Skadi, on 28 July 2012 - 04:56 PM, said:
Cool storybro, now show me some devs supporting this.
First, disclaimer: I certainly hope you are asking me this, or else I am going to sound pants on head crazy. Hell I might anyway. Oh well.
Seeing as how Randall from Catalyst is working closely with the developers on this project and has a bit of oversight into the entire thing, go read his interview. I will even quote the relevant part for you, in case you don't want to find said interview.
Quote
MWO: Is there any part of MechWarrior you’d love to just take straight out of canon?
RB: I’ve said many times over the years that if I’d been there the game mechanics of the Clan weaponry would be very different. It’s not just how powerful those weapons are, but that it seemed from the get go to violate the story aesthetics as presented.
Here were these great, in-your-face warriors and yet they had weapons that allowed a player, in game to simply walk backwards and fire at crazy distances to down your enemy. When we introduced the Clan Heavy Lasers years ago those were more along the lines of what I thought the Clans should’ve had all along…really dangerous and powerful weapons, but shortish range, where the Clanner would be in his element, able to take down 3 and 4 enemy BattleMechs in a whirling dervish of expert maneuvering and markmanship.
This is Mr. Bills chance to have some say into how their weapons work and help balance them out, I categorically can not say that this will drastically change them, but at least the seed is there for them to be in, and be balanced at that.
Let us look at something from Developer Interview #3, again, Quoting the thread.
Quote
MWO: If you had to pick a favourite ‘Mech, which would it be? Ok, one Inner Sphere, one Clan.
[BRYAN] Wow tough choice. Right now IS – Centurion and Clan – Loki. Ask me again in 12 months.
Again, not saying anything is certain, as you can read it however you want but the "ask me again in 12 months" bit seems to me like they do have plans at least in the works for them one way or another.
After all, twelve months from when that interview was posted (January 2012/January 3050 in game time) Is two months before wave one of the official Clan invasion actually hits the Inner Sphere. Based solely on how they have done release announcements in the past, it isn't that far fetched for them to bleed out information over those two months leading up to it.
How about another statement? One that this time specifically mentions the Clans in game. This little gem is from Developer Interview #4. Please not the bold sections of Omid's reply.
Quote
MWO: Is there a ‘Mech you’d love to work on specifically?
[Omid] I both love and dread the thought of bringing the first Clan 'Mech into the game. The Inner Sphere 'Mechs of 3048 are a really rich palette to start with. And as someone who thinks carefully about controls and mechanics and balance, there's a lot to work with there. So even though I care about balance and how different 'Mechs from different classes interact, when the Clans arrive in our timeline... a part of me really wants to bring over that first Clan 'Mech in all its unbalanced, overwhelming glory. I want to say “To hell with balance, things weren't fair: This is the way it happened.” I really look forward to how we're going to tackle that.
So basically I want to create this fun, tactical, balanced game... just so we can thrash it all in a years time with an epic invasion.
[Kevin] My favourite BattleMechs are the ones that don't look extremely humanoid, and to me you can't get much more iconic than the Timber Wolf. Sadly the clans are many years off in the timeline [Ed: About 6 months actually, but who’s counting?], and our actual 'Mech Artists are pumping out absolutely stunning work - so the chances me being able to model it are slim to none.
I am going to stop there.
Also: Creator of this thread, A+ for trolololol effort, C- for execution. The Clans are an easy subject to troll with.
*trolololololololol*