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Thermal / Night-Vision Modes - Feedback


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#501 SchwarzerPeter

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Posted 28 March 2013 - 01:57 AM

These new modes actually seem very good, cant wait to see them in action. The Black/White heatvision seems awesome. No more insta h-press ;)

#502 Chemie

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Posted 28 March 2013 - 03:17 AM

I do not like blue blobs but it was the main counter to ECM. If they are gonna "fix" heat vision, they need to also fix ECM. All this patch will do is make every mech invisable out beyond 600m (on some but not all maps)

#503 Serevn

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Posted 28 March 2013 - 03:34 AM

Nerf thermal, but nerf ecm as well, cause now its gonna be even easier for DDC atlas's and other larger mechs under ECM to pretend their ninjas.

#504 Godswrath

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Posted 28 March 2013 - 05:31 PM

View PostLogi, on 26 March 2013 - 01:13 AM, said:

actually the smoke from a exploded car (i suppose it is one) is hot. heat vision reacts to heat... i suppose at least. so basically the heat vision is not able to see through heat sources.
i would agree, that the smoke should bee visible in night vision too, since smoke is nothing but heated particle which are hindering your sight. the smoke issue in the actual night vision is handled just fine i think.



not quite. I can stand in the smoke almost directly off a campfire and it is not hot...the only part of smoke that might be hot is directly by the fire itself. I likely feel that smoke is in fact not hot and that thermal vision should only pick up on the heat that the fire is directly putting off, it shouldn't see 90% of the smoke generated....



this video is a good representation....although uses different colors to correspond to heat, you get the point....see nearly right through the smoke and only see the fire. You could also look up thermal imaging camera in Wikipedia specifically under the "Usage" chapter and it explains how it can see through smoke.

On a side note, It would be fairly cool if along with the new thermal vision we got a toggle to run either white hot or black hot :D

Edited by Godswrath, 28 March 2013 - 05:37 PM.


#505 Swifty Morgan

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Posted 28 March 2013 - 06:52 PM

Ok, gotta say this is outta the blue...haha.. I've been talking with other players about thermal and how it is tactically too powerful. I almost never play the game in anything but thermal, you are at a disadvantage if you do.. so as much as I love to see the blue blob at 1500 m it made having terrain nearly useless...why have trees when everyone can see you, why do a camo paint scheme when no one sees you but as a blue blob... thermal was too powerful and night was useless.

I love the change, it will certainly change my game play and others as well. I liked to snipe to keep a mech honest so to speak but I liked to get in close too so my style worked well always in blue thermal mode. Now i'll adjust and it should make the combat more interesting...

Thanks for listening and realizing what the original, ultimate thermal mode was doing to the game... now, if one can actually hide in a forest, that will be something to see...or not see :D

Zac

#506 Captain Stiffy

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Posted 29 March 2013 - 11:29 AM

6 core
Radeon 7970
8 GB

Why does thermal lag me? There's no excuse for that.

#507 DD Hawks

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Posted 31 March 2013 - 04:18 PM

I like the thought of limiting thermal vision, but I think night vision needs to be longer range. Night vision may not be as detailed as normal (maybe blur the images at longer ranges.) By limiting ranges on night vision you are still going to have people defaulting to thermal.

People do not even look to make sure there is an ecm mech on the field they go strait to thermal. I can not stand ending up "back-seating" to a thermal vision team-mate when it is a daylight map.

#508 Brkojle

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Posted 01 April 2013 - 10:07 AM

Night vision is useless atm. Think that new one will be good substitute for start. After huge test by players we will see, hopefully we will have something new and useful.

#509 repete

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Posted 01 April 2013 - 03:20 PM

View PostCaptain Stiffy, on 29 March 2013 - 11:29 AM, said:

6 core
Radeon 7970
8 GB

Why does thermal lag me? There's no excuse for that.


4 Core
Radeon 7970 (Three screens at 5040 x 1050, max visuals, average 40 FPS)
8 GB

Thermal doesn't lag me, so dunno.

#510 repete

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Posted 01 April 2013 - 03:28 PM

REALLY looking forward to these vision changes. I'm kinda tired of playing in thermal since it really does make the game look like crap, but you can't defeat the advantage it gives.

There have been a number of comments in this thread which I believe can be condensed in to:

Thermal:
Pros - Good for seeing mechs at close range, ok for medium range
Cons - Doesn't work on hot maps. Poor for navigation as all the similar temperature terrain doesn't stand out. Poor for long range visual.

Night vision:
Pros - Good for night visibility and navigation.
Cons - Useless during day. Mechs don't stand out.

Normal:
Pros - Looks good. Good for day time navigation.
Cons - Camouflage. :-)

...Each of the modes have pros and cons, and will all get a mixture of use based on the best mode to the current situation rather than spending 110% of your time in thermal. :-) Yay.

Edited by repete, 01 April 2013 - 03:31 PM.


#511 Gremlich Johns

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Posted 01 April 2013 - 06:05 PM

View PostMoonUnitBeta, on 25 March 2013 - 09:00 PM, said:

Just wanted to pop in to ask that smoke be removed from thermal vision and should be seen with night vision instead.

