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I Play The Skillcat To Generate Rage Against It


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#281 Jetdrag

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Posted 28 February 2013 - 11:27 AM

I ran into a few SRM boats the other day. I'm a fairly new player, but after getting surprised by them the first few times I paid more attention. Now I make sure to target the Catapult to see what he's carrying and if I spot an SRM boat, I keep my distance. Granted, it's easier in a quick mech, but using terrain mitigates speed advantages if you're careful.

I can't believe the amount of people that charge into fights blind without taking a few moments to consider how they'll handle the engagement. You're right, most mechs can't step away from that speed, but then again, they shouldn't be engaging it in short range in the first place and instead should pick it apart from a distance, or bait it into some friends. Goes for most of these boat builds.

#282 krolmir

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Posted 28 February 2013 - 11:28 AM

This is where the devs really need to fast forward weapon design for IS, if I could get an U A/C 10 I would use it and drop and the SRM 6s from my Cent 9A, switch to 3 SRM 4s for better ranged grouping, drop the 2 MPLs for 2 Mediums, and drop the motor size a bit to accomadate the Ultra. As of right now I run 94KPH and have a 57 Alpha that I can fire all day. Even Atlases go down after 3 alphas in the spine.....

However, the splatcat is almost as fast, and has a 90 alpha, stupid amount of torso twist, and jump jets to boot. The only way to fix cheese builds is to raise the heat generated by firing large groups of the same weapon type, to the point where if any attempt to override is done, they will take significant damage. In the Devs Answers #32 they said they are in the planning phase of this right now. This will make all the cheese builds extremely prohibitive to use. Not impossible, but by all means, far,far more risky.

#283 Ghogiel

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Posted 28 February 2013 - 11:30 AM

View Postkrolmir, on 28 February 2013 - 11:28 AM, said:

This is where the devs really need to fast forward weapon design for IS, if I could get an U A/C 10 I would use it and drop and the SRM 6s from my Cent 9A, switch to 3 SRM 4s for better ranged grouping, drop the 2 MPLs for 2 Mediums, and drop the motor size a bit to accomadate the Ultra. As of right now I run 94KPH and have a 57 Alpha that I can fire all day. Even Atlases go down after 3 alphas in the spine.....

However, the splatcat is almost as fast, and has a 90 alpha, stupid amount of torso twist, and jump jets to boot. The only way to fix cheese builds is to raise the heat generated by firing large groups of the same weapon type, to the point where if any attempt to override is done, they will take significant damage. In the Devs Answers #32 they said they are in the planning phase of this right now. This will make all the cheese builds extremely prohibitive to use. Not impossible, but by all means, far,far more risky.

back to the jumphracts WEEEEEEE!!!!

#284 NRP

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Posted 28 February 2013 - 11:34 AM

Common sense, situational awareness, and a bit of prior planning are much better counters for "cheese" builds than nerfing every weapon system in the game.

YOU the pilot are the most powerful weapon in the game. Stop crying and use that weapon to its fullest potential.

#285 Rhent

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Posted 28 February 2013 - 11:43 AM

View Postkrolmir, on 28 February 2013 - 11:28 AM, said:

This is where the devs really need to fast forward weapon design for IS, if I could get an U A/C 10 I would use it and drop and the SRM 6s from my Cent 9A, switch to 3 SRM 4s for better ranged grouping, drop the 2 MPLs for 2 Mediums, and drop the motor size a bit to accomadate the Ultra. As of right now I run 94KPH and have a 57 Alpha that I can fire all day. Even Atlases go down after 3 alphas in the spine.....

However, the splatcat is almost as fast, and has a 90 alpha, stupid amount of torso twist, and jump jets to boot. The only way to fix cheese builds is to raise the heat generated by firing large groups of the same weapon type, to the point where if any attempt to override is done, they will take significant damage. In the Devs Answers #32 they said they are in the planning phase of this right now. This will make all the cheese builds extremely prohibitive to use. Not impossible, but by all means, far,far more risky.


A CN-9A should have limited issues with a SRM Cat when played properly and built properly. You can have 3 SRM6, 2 ML and 1 AC/5 on your chassis, of which only the AC/5 is vulnerable to destruction (everyone shoots off the right arm of a Cent). As long as you are paying attention to the map, you can snipe the SRM Cat before engaging one on one OR wait for him to attack a heavy (he will pick a heavy over you) and use your speed to close and hit their vulnerable hind quarters.

http://mwo.smurfy-ne...2bce220d97acddd

Edited by Rhent, 28 February 2013 - 11:54 AM.


