qki, on 26 March 2013 - 02:29 AM, said:
No HS in legs
"fixed"
right. !00% better? No. 100% more redundant. Also - more vulnerable to critical hits and a marked drop in cooling evviciency when taking damage.
Do you play on a different server then I do?
Because I don't remember having a Waterworld map in this game.
And more vulnerable to critical hits? Seriously?
You must be playing on a different server, a server where critical hits take out items
all the time, rather than "rarely".
The worst case for critical hits on your mech is the Gauss Rifle.
The Gauss Rifle occupies 7 crit slots. You have all crit slots filled in your Gauss Rifle torso. That means there is an 58% chance for your Gauss Rifle to take damage. IT doesn't matter if you fill the side torso with standard or double heat sinks or not, this chance doesn't get improved.
The chance for an individual DHS to be hit is 25 %. If a single DHS is destroyed before your GR is destroyed, the chance of getting your Gauss Rifle hit is 77 %.
But - the DHS needs to take 10 damage before it gets destroyed. If the enemy maximally spreads his damage, that means yoru Gauss Rifle is still destroyed considerably
before any of the other items in your torso are destroyed.
The only way it becomes an issue if you are critted by weapons that spread their damage a lot less. Which probably means AC/10, AC/20, PPC or Gauss Rifle. For your Gauss Rifle, it unfortunately also means the AC/5 and Ultra AC/5. In neither case it will likely make a big difference on whether you lose 3 crit slots or 1 crit slot in the next hit - the chances of getting hit at the Gauss Rifle is stil always higher, and the difference of two such critical hits in a row not hitting the Gauss rifle is either 17 % (all other items stay healthy) or 9 % (one DHS was taken out on the first crit.). And by the second crit, your torso will have taken something between 10 to 40 points of damage minimum, and likely much more, since the crit chance is something less than 50 %, IIRC.