weaker weapon systems in the game but some people have no shame.
#118
Posted 27 October 2016 - 06:08 PM
Time to break out those LRM 100 builds.
#119
Posted 27 October 2016 - 06:59 PM
Now, it's quad LPL. Funnily enough, despite the range being much shorter, and my damage numbers being almost halved, my KMDDs have doubled.
#120
Posted 27 October 2016 - 09:03 PM
KBurn85, on 07 September 2016 - 02:15 AM, said:
The main issue is that these nubs keep voting in alpine and polar, the 2 most boring walkfests, in hopes that their noob tubes will kill something (ha!)
I'm trying to level up my brawling atlas, but will never touch a noob tube on principle.
really sucks, and I hate it.
I suspect that its the reason HPG map is being chosen so much last few days...HPG is good map for nullifing LRMs.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users