Protection, on 22 March 2013 - 01:40 PM, said:
There is no reason for them to even exist. Double heatsinks are an absolute upgrade. They are basically a mandatory part of any functional design in the game.
The only mechs that benefit, at all, from the existence of single heatsinks are Urbanmech-esque joke light mechs that use up all their critical slots and try to run a 150XL Engine, or Atlas/Stalker builds that decide to run 40+ heatsinks, wasting twenty plus tons that would otherwise be spent on weapons in a good build. We can live without these joke builds.
And this is what kills stock mechs - more than anything else. The weapon loadouts are often terrible, and they are poorly optimized, but it's the lack of effective heat dissipation that makes most trial mechs so utterly terrible.
So why not simply remove single heatsinks from the game? If double heatsinks are going to be an absolute upgrade, then why not simply spare players the frustration and make it so that double heatsinks are the only type of heatsink (which would solve the whole "not really double" thing as well).
All stock mechs now come with double heatsinks instead of single heatsinks - making them much more viable for PUGs to learn the game in, and standardizes an extraneous game element that has no place or purpose any longer (except to mimic tabletop designs).
So let's just make Double Heatsinks the only type of heatsink, and throw away Single Heatsinks forever.
(Alternatively, I did. long ago, make a suggestion about how to make single heatsinks a viable option and the decision between singles and doubles interesting, but it went largely ignored:
http://mwomercs.com/...ps-trial-mechs/ )
If your going to go with this logic, I would say get rid of double heat sinks and bring back the skill of heat management and break cheesebuilds forever.