

Most Inexplicably Bad Build You've Seen
#161
Posted 14 March 2013 - 12:23 PM
#162
Posted 14 March 2013 - 12:27 PM
BattleGnome, on 13 March 2013 - 11:43 PM, said:
Any build with AC5s.
Why would anyone use the AC5 over the UAC5 or the (deceptively) low damage AC2?
I prefer to save a ton and not worry about jamming. So, that is why. I never use UACs
#163
Posted 14 March 2013 - 12:29 PM
#164
Posted 14 March 2013 - 12:30 PM
ragingmunkyz, on 14 March 2013 - 12:23 PM, said:
Let's be fair - small lasers can be useful. For it to be truely terribad, he'd have to be boating small pulse lasers, which I've seen.
Also, the 9 flamer Hunch is the game's premier mech at making me laugh at it. How can I call that a bad build?

#165
Posted 14 March 2013 - 12:30 PM
ragingmunkyz, on 14 March 2013 - 12:23 PM, said:
The 9 Small Laser Hunchback used to be one of the most popular builds in the game. It can do a lot of damage and is very heat efficient. That said, I prefer the ML version.
#167
Posted 14 March 2013 - 01:06 PM
#168
Posted 14 March 2013 - 02:48 PM
My other favorite was a COM-2D with ECM, an ERPPC, and a STD100 engine - top speed, 64.8 kph in a Commando O_o
#169
Posted 14 March 2013 - 02:51 PM
BattleGnome, on 13 March 2013 - 11:43 PM, said:
Any build with AC5s.
Why would anyone use the AC5 over the UAC5 or the (deceptively) low damage AC2?
Personally I think the UAC5 should have the same basic stats and fire rate of the AC5 - the ONLY difference is the firing mechanism that allows the UAC5 to fire faster but risk jamming.
Then BOTH weapons would be viable - there is no point in the UAC5 to fire faster as base fire rate.
#170
Posted 14 March 2013 - 03:35 PM
#171
Posted 14 March 2013 - 04:00 PM
Dr Killinger, on 11 March 2013 - 10:06 PM, said:
People are far too obsessed with trying to be heat-neutral. Unless he dropped with the wrong mech, in which case, I sympathize!
I ran into a stalker with just one PPC once.... not even an ER
#172
Posted 14 March 2013 - 10:16 PM
Mechkilla, on 14 March 2013 - 03:50 AM, said:
So the Dual-AC5 is heavier but more reliable in the heat of the fight (during that waiting for the UAC ****** me really off). Both sides have their advantages and disadvanteges.
I also have a Dragon with Triple-AC2. I'm using those not in chainfire mode (cause the DPS in this mode is lower than it should be). Lot of tonnage and heat just for three "low-damage-weapons" but the DPS is quite high. Had to sacrifice speed (89.1 kph) and heat sinks but it's a good sniper on Alpine

These are good points, but I'm talking more about the build rather than individual weapons. To clarify, one UAC5 in this game is somewhat of a liability because of the jamming. But two of them set up for chain firing is surprisingly devastating and is well worth the extra two tons versus 2 AC5s. Considering the nice fact that one can have multiple weapon groups, it's also not too shabby group fired when popping shots out of cover. Because by the time jamming occurs, you're (or your target) are behind cover anyway yet the burst damage has already been done. And then there's Ilya Muromets.
It's because of this trade off I consider builds with AC5s to be sub optimal.
Personally, I run a minimum of 2 UAC5s or none at all because of this. If I don't have the tonnage to make it work, I go to AC2s, Gauss (less so as of late), and lately the AC20.
#173
Posted 14 March 2013 - 10:22 PM
ragingmunkyz, on 14 March 2013 - 12:23 PM, said:
What the heck was he doing with the extra weight?
Seriously, I ran 6smalls, 1medium, and 2 larges on my P, with a 245std engine and plenty of heatsinks.
The only think I can imagine is if he had a large standard engine, and a large number of STD heatsinks, but even then he should have had mediums on the arms...
#174
Posted 14 March 2013 - 11:06 PM
ragingmunkyz, on 14 March 2013 - 12:23 PM, said:
Back in the old Closed Beta Days, when we had to move up the Caldera both ways and had only single heat sinks, the 9 Small Laser Hunchback 4P was one of the most effective builds. So effective that we got additional engine rating limtations so that people would no longer run with 110 KPH Hunchbacks boating 9 Small lasers. With that nerf, the HBK could no longer reach the speeds necessary to make that build really work.
Now we have Double Heat Sinks, so it's probably an irrelevant build. But it could very well be that the user was still using SHS and trying to find a way to fill those energy slots without overheating every 6 seconds.
#176
Posted 14 March 2013 - 11:58 PM
#178
Posted 15 March 2013 - 10:29 PM
why
if this is your robot please explain
#179
Posted 15 March 2013 - 11:06 PM
1 LL
1 LPL
1 ML
1 MPL
1 SL
1 SPL
By the way, that build was mine

in closed beta
#180
Posted 15 March 2013 - 11:08 PM
Terror Teddy, on 14 March 2013 - 02:51 PM, said:
Personally I think the UAC5 should have the same basic stats and fire rate of the AC5 - the ONLY difference is the firing mechanism that allows the UAC5 to fire faster but risk jamming.
Then BOTH weapons would be viable - there is no point in the UAC5 to fire faster as base fire rate.
Actually, the UAC/5 still has a delay if double-tapped. You can't actually get 2 rounds off in the 1.1 seconds. The true double-tap recycle is approximately .85x2, or 1.7 seconds, perfectly matching the overall rate of the AC/5. So matching recycles at full spam, but the UAC/5 has Jams. There's math floating around here with pretty thorough testing, that shows under full spam long engagement, the average DPS between the two are surprisingly quite similar.
Actual tests performed in house shows the 2xUAC+2xAC5 CTF-4X is actually superior to the Ilya 3xUAC+3xML....even though napkin math says different. Every single testing attempt showed this rather conclusively too. The AC/5s aren't a bad weapon, they just lack both burst and alpha potential. Sustained DPS (heat included vs. the AC/2) they are actually quite good.
All that being said...I still don't like 'em either

Mr 144
Edited by Mr 144, 15 March 2013 - 11:11 PM.
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