Clan's [will] be playable in MWO
#61
Posted 29 July 2012 - 10:30 PM
The problem is that they are going to have to find a way to balance the gameplay and there is no balancing the clan tech and it still be clan tech. The crap is too good, and the mechs are as well. The only way they would make it work I guess would have to say play 12v8 or 16v10or12. That in my mind would be it.
#62
Posted 29 July 2012 - 11:50 PM
Rejarial Galatan, on 28 July 2012 - 07:59 PM, said:
That makes me laugh.
Take your pink glasses off and accept the fact that only an absolutle minority of the community (maybe 1%) cares about the Clans because they are Clans. All the other peeps would go Clan only because of the tech. And if the tech isn't there, then most of them wont care anyway and still play MWO.
#63
Posted 30 July 2012 - 12:02 AM
#64
Posted 30 July 2012 - 12:05 AM
#65
Posted 30 July 2012 - 12:10 AM
#66
Posted 30 July 2012 - 12:10 AM
Putting completely aside peoples disagreements with them, the clans have become a part of the setting and the lore just as much as comstar or the great houses and to deny people who have been fans of the clans (and may not even remember a time when they weren't part of the setting) the right to represent them would be incredibly insulting. Hell, they're letting people play as members of the FRR and they were pretty much a blink-and-you-miss-it affair as a nation.
The other part that stands out to me, is the fact that they're setting this on the eve of the invasion as opposed to 3039 or 3046 or 3042. Why do that if you aren't planning on releasing them?
#67
Posted 30 July 2012 - 12:18 AM
#68
Posted 30 July 2012 - 12:31 AM
Rejarial Galatan, on 30 July 2012 - 12:02 AM, said:
Yes, I did. 50% of the player base would mean about 100000. And to that number I say "dream on". Those who care about the Clans because of them being Clans were, are and will ever be a minority.
#69
Posted 30 July 2012 - 12:37 AM
I say this to be kind: We the Clan Enthusiasts, be us casual or Die hard, have never, not once, aside from saying it could be said as an example, have never said: we demand you IS players not be able to play the faction you love most, or be able to represent the houses you love most. We expect you to play as such, and we want to be given, and basically demand the right to do so our selves. I suddenly saw a line go through my head that tells me, this can go in a scary direction.... <shudder>
#70
Posted 30 July 2012 - 12:37 AM
Thorn Hallis, on 30 July 2012 - 12:31 AM, said:
Yes, I did. 50% of the player base would mean about 100000. And to that number I say "dream on". Those who care about the Clans because of them being Clans were, are and will ever be a minority.
I'm curious what you think the number of people who care about the clans is in relation to the people who care about cappelans.
Edited by Ashla Mason, 30 July 2012 - 12:38 AM.
#71
Posted 30 July 2012 - 12:38 AM
#72
Posted 30 July 2012 - 12:40 AM
But talking about it - clan afiliation per se is highly unlikely. No dev would split their player base in SIX factions.
Yet, we can see people care. My guess is - we'll be all mercenaries, and fro mtime to time, in events, will be able to play in clans - ANY clan to each event.
#73
Posted 30 July 2012 - 12:43 AM
#74
Posted 30 July 2012 - 12:52 AM
Quote
House Liao was fairly inactive militarily at this time as I recall; they had been sorely tested by the combined "might" of the magistry of canopus and duchy of andurien attempted to invade her decrepit state. Certainly they weren't looking to square off against their neighbors in anything that could be even loosely described as a major engagement.
Urdnot, on 30 July 2012 - 12:40 AM, said:
But talking about it - clan afiliation per se is highly unlikely. No dev would split their player base in SIX factions.
Yet, we can see people care. My guess is - we'll be all mercenaries, and fro mtime to time, in events, will be able to play in clans - ANY clan to each event.
Technically it's 4 factions; jade falcon, wolf, ghost bear and smoke jaguar were the only clans to initially invade. Clans steel viper, diamond shark and nova cat wouldn't arrive until sometime after the death of the ilkhan.
#75
Posted 30 July 2012 - 12:58 AM
#76
Posted 30 July 2012 - 01:05 AM
Sides we don't have to win just gotta hold out long enough for ComStar to get off their butts right?
#77
Posted 30 July 2012 - 01:11 AM
William Boone, on 30 July 2012 - 01:05 AM, said:
Jesus Christ no.
The last thing the developers need to be wasting their time with is trying to code non-sucky AI so that the clans can't be "ground" for XP and Raid Lewt.
If I wanted that I'd play SWTOR.
#78
Posted 30 July 2012 - 01:14 AM
Rejarial Galatan, on 30 July 2012 - 12:43 AM, said:
Well think about this. The way the community warfare will most likely work (Read as most plausable with given info) House factions will fight amongst themselves as described by devs. Merc units will be hired by given factions to assist in combat as the Lone Wolves will be used to fill the random one mech gaps in fights. So Really these three things are not so much different factions as different play styles. House(Factions), Mercs(Guilds), Lone Wolf(Solo). Its the same groupings any other MMO has. With as much as the devs are trying to stay close to the lore how do you expect to advance as a clanner? No c-bills to get better weapons or mechs, so does that mean you should be able to have access to all the mechs? No. Well we could have a trial system to grant you access to the new mechs and weapons. Well it seems silly to design a section of the game that half the people will not see. Also no money to be made by them there. We could have a clan cash system, but at that point you are just mercs with better mechs.
IMO When the invasion happens you should have the option to "Instance Up" for a mission to play *** the clanners. With the rewards being really limited, something like 25% xp and cbills. Otherwise having the clanners as a faction just creates a massive headache for balancing on a community warfare level unless consessions are made (e.g. Clanners out numbered or lower drop weights). But think about that from a game angle, one disconnect and now the clanners are at a disadvantage.
Although my roomate just came up with an idea about getting invited to the clans if you have a good avg xp per match or a K/D/A ratio. After a loss to the clans that is. Bondsman FTW.
#79
Posted 30 July 2012 - 01:26 AM
Alekzandar Suvorov, on 30 July 2012 - 01:14 AM, said:
Well think about this. The way the community warfare will most likely work (Read as most plausable with given info) House factions will fight amongst themselves as described by devs. Merc units will be hired by given factions to assist in combat as the Lone Wolves will be used to fill the random one mech gaps in fights. So Really these three things are not so much different factions as different play styles. House(Factions), Mercs(Guilds), Lone Wolf(Solo). Its the same groupings any other MMO has. With as much as the devs are trying to stay close to the lore how do you expect to advance as a clanner? No c-bills to get better weapons or mechs, so does that mean you should be able to have access to all the mechs? No. Well we could have a trial system to grant you access to the new mechs and weapons. Well it seems silly to design a section of the game that half the people will not see. Also no money to be made by them there. We could have a clan cash system, but at that point you are just mercs with better mechs.
IMO When the invasion happens you should have the option to "Instance Up" for a mission to play *** the clanners. With the rewards being really limited, something like 25% xp and cbills. Otherwise having the clanners as a faction just creates a massive headache for balancing on a community warfare level unless consessions are made (e.g. Clanners out numbered or lower drop weights). But think about that from a game angle, one disconnect and now the clanners are at a disadvantage.
Honestly, I think the trick to balancing the clans is rejigging the economic system for them to reward them for engaging in honorable combat (the dueling style the clans are infamous for) and penalizing them for relying on the "street fight" method favored by the inner sphere. Doing so Balances out their strengths with a rather hefty weakness.
#80
Posted 30 July 2012 - 01:37 AM
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