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P!mp My Ride {Mech Optimization Thread}


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#521 Hawkwings

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Posted 10 April 2013 - 01:13 AM

Ahh, the 4G.

Here's what I've got for you: http://mwo.smurfy-ne...922918779dffc53

the nice thing about the Hunchback is that it can run a big standard engine and do well. The 250STD gets you the maximum number of internal engine heatsinks. Honestly it should be enough. 44% heat efficiency is fine. If you want to, you can switch out one ton of AC/20 ammo for an external double heatsink.

The other nice thing about the hunchy is that it won't break the bank to kit out. You'll have enough money for this.

Don't use LBX or AC5s, they are terrible weapons. AC20 is honestly your best bet. The Hunchback 4H can do a 5xmedium laser and AC10 loadout which is not terrible.

Edited by Hawkwings, 10 April 2013 - 01:13 AM.


#522 Josef Nader

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Posted 10 April 2013 - 05:01 AM

Ahh, the AC20 4G.

It's been my ride of choice since day 1. Such a fun little mech.

Personally, 3 tons of ammo isn't even close to enough for me. I'd rather drop the head laser and slap in a fourth ton.

As for the LBX and AC5, ignore them. They're both pretty darn terrible. The AC5 can be useful in banks, but the LBX10 just doesn't do anything right now.

Edited by Josef Nader, 10 April 2013 - 05:02 AM.


#523 Pliskkenn D

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Posted 10 April 2013 - 07:49 AM

View PostGidonihah, on 09 April 2013 - 03:19 PM, said:


.....What do I even? I hesitate to critique a build thats trying to claim to be art XD

Right, first basic Optimization: Remove one DHS add Ferous and upgrade the engine to a xl330. Netting higher leg armor and 10 more engine power at a cost of 0DHS.

At minimum you can do this
DRG-1C

Srm4 in exchange for more Ammo
DRG-1C

Dragon with smaller Ballistic (Bigger Engine)
DRG-1C

Max engine Dragon (severe weapon adjustments)
DRG-1C

Max Engine (alternate)
DRG-1C


I'm glad you understand my madn-I mean ambition! Cheers!

#524 daehawk

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Posted 10 April 2013 - 11:49 AM

Thanks guys. I'll check into those now that im home and give'r a go with them. Sometimes I wish i was set on that AC20 but it's just so powerful and freaks some people out to get a face full of it.

#525 Pliskkenn D

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Posted 11 April 2013 - 08:33 AM

So, the Ultra AC/5 is great, but when it comes to using it at under 300m, I'm not so great at leading with it. SRM is great for packing that little extra smack when someone gets too close but again, leading with it is a trick I'm still learning. Half way to affording my 1C Chassis, but due to the requirement for a slightly larger engine, it'll be a while before I can make the most of it.

DRG-5N

Slight tiny tweak to my 5N. Found that once I'd gotten the trick to firing my Ultra, I was spending ammo a fair bit quicker. I'd also been reading up on SRM and people found that 4 were usually more accurate that 6. As I'm having trouble making the most of my connections and occasionally forgetting to Override my temp in tight moments, figured this would help.

Edited by Pliskkenn D, 11 April 2013 - 08:44 AM.


#526 Drollzy

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Posted 11 April 2013 - 08:04 PM

SUp Gid's and Protection. I have been playing a round with a Stalker Build for the 5m variant and wanted to see if i can get your thoughts into making this a viable build.

The idea behind this one is simple LRM Boat with the ability to put off any lights that try and hassle it.

I have put an xl engine in it because as a support mech she shouldnt be at the front line... anyway enuff talk.

http://mwo.smurfy-ne...0721122f900ec83

She runs hot but i figure when im using the lasers i wont be using the LRMS's and vice versa.

Please feel free to hack the crap out of the build.

cheers

#527 JudgeDeathCZ

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Posted 11 April 2013 - 09:21 PM

If you want LRM boat Stalker then 3H will be better choice.You have only 4 energy slots but arm launchers have 20 tubes so you can pack 2xLRM20 there and 2xLRM5 into side torsos and fire 50 LRMs at once.

#528 FrostyCones

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Posted 11 April 2013 - 11:46 PM

Okay, I'll bite. How about adjusting this one: http://mwo.smurfy-ne...9ba14cdbb009642

I've tried going with brawler builds with the 2x, but wasnt really happy with any results. I just felt like the damage output wasnt on par with its survivability (or vice versa actually, whatever). So, I started leaning on LRMs a little bit more til i came up with this little gem. It feels a little clunky at first, but I feel it functions well as a supporter. Yell at me all you want for using a brawler as a support mech, I'm used to going against the grain.

or this one: http://mwo.smurfy-ne...d84d7881c060de9

Unused ballistic slot. Nuff said. Wasnt happy with running 1 of anything ballistic, and that really gimped the energy hardpoints if i slapped on a gauss or ac/20. Figured this is a nice blend of range and damage.

