Protection, on 26 March 2013 - 06:46 PM, said:
I'm offering help to the community to improve their bad builds. This thread opened my eyes to how poorly optimized many builds out there are running.
Also - yes, I am a high experience top tier player - that's not ego, that just not having false modesty. I was team captain of the team that won both the closed beta tournaments (RHOD and the Blackthorne's Dragoons Double Elimination), won seven in a row this year in league, and one of the better known names in the competitive MWO scene. That's not ego, that's just facts.
It's ego when you make it sound like your way is the only way. Not saying that is how you are, but the way you say certain things it tends to be how people read you. Guess why one person challenged you with a "getobuild". You come off as arrogant, facts or not. I'm not saying you are a good player or not, to just say you are so great is just... off putting. It makes you sound arrogant when you toot your own horn.
I do think it's good to offer help to the community to try and improve people's builds. That isn't the problem. It's the way you introduce yourself that, as I said, sounds arrogant and full of yourself. I'm not even saying if your builds are good or not, just you give this impression of being better than everyone else is all.
Protection, on 26 March 2013 - 06:46 PM, said:
Again, please understand the argument being made. The problem is not whether or not that they work, it is that double heatsinks are pretty much always superior. Unless it is a slow light mech with a very small engine, or a ridiculious joke Atlas with 35+ single heatsinks there is no build in the game that isn't better off with double heatsinks.
Didn't I just provided a few builds that where neutral to DHS? Not to mention, I'm not arguing the fact that DHS are better than SHS, but if someone wishes to use SHS, why not? I like using them when I can as I'm a lore kinda fan. But I'm not afraid to use DHS either if my mech needs it. If it runs cool enough without, then I wont use DHS.
Protection, on 26 March 2013 - 06:46 PM, said:
This is the problem -- it is not more diverse to gameplay. For almost every single build - it is a pure 100% total performance upgrade in every single category. The overwhelming majority of builds run double heatsinks because they offer so much more benefit, and the ones that do not are either too poor to afford them yet (bad game design) or running a sub-par mech for the heck of it (fine, I guess, but that seems like a waste to justify bad equipment).
I think you have your percentages off. It's not 100% better... Though I wont argue that it does normally improve performance. I'll be posting a "subpar mech" states shortly, but...
Protection, on 26 March 2013 - 06:46 PM, said:
If you have any laser as a kicker weapon. If you ever decide, down the road you might like to have a laser kicker weapon. If you ever want to do anything even remotely different that a pure gauss build with the chassis later - might as well have the DHS now since it does not detract from the Gauss build in any way anyhow.
So... I can't just save the C-bills on DHS, and instead save it for those Gauss rifles? Or the next mech so I can get elites? Or... maybe something else? Sometimes, if you don't ever intend to run a mech any other way, you don't need to waste the C-bills getting something you will never need. It's like buying an XL 600 engine, because you MIGHT need it later on in a mech that might actually be able to take the engine. (Yes, I'm over exaggerating.) If I don't need DHS, I might instead save those C-bills and buy an XL engine I might need more desperately. There are sometimes reasons to run things different ways, besides just normal preference and doing things differently. I designed my Stalker to be something a MW could run in the actual stories. It's not so far from the original that it's impossible to imagine being changed. I also don't find the need to upgrade to DHS with certain mechs at this time. Might I later? Maybe...
Protection, on 26 March 2013 - 06:46 PM, said:
http://mwo.smurfy-ne...af0a594679000cc
Here is your exact same Stalker, optimized with Double Heatsinks. No different weapons. No different loadout or weapon groups. It's just 100% better in every way. Two extra tons of ammo. Max armour, and more speed. It will "feel" exactly the same, except you will cool off faster, move quicker, and take hits better. It's improved performance without changing anything that directly effects how you play.
REALLY!?!?! It's 100% BETTER!? In EVERY WAY!? Then... why don't I see 12 med lasers? Or 40 LRMs? Or a 600 standard engine? Or a cooling level that is twice as good? You do realize that it's probably about 10-20% better? In movement, and ammo probably, or in missile launcher size?
Let me see... cool off faster, with that smurfy 3% enhanced cooling? That's what, one extra alpha before I overheat, which I already don't really do? If even that?
Larger engine? You moved from a 300 Standard to a 310 standard. So... 2 KPH faster? That's... not a whole lot faster still.
Two more tons of ammo? You mean, the ammo I already don't normally go through, or if I do it's very rare? Do I really need 2 more tons of ammo to possibly explode inside my mech when I don't need that much ammo?
Max armor? So, the extra 22 points of armor on the legs only is breaking my build? The legs that normally don't even get hit, let alone blown off? People aim for my side torsos far more often than my legs.
And now, I have ammo stored in the legs, so if someone does get wise and leg me, I could get an ammo explosion, unlike with the arms which normally don't get hit, and blow off the ammo in the arm safely after they ripped off the side torso as it's an easier target? You give me the same weakness that most other people place into their builds. I'd rather not place my ammo in my legs for a legger to detonate on me. I rather do like it in the arms, which seems to be a really safe place for it.
As a final note, you also wasted about 0.81 tons. Take off a few points of armor on the legs and you basically wasted a whole ton of space. My design doesn't waste any tonnage, even if it's "subpar".
For the record, my "subpar" "inferior" mech states...