#286 KKillian

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Posted 28 February 2013 - 11:55 AM

OP is right to do what he is doing, maybe wrong about what needs to be done, but overly using an item that is too powerful needs to be done. I did the same thing in crimecraft beta with the LMG, and have done so in many other beta tests.... you find an issue and you exploit it and yell about it until attention is given. You make an example. Yes, splatcats in pugs in the right hands are extremely powerful even moreso when two or more friends are running them together, THANK you sir for spending the time to put the numbers up and make an example, I own a splatcat and it is one of my least played mechs due to the lack of challenge it presents.

Oh and to the number of people questioning the Skillcat name... really? Is sarcasm that lost on us? Are you people Amish?

#287 Valore

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Posted 28 February 2013 - 12:06 PM

View PostJetdrag, on 28 February 2013 - 11:27 AM, said:

I ran into a few SRM boats the other day. I'm a fairly new player, but after getting surprised by them the first few times I paid more attention. Now I make sure to target the Catapult to see what he's carrying and if I spot an SRM boat, I keep my distance. Granted, it's easier in a quick mech, but using terrain mitigates speed advantages if you're careful.

I can't believe the amount of people that charge into fights blind without taking a few moments to consider how they'll handle the engagement. You're right, most mechs can't step away from that speed, but then again, they shouldn't be engaging it in short range in the first place and instead should pick it apart from a distance, or bait it into some friends. Goes for most of these boat builds.


You're doing it wrong you noob.

You're supposed to die repeatedly, in the exact same way, then come on forums to rage and blame the game because you are perfect and its obviously the game that is flawed and needs to be fixed.

Stop talking sense and go stand in the corner :angry:

#288 AntiCitizenJuan

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Posted 28 February 2013 - 12:11 PM

ITT Bad Skillcat Pilots Crying "Don't Nerf Me Bro!"

#289 Ghogiel

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Posted 28 February 2013 - 12:18 PM

View PostAntiCitizenJuan, on 28 February 2013 - 12:11 PM, said:

ITT Bad Skillcat Pilots Crying "Don't Nerf Me Bro!"

Also ITT

Good skillcat pilots TROLOLOLOLING

#290 Rhent

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Posted 28 February 2013 - 12:20 PM

View PostAntiCitizenJuan, on 28 February 2013 - 12:11 PM, said:

ITT Bad Skillcat Pilots Crying "Don't Nerf Me Bro!"


Let's nerf all weapons systems and platforms down to the point where we have:

Light Mech
Medium Mech
Heavy Mech
Assault Mech

And everyone gets 2 of each:
short range weapon
medium range weapon
long range weapon

After we have the game homogenized to that form of pablum will the bads be happy.

#291 AntiCitizenJuan

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Posted 28 February 2013 - 12:24 PM

View PostRhent, on 28 February 2013 - 12:20 PM, said:


Let's nerf all weapons systems and platforms down to the point where we have:

Light Mech
Medium Mech
Heavy Mech
Assault Mech

And everyone gets 2 of each:
short range weapon
medium range weapon
long range weapon

After we have the game homogenized to that form of pablum will the bads be happy.


This is the sime tired as **** logic that shows up whenever people defend blatantly broken game mechanics.

Nope, Ret Paladins are fine.
Nope. Armor Lock is fine.
Nope. Wardens Mail is fine.
Nope. IR Scopes are fine.

"U gaiz jus wan 2 homogeniez the gaem. LoL adapT1 noob"

#292 Zerstorer Stallin

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Posted 28 February 2013 - 12:28 PM

View PostRhent, on 28 February 2013 - 11:43 AM, said:


A CN-9A should have limited issues with a SRM Cat when played properly and built properly. You can have 3 SRM6, 2 ML and 1 AC/5 on your chassis, of which only the AC/5 is vulnerable to destruction (everyone shoots off the right arm of a Cent). As long as you are paying attention to the map, you can snipe the SRM Cat before engaging one on one OR wait for him to attack a heavy (he will pick a heavy over you) and use your speed to close and hit their vulnerable hind quarters.

http://mwo.smurfy-ne...2bce220d97acddd



so the answer is yet another build with stacking SRMs? Did you read this before posting?

#293 Denno

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Posted 28 February 2013 - 12:30 PM

I just try to leg them from range on Alpine with my lolStalker, then leave them.

#294 Rhent

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Posted 28 February 2013 - 12:30 PM

View PostAntiCitizenJuan, on 28 February 2013 - 12:24 PM, said:


This is the sime tired as **** logic that shows up whenever people defend blatantly broken game mechanics.

Nope, Ret Paladins are fine.
Nope. Armor Lock is fine.
Nope. Wardens Mail is fine.
Nope. IR Scopes are fine.

"U gaiz jus wan 2 homogeniez the gaem. LoL adapT1 noob"


I'm sorry man, but I play a Stalker PPC/SSRM boat and it destroys A1 SRM Boats 1 on 1, why because I get in 2 shorts to the Cat's torso's before he can fire on me at 100M, thats including him ambushing me and then I switch to streaks while shaking my torsos so he can't get a good aim point to repeat fire on me.

