- How had the patch generally affected your performance?
- No noticed change in FPS, but significant rubber banding and unresponsive behavior, only in multiplayer. Training grounds unaffected in any way. Multiplayer is significantly affected, very frustrating, enough to make me stop playing.
- Zooming: Takes a few seconds to respond to zoom command, yet other gameplay seems to continue at normal FPS. After the delay, it's as if the queued zoom commands play in quick succession, and I get several repeated zoom-in-out cycles.
- Movement: Warping 10s of meters
- Firing Weapons: 1-3 second lag between fire command and actual response. Really noticeable with balistics. Lasers seem less affected.
- Night Vision/ Heat Vision: Several second lag before enabling/disabling.
- Zooming: Takes a few seconds to respond to zoom command, yet other gameplay seems to continue at normal FPS. After the delay, it's as if the queued zoom commands play in quick succession, and I get several repeated zoom-in-out cycles.
- No noticed change in FPS, but significant rubber banding and unresponsive behavior, only in multiplayer. Training grounds unaffected in any way. Multiplayer is significantly affected, very frustrating, enough to make me stop playing.
- Whether there are specific points in the game when your performance changes.
- Appears random.
- What are your video settings, did you change them since last patch?
- High. Did not change.
- System specs (You can include them in a [spoiler] [ /spoiler])
- i7-2600K CPU @ 4.40GHz
- DDR3 8192 MBytes
- NVIDIA GeForce GTX 460
- i7-2600K CPU @ 4.40GHz
- Your advertised internet connection speed / Geographic location
- 25Mbps / Northern Virginia
Performance & Connectivity Feedback
#301
Posted 08 April 2013 - 07:05 PM
#302
Posted 08 April 2013 - 07:17 PM
Chaser187, on 02 April 2013 - 12:28 PM, said:
ATI Radeon
Core i5
4GB RAM
WIN 7
Same basic specs with same problems. I had configed myself up to 20 FPS before last two patches
Chaser187, on 02 April 2013 - 12:28 PM, said:
ATI Radeon
Core i5
4GB RAM
WIN 7
Same basic specs with same problems. I had configed myself up to 20 FPS before last two patches
#303
Posted 08 April 2013 - 07:24 PM
#304
Posted 08 April 2013 - 07:33 PM
- How had the patch generally affected your performance?
- Very bad... I was fine at 50 fps and it kept going gradually lower over the last 4 patches, the last 2 being the worst (down to 15 and then 10). On top of that, I keep getting a bug that turns the screen into triangles/colors/lcd trip...
- Whether there are specific points in the game when your performance changes.
- I get the triangles/lcd trip/colors bug when I'm fighting someone randomly, never when I'm just walking around. Whenever I use an alpha attack I go down to 1 fps and I'm forced to watch a slideshow. Whenever I turn thermal or night vision fps drop even more (down to 5).
- What are your video settings, did you change them since last patch?
- They were the highest on the m18x, and mid on the x53sc. Both are now on minimum possible to no avail, tried all possible combos with settings to no avail.
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- Menus get stuck at 23, gameplay averages 10 fps. I manage to stay around 20 fps on alpines and tourmaline.
- System specs (You can include them in a [spoiler] [ /spoiler])
- Look out maxed out alienware m18x (dual 675m, 32 gb ram, i7-3940XM, etc...)
- Look out asus x53sc specs + 4gb ram (one 520 MX, i5-2430M, 8 gb ram, etc...)
- Your advertised internet connection speed / Geographic location
- 100 mb / Panama (this has NEVER been an issue).
Btw, whoever keeps saying updating graphic card drivers does ANYTHING really needs to shut up... If you're a lucky one, good for you, as for the rest of us, guess what?
Yet this:
still happens...
Edited by ZBeren, 08 April 2013 - 09:46 PM.
#305
Posted 08 April 2013 - 09:48 PM
ZBeren, on 08 April 2013 - 07:33 PM, said:
- How had the patch generally affected your performance?
- Very bad... I was fine at 50 fps and it kept going gradually lower over the last 4 patches, the last 2 being the worst (down to 15 and then 10). On top of that, I keep getting a bug that turns the screen into triangles/colors/lcd trip...
- Whether there are specific points in the game when your performance changes.
- I get the triangles/lcd trip/colors bug when I'm fighting someone randomly, never when I'm just walking around. Whenever I use an alpha attack I go down to 1 fps and I'm forced to watch a slideshow. Whenever I turn thermal or night vision fps drop even more (down to 5).
- What are your video settings, did you change them since last patch?
- They were the highest on the m18x, and mid on the x53sc. Both are now on minimum possible to no avail, tried all possible combos with settings to no avail.
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- Menus get stuck at 23, gameplay averages 10 fps. I manage to stay around 20 fps on alpines and tourmaline.
- System specs (You can include them in a [spoiler] [ /spoiler])
- Look out maxed out alienware m18x (dual 675m, 32 gb ram, i7-3940XM, etc...)
- Look out asus x53sc specs + 4gb ram (one 520 MX, i5-2430M, 8 gb ram, etc...)
- Your advertised internet connection speed / Geographic location
- 100 mb / Panama (this has NEVER been an issue).
Btw, whoever keeps saying updating graphic card drivers does ANYTHING really needs to shut up... If you're a lucky one, good for you, as for the rest of us, guess what?
Yet this:
still happens...
DUBSTEP MECHS!
#306
Posted 09 April 2013 - 12:36 AM
i7 860K
ASUS Maximus 3 Gene
MSI GTX 580 Extreme Lightning Edition
Corsair Vengeance 16 GB DDR3
70Mbit cable.
Ping: ~100ms.
Ultra Settings.
2560x1440 Resolution
#307
Posted 09 April 2013 - 01:03 AM
Edited by Filter41, 09 April 2013 - 01:04 AM.
