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Thermal / Night-Vision Modes - Feedback


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#361 frag85

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Posted 09 March 2013 - 12:30 PM

View PostSynra, on 08 March 2013 - 09:52 PM, said:

I will agree with the flaws in the current ones. However, the purely black and white heat vision looks pretty bad. I think the problem with current heat vision is not that enemies appear as blue/red blobs, but that the environment appears entirely grey scale at the same time. This makes those blue blobs stand out too much. You were on the right track with Caustic Valley's version of heat vision. The ground was colored as well. If you would just polish up that effect and make it work on all maps, that is what heat vision should be.

I mean really, I can't be the only one finding those screenshots absurd. All you are doing is turning an already black environment, into a very dark greyscale environment. That's stupid. I don't care if the mechs are a lighter grey and slightly more visible.



I understand where you are coming from with caustic valley but you can change the range of thermal cameras in real life, and depending on the overall sensitivity it is possible to lose some of the range (like on older cameras), but with even today's technology, you don't lose a noticeable amount (think 8 vs 16 vs 32 bit color).

Edited by frag85, 09 March 2013 - 12:31 PM.


#362 Varrin Coursca

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Posted 09 March 2013 - 12:57 PM

View PostVercinaigh, on 07 March 2013 - 07:15 PM, said:

Sweet so effectively ability to see at distance has been nerfed, cool, wonder how this will jack up the meta.


It'll help fix a significantly imbalanced metagame that right now is heavily in favor of long-range direct fire weapons, eliminate the horrid "blue and red blob vision," and force people to use Eyeball v1.0 to hit their targets.

I see nothing wrong with any of this.

It'll be interesting to see if the community's overall accuracy with Gauss Rifles and ER PPCs goes down after the change.

Useful night vision will be a welcome addition, too.

#363 cmdr_scotty

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Posted 09 March 2013 - 01:22 PM

View PostVarrin Coursca, on 09 March 2013 - 12:57 PM, said:


It'll help fix a significantly imbalanced metagame that right now is heavily in favor of long-range direct fire weapons, eliminate the horrid "blue and red blob vision," and force people to use Eyeball v1.0 to hit their targets.

I see nothing wrong with any of this.

It'll be interesting to see if the community's overall accuracy with Gauss Rifles and ER PPCs goes down after the change.

Useful night vision will be a welcome addition, too.


Depends on your use of ER PPCs. Only reason I pack them is to be usable within 90m. The extra range is just a plus

#364 Wolfgang Landsknecht

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Posted 09 March 2013 - 01:38 PM

View PostVarrin Coursca, on 09 March 2013 - 12:57 PM, said:


It'll help fix a significantly imbalanced metagame that right now is heavily in favor of long-range direct fire weapons, eliminate the horrid "blue and red blob vision," and force people to use Eyeball v1.0 to hit their targets.

Which game are you playing? The one i play and this forum is about is heavily favoring short-range engagements. If you seriously doubt that, look at the competitve leagues and tournaments and ask yourself why they are so often almost pure short-range lances.

Edited by Wolfgang Landsknecht, 09 March 2013 - 01:38 PM.


#365 Varrin Coursca

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Posted 09 March 2013 - 01:41 PM

View Postskarrd, on 09 March 2013 - 01:22 PM, said:

Depends on your use of ER PPCs. Only reason I pack them is to be usable within 90m. The extra range is just a plus


That is another good feature of the ERPPC, yes. However, I tend to use them because they'll do more damage at longer ranges than the standard PPC (nearly a 300 meter difference for full damage between the standard and ER PPC).

I don't necessarily want to be brawling with ER PPCs because they still run relatively hot.

#366 Varrin Coursca

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Posted 09 March 2013 - 02:07 PM

View PostWolfgang Landsknecht, on 09 March 2013 - 01:38 PM, said:

Which game are you playing?


None right now. I'm not at home at the moment and can't get onto my computers that have games installed. I appreciate the interest, though.

Quote

The one i play and this forum is about is heavily favoring short-range engagements. If you seriously doubt that, look at the competitve leagues and tournaments and ask yourself why they are so often almost pure short-range lances.


Just so you know ahead of time: don't expect a protracted debate from me on this; you clearly have your own view of what the meta is and I clearly have mine.

IMO, what you're saying was absolutely true three patches ago, before the heat changes to PPCs, PPC ECM cancellation, Matchmaking Phase 3, and Alpine.

The eight-mans (and most four-mans) I've been in recently have been decided by who is able to do more damage while closing to brawling range and not so much in the brawl itself. I'm seeing PPCs and Gauss Rifles a lot more now than a month ago. I can't remember the last match I've been in that hasn't had at least one or two PPC-equipped 'Mechs on either side.

I'm not saying all matches are decided this way -- I can only offer my own frame of reference. However, I'm not in nearly as many brawls as I used to be. Judging by the number of folks I'm dropping with and against from these forums--folks I recognize as being good pilots and competitors (thank you, Elo...)--I'd judge my frame is a fairly reasonable one.

#367 Vyviel

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Posted 09 March 2013 - 03:22 PM

Still no MAGSCAN?