I'm sorry man, but I play a Stalker PPC/LRM boat and it destroys A1 SRM Boats 1 on 1. Why, because I scan the horizon and as soon as I see any cat (you know SRM Boat, AC/20 boat, LRM Boat) and I start PPC's blasts immediately and a few LRM volleys as well and I keep watching for them. By the time the SRM Cat closes on me, and he will I should have his torsos exposed so that it takes 2 to 3 PPC volleys to core him.

All mechs have counters, you just have to have situational awareness and a plan to handle them, all mechs, all builds. If you are running an Energy weapon boating SP and decide to go toe to toe with a SRM Cat from the front, you damn well deserve to be destroyed for playing bad.

#295 Yokaiko

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Posted 28 February 2013 - 12:32 PM

View PostAntiCitizenJuan, on 28 February 2013 - 12:11 PM, said:

ITT Bad Skillcat Pilots Crying "Don't Nerf Me Bro!"



I never drive A1s, ......or even cats anymore. I don't care about splatcats, they blow up like every other mech, faster than a lot of them actually.

#296 MustrumRidcully

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Posted 28 February 2013 - 12:35 PM

View PostJetdrag, on 28 February 2013 - 11:27 AM, said:

I ran into a few SRM boats the other day. I'm a fairly new player, but after getting surprised by them the first few times I paid more attention. Now I make sure to target the Catapult to see what he's carrying and if I spot an SRM boat, I keep my distance. Granted, it's easier in a quick mech, but using terrain mitigates speed advantages if you're careful.

I can't believe the amount of people that charge into fights blind without taking a few moments to consider how they'll handle the engagement. You're right, most mechs can't step away from that speed, but then again, they shouldn't be engaging it in short range in the first place and instead should pick it apart from a distance, or bait it into some friends. Goes for most of these boat builds.

Why should my 100 ton Brawler not engage a SPlat Cat? What else am I supposed to do? Not shoot at enemies?

We're not simply talking about a dumb LRM pilot here that suddenly realizes he got himself into melee where none of his weapon work and his paper thin armour would be destroyed by a Quad MG Spider... We're talking about mechs engaging in a brawl because that's what they are supposed to do? Or should I just check if there are any SPlatapults around on chat and report my team "Okay guys, I am a brawler, there'S a splat, i'll go cap, good luck with the fight!"

Or do you know want to suggest that I am not supposed to bring a brawler, and only have to bring mechs that engage at mutliple ranges? Because there is one specific type of Brawler in the game, I can't play another brawler?

Why do people always assume that only incompetent gits could possibly see something as balanced?

Edited by MustrumRidcully, 28 February 2013 - 12:37 PM.


#297 Sen

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Posted 28 February 2013 - 12:37 PM

Skill. . . .???

Quote

You keep on using that word. I do not think it means what you think it means.


My guess is you're using it to differentiate from streaks, but let's be realistic here. . even a splat-a-cat is a "no skill" weapon (for exactly the reasons you're using to make your point) It does not take much to run up, pull the trigger, watch someone pop, rinse, and repeat.

I don't care what you pilot. EVERYTHING has it's weakness, providing you have at least one other person backing you up.

#298 AntiCitizenJuan

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Posted 28 February 2013 - 12:39 PM

View PostRhent, on 28 February 2013 - 12:30 PM, said:


I'm sorry man, but I play a Stalker


You pilot the Stalker, arguably one of the most powerful mechs in the game, with one of the highest armor values protecting its engine and flexible amount of viable builds. ,If you get killed by an A1 in a Stalker you're a terrible player. In fact, I expect a Stalker to easily kill an A1 with little to no effort or brainpower at all. So your point is moot. I am asking you to understand that the SRM, the weapon with the highest damage to tonnage ratio in the game, is unbalanced.

This is why we now are seeing Centurions running around with 2 shield arms instead of 1, using 3 SRM6's instead of 2 with an autocannon. There's no point in using an autocannon. You can just slap in the biggest engine you can and boat SRM's and go into braindead mode running around blasting enemies at close range with little to no effort at all. The meta-game for brawlers is majorly "boat SRM6's" "W+M1".

That's not fun or balanced at all.

#299 POWR

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Posted 28 February 2013 - 12:42 PM

I thought it was called the splatcat?

#300 Ghogiel

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Posted 28 February 2013 - 12:44 PM

View PostPOWR, on 28 February 2013 - 12:42 PM, said:

I thought it was called the splatcat?

it is.

I don't know what happened... but Skillcat was a name used for streakcats..

Edited by Ghogiel, 28 February 2013 - 12:45 PM.






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