Edited by FrostyCones, 11 April 2013 - 11:53 PM.


#529 Delchev

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Posted 12 April 2013 - 03:20 AM

View PostFrostyCones, on 11 April 2013 - 11:46 PM, said:

Okay, I'll bite. How about adjusting this one: http://mwo.smurfy-ne...9ba14cdbb009642

I've tried going with brawler builds with the 2x, but wasnt really happy with any results. I just felt like the damage output wasnt on par with its survivability (or vice versa actually, whatever). So, I started leaning on LRMs a little bit more til i came up with this little gem. It feels a little clunky at first, but I feel it functions well as a supporter. Yell at me all you want for using a brawler as a support mech, I'm used to going against the grain.



If you want to use CTF2X as a support with LRM and Gauss, why not take XL engine? Your gauss in the shoulder will tend to explode anyway, so not a big deal. With more speed you will survive more and will be better at choosing position from where to snipe and rain LRM's. With more speed you also do not need AMS that much. Your tag arm does not need full armor either.
With all these changes and removing 1 ton of LRM you can even fit in two medium lasers instead of two small ones, which is handy.
So here is my version of your build with 300XL and two mediums:
http://mwo.smurfy-ne...b27acbd52bf5404

Another version (if you really still want to be slow) with XL255 and a large laser instead of two small ones:
http://mwo.smurfy-ne...11cc87d1019084f

Please note that I shifted rear armor to front a little bit. More proper for support mech.

You can also do some build with XL280, which you might have, if you bought stock 3D.

The main message: if you want to strike from the distance, take XL engine, especially with gauss in the shoulder.

Edited by Delchev, 12 April 2013 - 03:58 AM.


#530 Delchev

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Posted 12 April 2013 - 03:40 AM

View PostFrostyCones, on 11 April 2013 - 11:46 PM, said:


or this one: http://mwo.smurfy-ne...d84d7881c060de9

Unused ballistic slot. Nuff said. Wasnt happy with running 1 of anything ballistic, and that really gimped the energy hardpoints if i slapped on a gauss or ac/20. Figured this is a nice blend of range and damage.


This one is pretty much optimized. The only thing you can do is to switch a bit more armor from back to front, similarly to my my post above.

#531 FrostyCones

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Posted 12 April 2013 - 09:26 AM

View PostDelchev, on 12 April 2013 - 03:20 AM, said:


If you want to use CTF2X as a support with LRM and Gauss, why not take XL engine? Your gauss in the shoulder will tend to explode anyway, so not a big deal. With more speed you will survive more and will be better at choosing position from where to snipe and rain LRM's. With more speed you also do not need AMS that much. Your tag arm does not need full armor either.
With all these changes and removing 1 ton of LRM you can even fit in two medium lasers instead of two small ones, which is handy.
So here is my version of your build with 300XL and two mediums:
http://mwo.smurfy-ne...b27acbd52bf5404

Another version (if you really still want to be slow) with XL255 and a large laser instead of two small ones:
http://mwo.smurfy-ne...11cc87d1019084f

Please note that I shifted rear armor to front a little bit. More proper for support mech.

You can also do some build with XL280, which you might have, if you bought stock 3D.

The main message: if you want to strike from the distance, take XL engine, especially with gauss in the shoulder.



I do like the idea of a LL on the chassis. Could probably survive without the ton of lrm ammo, and I wont be crawling around. I dont have the 3d, but I *could* rip it off my muromets for a few matches.

#532 Regrets

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Posted 12 April 2013 - 09:56 AM

View Postcdrolly, on 11 April 2013 - 08:04 PM, said:



View PostJudgeDeathCZ, on 11 April 2013 - 09:21 PM, said:

If you want LRM boat Stalker then 3H will be better choice.You have only 4 energy slots but arm launchers have 20 tubes so you can pack 2xLRM20 there and 2xLRM5 into side torsos and fire 50 LRMs at once.


Agreed. With the 5M I've been having a lot of success with this build. Don't spam LRMs, use them when you are getting high on heat or semi sure you will hit. Basically don't spam anything, try to use an effective attack. Without the torso lrms (5 missile launchers) only lose 10 lrm and gain a nice close in attack with ssrm.

#533 ZeProme

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Posted 12 April 2013 - 12:52 PM

Hello again,

http://mwo.smurfy-ne...54c5282440ab8ce

What do you think of this double AC/10 with 2 medium pulse lasers build for the CTF-4X? :)

#534 Jim Stark

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Posted 12 April 2013 - 01:59 PM

Hi, I own 2 Atlas (D-DC and RS ), a K2 and a 3L ( All mastered )

I seem to do best with my K2 overall but enjoyed some good success lately with this Atlas D-DC:

http://mwo.smurfy-ne...901f867677daeaa

Basically, it's a brawler mech. You'll notice there is lot of ammo in there, but since it's a very low heat build, and I like to squeeze the trigger, I actually end up using most of it in my matches as heat is negligible. Up to 270m, there is enough shrapnel flying around to actually do respectable area dmg. The twin med lasers are mostly unused but I do happen to use them for precision work.