Posted Image

Thermal vision would realistically see through that smoke (the same way firefighters use thermal vision in burning houses to see through the smoke). Nightvision would not be able to see through that, and actually would light up the smoke.

View PostMoonUnitBeta, on 25 March 2013 - 09:00 PM, said:

Just wanted to pop in to ask that smoke be removed from thermal vision and should be seen with night vision instead.

Posted Image

Thermal vision would realistically see through that smoke (the same way firefighters use thermal vision in burning houses to see through the smoke). Nightvision would not be able to see through that, and actually would light up the smoke.

@the Devs -- as someone who has actually used both of these modes, you should listen to this suggestion

#512 Syllogy

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Posted 01 April 2013 - 06:33 PM

View PostGremlich Johns, on 01 April 2013 - 06:05 PM, said:

@the Devs -- as someone who has actually used both of these modes, you should listen to this suggestion


Gremlich, Smoke can radiate heat. Smoke does not necessarily reflect Light (Although it also wouldn't let you see right through it).

Also, before getting your tighty's in a bunch, you might wait until they actually have it implemented before criticizing it.

Edited by Syllogy, 01 April 2013 - 06:35 PM.


#513 Lightfoot

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Posted 01 April 2013 - 08:13 PM

Looks good.

One thought. Get the Brightness and Contrast Sliders enabled. I have learned to use the Attributes.xml to make the game more viewable, but most players don't know how. MWO was always a dark smear on Forest Colony, some other maps. Distant mechs didn't look realistic, like they would in real life at 700 to 3000 meters. Too dark mostly.

#514 M4NTiC0R3X

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Posted 02 April 2013 - 08:44 AM

After checking out the bi weekly what to expect I wanted to stop by and say that I think re-worked vision modes is awesome! No more will I have to worry about getting pinged from such distances, with such ease, and I must admit I had been using thermal vision during the first 5 seconds of a match to scout out enemy locations for months now, hell it was getting so boring... it's kind of nice not being able to know every last little thing about the battlefield and be able to prophesize the entire event before it happens.

To me, that's just solid proof you guys are looking out for the players. Thank you!

Edited by M4NTiC0R3X, 02 April 2013 - 08:46 AM.


#515 Nebelfeuer

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Posted 02 April 2013 - 01:40 PM

After playing a few matches - awesome job on the new vision modes! Had a ecm double blind game in a snowstorm and finally got to like rivercity at night. Fun!

#516 Exoth3rmic

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Posted 03 April 2013 - 12:10 AM

The fidelity on the current heat vision in game is lower than what i've experienced irl. Its not only the fidelity but the functionality/ perceived implenetation; grey on grey, the "heat" given off by the environment textures is off, the inability to tune the white hot/black hot etc.

In any case, i'm highly dubious of any implementation in a game that doesn't "wow" me. At the end of the day it looks very low-fi. When I look at the screen with it on I think "this looks ugly, basic and not worthy of a 2013 game". Obviously this is an opinion and I have other vision modes to use.

The aim was to get people to use the normal vision more by limiting the use of the thermal to certain situations, and in that way it is effective but, for me, more because the thermal vision utility is now considerably lower than normal vision mode in most situations when the reverse should be the case.

With magnetometric mooted, it may be that this vision mode completes the functionality of the vision modes to allow you to cycle to a functional one at any point, but until that time I'd rather have the old thermal mode - even if they implemented the limited vision sight on it.

#517 ryoma

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Posted 03 April 2013 - 12:38 AM

The night vision and thermal are both an awesome step in the right direction!

I have a small complaint about both though. Recently I've been playing a 5 LL Stalker and when I have either heat or night vision firing my lasers just about blinds me! In Night Vision it feels like having a flashlight shone into my face! It actually hurts my eyes. Thermal has a similar problem, but not as bad.

It's so bright that I find myself turning off either vision mode during combat at hoping hot armor splotches will show me the way.

Also I think both night and thermal should have their visible ranges increased by 100, maybe even 200. Nothing too high! Don't want anyone doing crazy maneuvers like pre patch, but right now they fall a little too short.

Edited by ryoma, 03 April 2013 - 12:40 AM.


#518 3rdworld

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Posted 03 April 2013 - 10:12 AM

Thermal is bad and you should feel bad about it.

Snow would not glow white hot.

did you not even test it on a ice map?

#519 3rdworld

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Posted 03 April 2013 - 10:19 AM

View PostThontor, on 03 April 2013 - 10:16 AM, said:

Beta


Then why in the heck would you release it like this?

giving it a "Beta" tag is no excuse for a lazy implementation. He says in the quote he knew it was bad. Then why in hell would you put it out to public?

#520 3rdworld

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Posted 03 April 2013 - 10:28 AM

View PostThontor, on 03 April 2013 - 10:22 AM, said:

because even in the current state, its an improvement


no, no it isn't.

Thermal was usable, now it isn't. nothing of value was gained.

Edited by 3rdworld, 03 April 2013 - 10:28 AM.






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