I would have had another screen shot of another score board where I was on top for my team, but the screen shot ended up being just a cockpit shot for some reason.
Stats: STALKER STK-3F Matches: 9 Wins: 7 Losses: 2 Ratio: 3.50 Kills: 14 Deaths: 4 Ratio: 3.50 Damage done: 3,105
Sorry it isn't a huge sample for you. I've been leveling my Dragon and Jagermechs instead lately (since the new system).
Protection, on 26 March 2013 - 06:46 PM, said:
If you still want SHS - that's fine, but then you are only making a "I would like to run an inferior build argument." Again, I'm happy for you, but please take the time to understand the point of the thread.
Do I want SHS removed??? Not really, but I don't think you've taken the time to actually think about my original post (nor read my comments).
Inferiour? I scoff at you still. It's one of my best designs. Could it be better? Maybe. But I like it as it is, and it runs well enough to get the job done. Do I need more ammo? Not really. Could I use those LRM10 launchers? Maybe. Am I going to save C-bills for it when I could buy my next Jagermech or Centurion instead? Nope. I've got other things to grind for, and changing an already efficient design isn't on the priority list. Call me stubborn and old fashion if you wish.
Also, if you didn't want SHS to be removed, say so in the first post. Saying it sandwiched between 37 pages of comments is counter productive for people who are just joining in. I'm not going to read 37 pages to say if I agree with your proposal or not. I read the first page, saw a comment I wanted to make a remark to, and did so. I was challenged to "present a build that works with SHS". I did so. My build works. I do plenty of damage with the build, it's flexible, and it runs cool enough to not need DHS. Could DHS improve the build? That wasn't the challenge given. Sure, it could improve the build, a little bit. It's not going to improve it by 100% though. That's crazy talk. This build would probably be improved by about 10-20%. A small margin in the grand scheme of things.
Protection, on 26 March 2013 - 06:46 PM, said:
This is my complaint with the "I want an inferior build/equipment/loadout argument." We can add in 10 ton PPCs that do half the damage, but I don't think anyone would find that conducive to good gameplay.
As suggested in my first post,
why don't we do something interesting instead -
http://mwomercs.com/...ps-trial-mechs/
So that th
e player is not choosing between inferior and superior, but rather two different playstyles that both offer benefits and drawbacks, even at the highest levels of play.
Why go for flat upgrades when we can go for interesting choices instead?
And, yes, unless you are running a sub 250 engine Light mech -- if you have single heatsinks, I can pretty much guarantee I can make your exact same build and loadout improved to be more efficient without changing it's design.
We don't have 10 ton, half damage PPCs in the game. If we did, what would be the advantage? Less heat? More range? If it has a counter balance, it could be useful. But, seen as I don't recall such a weapon existing in BT, I don't think it's going to randomly pop up.
I believe I stated that (and here is the proof:
http://mwowiki.org/w...ouble_Heat_Sink http://mwowiki.org/w...ingle_Heat_Sink ) the more heat sinks you have, the larger your heat cap is. Therefore, single heat sinks in large quantities can and will improve the amount of heat needed before your mech shuts down, even if they cool it less effectively. It seems to add 1 to the cap for each heat sink, double or single. At least, as far as I can find out and know.
So, you can improve any load out I place in here? Really? Lets start with the one I already posted. And don't do phasudo improvements that are only minor. So far, your ego about being such a great player and mech builder is faltering. So far, I'm even more impressed to NOT change my Stalker, especially seen as I now know it has great cooling with single heat sinks, but also, due to my choice of single sinks, have a very high heat threshold. 2KPH faster? Trash. Better armor on legs? Trash. Better cooling? Not really that big of a difference. Try again? You are more than welcomed to.
FupDup, on 26 March 2013 - 06:49 PM, said:
Um...that Cicada's only weapon is an LB-10X, so why does it come with 2 tons of standard AC/10 ammo?
EDIT: Plus, the whole "crit seeking" thing isn't nearly enough to make that thing able to kill anything that isn't severely injured and/or carrying exposed ammo and you get a lucky crit.
All three builds can be upgraded to DHS for super-duper-insane heat efficiency (323% on Jag and Cat, 250% on Cic). It's not necessary, but the fact of the matter is that you get an extra crapload of heat dissipation for just a small C-Bill fee. The cost is negligible at best. It is not disadvantageous in any way, shape, or form except for initially taking a few extra spacebucks...which can be grinded out in less than an hour much of the time.
Oops.

Clicked the wrong ammo

, but the tonnage is the same, so I think it works out for this example.
And, as far as the LBx goes, I've heard that this build is really good, in the right hands. It can do lots of good damage while being fast and annoying. It's not there as a crit seeker, but to be better aimed while running quickly on the move. (I've dabbled in it a little, and did decent with it, but rather liked a different build myself.)
And, just because it increases the cooling rate to insanity doesn't mean it's needed. Thus, it's not needed on those mech designs and not really worth the waste of C-bills just to upgrade them to DHS because "they are more efficient". If you don't need them, then why bother?
And 1,500,000 is not a small amount when you are saving up for a 6-8,000,000 c-bill mech. That's a huge chunk of the cost you are dumping into a mech that doesn't need it. In some cases, that's a quarter of what you might need for a new mech. (Unless my sleep deprived brain is messing up the numbers and adding in too many 0s on a number...)