Granted, it looks bleak on Alpine but with ecm you can still hide behind that ridge for ambushes. Oddly, ECM can allow that hulk to move from building to building without being seen on radar. A sneaky Gorilla that will win any hugging contest, and actually can make such situation happening constantly.

Anyways, I'd like to know if you can optimise it :)

edited link

Edited by Jim Stark, 12 April 2013 - 02:10 PM.


#535 Delchev

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Posted 12 April 2013 - 03:01 PM

View PostZeProme, on 12 April 2013 - 12:52 PM, said:

Hello again,

http://mwo.smurfy-ne...54c5282440ab8ce

What do you think of this double AC/10 with 2 medium pulse lasers build for the CTF-4X? :)


Remove 1 heat sink and maximize armor everywhere, legs last. You have quite a lot missing.
http://mwo.smurfy-ne...985f7d01a63f94d

-----------------------
When missiles are fixed in the future, I would consider taking off AMS, and add streak srm instead.
http://mwo.smurfy-ne...66819da6f1e279a


Another alternative is to add SRM4 like this, but it requires switching med puls to regular med lasers:
http://mwo.smurfy-ne...1de5c0aa8dc1ed6

#536 Delchev

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Posted 12 April 2013 - 03:25 PM

View PostJim Stark, on 12 April 2013 - 01:59 PM, said:

Hi, I own 2 Atlas (D-DC and RS ), a K2 and a 3L ( All mastered )

I seem to do best with my K2 overall but enjoyed some good success lately with this Atlas D-DC:

http://mwo.smurfy-ne...901f867677daeaa



Not too much can be done. Mostly trade-offs, like ammo-heat sinks-armor. Mbe you could remove 1 ton of ammo, CASE and 0.5 ton of armor from arms and put in two medium pulse lasers instead?

--------------

Are you sure you perform better with double LBX10 compared to double Ultra AC5? With UAC5 you will have more balanced range (not only short range weapons). In addition you will free up some tons for improved engine, or heat sinks or whatever. If you don't want to change engine, then something like this could be good (large laser gives further improvement at range):
http://mwo.smurfy-ne...f9f88004d115d46

Edited by Delchev, 12 April 2013 - 03:26 PM.


#537 ZeProme

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Posted 13 April 2013 - 11:41 AM

Hello again.

I have the CPTL-K2 and so far after swapping PPC for ER PPC, I'm thinking of adding an XL engine with a pair of AC/5s.

http://mwo.smurfy-ne...b620771c994ddfd

What do you guys think of this build? Thanks!

#538 Mkoll666

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Posted 14 April 2013 - 01:36 AM

thats my Gauss-Raven since I am playing it 90% of the time i wanna make sure its optimal :P

http://mwo.smurfy-ne...ce94099647eea72

#539 Delchev

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Posted 14 April 2013 - 03:04 AM

View PostZeProme, on 13 April 2013 - 11:41 AM, said:

Hello again.

I have the CPTL-K2 and so far after swapping PPC for ER PPC, I'm thinking of adding an XL engine with a pair of AC/5s.

http://mwo.smurfy-ne...b620771c994ddfd

What do you guys think of this build? Thanks!


XL on catapult in general is a good idea. XL260 is not optimal though. Either go for XL265, which gives a tiny bit more speed for the same weight. Or better go for XL255 and use half a ton to improve armor a little bit (especially center torso!).

Here is how I would distribute armor, assuming you go for XL255:
http://mwo.smurfy-ne...4298563d16dc37d

#540 Delchev

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Posted 14 April 2013 - 03:28 AM

View PostMkoll666, on 14 April 2013 - 01:36 AM, said:

thats my Gauss-Raven since I am playing it 90% of the time i wanna make sure its optimal :P

http://mwo.smurfy-ne...ce94099647eea72


It is kinda optimal as is, if you really want to use gauss. But why gauss?

If you want the same kind of play-style, why not go for something like this:
http://mwo.smurfy-ne...87ceda3bc12568c

25% more speed and far better mobility with jump-jets. Endless ammo, which more than compensates lower damage. Heat will not be a problem as well. Range is comparable to gauss. I haven't tested it, but it might be even worth it to remove a heat sink or two to add more weaponry. To my view, such build would be better in all respects compared to yours and more fun due to speed, jump-jets and endless shooting.

Even without changing your engine one could come up with ERPPC +jump jets version (Alternatively you could utilize XL210, from your Raven 3L if you have it). But you will like more speed of XL245, if you are playing 4X most of the time.

Edited by Delchev, 14 April 2013 - 03:37 AM.






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