Skyscream Sapphire, on 18 March 2013 - 11:50 AM, said:
Dictating the time and place of engagement is the strength of the Dragon. Trying to play it differently is what leads to people calling it garbage. It has some deficiencies, maybe even needs a buff, but is from from worthless, even compared to the mechs nearby in weight.
I'm not saying it's worthless, I'm saying it's not good
enough. That's why it doesn't see use in competitive play. I have a mate who runs a Dragon, does well on the scoreboard with it, and I've been thinking about how he pilots it. He capitalises on mistakes, but the mistakes it can capitalise on aren't ones that happen with any frequency in competitive play. Our W/L ratios, and thus Elos, have been increasing and I've noticed a correlating drop in his effectiveness with it, in terms of scoreboard results - especially when compared with other mechs he pilots. His best advantage now is supporting lights in the gap between first contact and the brawlers arriving. A lot of mechs will take a fight with a light or two, and overcommit without realising there's a Dragon around the corner. The problem there through isn't underspecialisation, it's
overspecialisation. That's just not a big enough engagement bracket, and all too often Dragons (not just him) are fast enough to get into trouble, and not fast enough to get out. It doesn't need a huge buff to become a properly viable mech, but it
does need one. And the more properly viable mechs there are, the better the state of the game.