#308
Posted 09 April 2013 - 02:26 AM
Apparently, this slipped in with the hotfix. Maybe they pulled the wrong patchset out of version control, kind of like it happened with the half-finished vision modes last patch. Maybe it's the half-finished ballistics "state rewind" this time.
Apropos, why the hell is switching zoom and vision modes a server-side action!?
Edited by pesco, 09 April 2013 - 02:27 AM.
#309
Posted 09 April 2013 - 05:04 AM
Well, I wanted to briefly share what improved my rubberbanding last night.
I turned off my second monitor and made sure my Windows 7 desktop resolution was the exact same as my full screen resolution in game, i.e. 1920 x 1200 for both. Now, previously, I had been unable to use ballistic weapons at all due to a 15 second delay from pulling the trigger to the weapon actually firing. PPC and lasers were around a 10s delay. Now, ballistics and energy weapons are USUALLY on par with standard delays associated with a 40ms ping. I still have slight rubberbanding that I haven't narrowed down to specific points, but the game is marginally playable again.
I hope this helps at least a few of you as I know how painful a thread like this is to read day in and day out waiting for a reply that helps resolve your issue(s).
Again, this is what has helped me and is not going to fix everything for everyone. Take it with a grain of salt.
#310
Posted 09 April 2013 - 07:10 AM
I simply do not find a rule that defines when the FPS drops. Sometimes it does, sometimes it doesn't. But when it does it stays for the match,...
#311
Posted 09 April 2013 - 09:36 AM
FPS dropped from 16-20 to 8-12.
Uninstalled and reinstalled latest drivers - no change.
Uninstalled and reinstalled MWO - no change.
i5-2520
4.0 GB RAM
32 bit OS
(Yeah, it's a POS laptop, but it used to be somewhat playable)
Edited by Kazly, 09 April 2013 - 09:40 AM.
#312
Posted 09 April 2013 - 09:43 AM
#313
Posted 09 April 2013 - 09:47 AM
Ralatar, on 09 April 2013 - 09:43 AM, said:
What I find disturbing is that there are hundreds of reports of rubber banding / delayed firing in this thread, yet PGI still hasn't admitted that there even is a problem. My pings are very low as I'm on the East Coast, yet I experience these issues EVERY match.
#314
Posted 09 April 2013 - 09:58 AM
Scope666, on 09 April 2013 - 09:47 AM, said:
What I find disturbing is that there are hundreds of reports of rubber banding / delayed firing in this thread, yet PGI still hasn't admitted that there even is a problem. My pings are very low as I'm on the East Coast, yet I experience these issues EVERY match.
Feeling ripped off, bought prem time for the weekend and not getting what I paid for and many have asked are we gonna get reimbursed for our time? No replies from PGI on that one either. Beta or not all of this is more than bad business.....
#315
Posted 09 April 2013 - 10:07 AM
Scope666, on 09 April 2013 - 09:47 AM, said:
Same deal here. I do not understand why they can not offer some hint that they recognize an issue here and do or do not understand the cause.
#316
Posted 09 April 2013 - 02:04 PM
pesco, on 09 April 2013 - 02:26 AM, said:
Apparently, this slipped in with the hotfix. Maybe they pulled the wrong patchset out of version control, kind of like it happened with the half-finished vision modes last patch. Maybe it's the half-finished ballistics "state rewind" this time.
Apropos, why the hell is switching zoom and vision modes a server-side action!?
This happened to Jagex couple of years go, they went through almost everything to attempt to fix the constant fps drop, at the end someone suggested it was a memory leak issue, turned out it was and it took just one day to fix it.
I've also noticed the kaleidoscope bug only ever happens when someone is fighting, so I'm guessing there's a weapon who triggers it and I'm guessing it's a ballistic one; I'm 99.9% sure every single time the bug triggers I hear some sort of balistic weapon around, in fact, the very few times the bug triggered without me fighting, was because someone was shooting a ballistic weapon in the background.
Buehgler, on 09 April 2013 - 10:07 AM, said:
I still hope it isn't because they simply don't know... This company is quite new, it's way too soon for it to reach the same level of incompetence as certain publishers and developers that I won't mention, but they went as far as being incometent enough to don't even recognize the issue...
Edited by ZBeren, 09 April 2013 - 02:07 PM.
#317
Posted 09 April 2013 - 03:48 PM
i do get the bug now and then though.
#318
Posted 09 April 2013 - 05:04 PM
2. Usually slows down a bit during combat phase / when I am facing a Mech.
3. Video settings are on low. Nothing changed.
4. 10 to 15 FPS menu, 8 to 12 in-game currently.
5.
6. 10 MBit/sec advertised connection speed, California
Edited by BlackYoshi1230, 09 April 2013 - 05:06 PM.
#319
Posted 09 April 2013 - 07:46 PM
My Specs: http://www.acer.ca/a...et/LX.RNT02.132
Acer Aspire 5560-7679
Windows 7 64 Bit
AMD A6-3420M Quad Core Processor @1.5GHz (2.4GHz Turbo Mode),4MB Cache, 64 Bit Processing, A60M Chipset
6GB DDR3-1066/PC3-8500 Ram (8GB Max)
500GB S-ATA HDD @5400RPM
Radeon HD 6520G Graphics Controller with Shared Memory (3GB I Think)
Edited by Lord Letto, 09 April 2013 - 07:48 PM.
#320
Posted 09 April 2013 - 09:49 PM
volks, on 08 April 2013 - 07:24 PM, said:
This.
It's very hard to fight when the lagg on your firing isn't even remotely predictable, and controls like zoom, etc. just refuse to respond. I'm also rubberbanding a ton. My ping is usually 90-120ms, and I'd not had issues like this until this patch.
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