#368 spiral warrior

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Posted 09 March 2013 - 04:29 PM

I like the new look of the thermal vison

#369 Lionheart2012

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Posted 09 March 2013 - 05:07 PM

I am happy that there will be balancing to the sniping that results from thermal vision. However, I am curious about the shadow effect I often see in thermal, where it would seem that the image actually trails the hit box for the 'Mech I am tracking. Perhaps it is a function of latency or my video card, but I would hope the developers could investigate it.

#370 Pale Jackal

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Posted 09 March 2013 - 10:16 PM

How are we going to see targets under an ECM bubble?

Great except for that.

#371 maddogncux

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Posted 09 March 2013 - 10:27 PM

i think thermal mast have 2 mode like in real life/
usual where u see hot items white
and revers

#372 Renthrak

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Posted 09 March 2013 - 10:39 PM

I think getting away from the default CryEngine vision modes is generally a good idea.

That being said, the colored thermal vision mode is still useful. With the nice touches like sections containing heatsinks standing out, I don't think the black-and-white mode would be very good for this.

I propose having a module that would provide colored thermal vision as well, or just replace the black-and-white vision mode. Keeping the 700m visual range would reduce many of the balance issues currently presented by colored thermal vision, while retaining the high contrast.

#373 maddogncux

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Posted 10 March 2013 - 12:31 AM

why [color="#959595"]thermal vision mast be colored? u know how it work?[/color]

#374 Thomas Covenant

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Posted 10 March 2013 - 12:59 AM

looks really good

#375 Moromillas

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Posted 10 March 2013 - 02:59 AM

Looks awesome. Pretty glad that night vision is much easier to look at. Thermal not being the go-to all of the time is great too.

My only complain is that the release date seems like a long way away. I may just be impatient about Santa Claus.

Edited by Moromillas, 10 March 2013 - 03:03 AM.


#376 Wolfgang Landsknecht

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Posted 10 March 2013 - 03:18 AM

View PostVarrin Coursca, on 09 March 2013 - 02:07 PM, said:

Just so you know ahead of time: don't expect a protracted debate from me on this; you clearly have your own view of what the meta is and I clearly have mine.

And they aren't even that different.

View PostVarrin Coursca, on 09 March 2013 - 02:07 PM, said:

IMO, what you're saying was absolutely true three patches ago, before the heat changes to PPCs, PPC ECM cancellation, Matchmaking Phase 3, and Alpine.

The eight-mans (and most four-mans) I've been in recently have been decided by who is able to do more damage while closing to brawling range and not so much in the brawl itself. I'm seeing PPCs and Gauss Rifles a lot more now than a month ago. I can't remember the last match I've been in that hasn't had at least one or two PPC-equipped 'Mechs on either side.

I'm not saying all matches are decided this way -- I can only offer my own frame of reference. However, I'm not in nearly as many brawls as I used to be. Judging by the number of folks I'm dropping with and against from these forums--folks I recognize as being good pilots and competitors (thank you, Elo...)--I'd judge my frame is a fairly reasonable one.

I guess the only difference between our opinions is that i don't feel that the recent changes go far enough. The occasional Alpine is still far too seldom and there are still way too many people boating short range weapons only. While i agree that that should be a valid tactical choice, it should also be a challenge to get into range with these builds. Pure short rangers *are* a one-trick pony and they *should* require either superb piloting or patient and clever ambushing.

I personally would love much more maps like alpine in the mix, people would finally be forced to use some more versatile builds. And frankly, a hot mech becoming invisible on a snow plain at distances > 700 meters while the snowy hill behind it is bright from the bit of sun sounds just ridiculous to me.
We may have incommensurate ideas of what is desireable from a gameplay perspective, but atleast my idea doesnt require blatant ignorance of the physical basics, therefore being preferential from an immersion perspective for those of us that know how IR works. :P

#377 CDLord HHGD

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Posted 10 March 2013 - 04:11 AM

View PostVyviel, on 09 March 2013 - 03:22 PM, said:

Still no MAGSCAN?

This ^.

#378 Dalorante Corbanis

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Posted 10 March 2013 - 05:05 AM

YES tchao PPC GAUSS LAND :P :blink: :rolleyes: :mellow: :o :rolleyes:

#379 Chemie

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Posted 10 March 2013 - 05:54 AM

A lot of people seem to "like" these changes but I would say it is more "like the idea". In reality, with ECM implemented the way it is, making it even harder to see mechs beyond 700m is not the right answer (or at least only part of the answer). Seems there is no ECM change out there so now you have null shield combine with pilot blindness. I doubt this will help the meta game in terms of a variety of varied strategies being viable (vs ninja caps and brawling)

#380 Bilaz

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Posted 10 March 2013 - 06:30 AM

Yes. ECM is a problem becouse it makes you unable to see mecs, who can not only see but also target you on all ranges. So thermal has become a must, so you can be half-blind and able to shoot back more or less precise, even if its not alpine.
So while i like new view, but without ecm changes it would only make it even more powerfull, while it deserves some limiting changes and much more so than thermo-snipers.





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