Hier eine Zusammenfassung speziell zum CW (wer möchte kann es ja übersetzen)
http://mwomercs.com/...ost__p__2191517
It's a much more revealing interview than the previous one.
Here is the summary of the CW information discussed in Brian's section of the interview:
Factions- Fight for ownership of Fronts instead of specific planets.
- Home Front
- Opposing Front
- Ownership flips back and forth through winning combat drops
- House vs House
- Faction wide bonuses for winning/owning Fronts
- Passive Benefits for ownership
- EXP bonus
- New item(s)
- Access to new technology
- Membership in House or Famous Unit
- Work your way up the ranks of the Faction
Merc Corps (Guild Players)- The group names it
- Create your own ranks
- Fights for a specific system (a single planet)
- Schedules battles with other Merc Corps for planetary ownership
- Occupation rights for winning/owning
- Income benefits
- Items
- New Mechs
- Can form Companies and Lances
Und hier das komplette Video
http://mwomercs.com/...ost__p__2191524
TL;DNW summary for the lazy:
Russ does part 1:
+Been 6 months since Open Beta, have done a lot
-new mech, hero mech every month
-new map every few months
-new simplified mechlab that helps newbies through the complex BT rules
-new user experience greatly improved (testing grounds, new user controls, etc)
+Moving to 1.0 launch Late Summer 2013
+Three main features they are pushing in media now
+12v12 in next 60 days (after GDC - so 45 days or so now)
+User Interface 2.0
-achievements
-new user breadcrumbs
-complete revamp
+Community Warfare is coming for launch
-faction based gameplay - join a house, join a merc corps, play a lone wolf
-earn loyalty points in a house
-battle over possession of a planet, which gives in-game benefits
-will add new level of depth
Bryan does Part 2:
+CW will be the meta game over the match play
+Do play-now if a lone wolf (game as it is now essentially)
+Can join a faction - join a house without needing to worry about joining a guild, meet times, etc
-Gain passive boosts
-Your matches will help determine the game map
+Guilds
-your own ranks, your own name, companies, and lances
-fight for specific systems
-schedule matches against other merc corps for planet possession
-winning gives you occupation rights
-occupation rights give you access to income, items, mechs (and change the map)
+New Lobby system
-jump into a pre-lobby where they can bring up to 4 mechs
-customize the mech (camo spec, mech used)
-vote on the next map (cold, hot, etc)
-can tailor the mechs on your dropship before the map this way
-map will be available in the lobby (full screen), so you can pre-setup lances
+Will now have Lance Commanders (3) as well as Company Commander
+Commanders will be given rewards, and team members will be given rewards for following (XP + CBill)
+Factions fight for fronts, not specific systems
-House vs House
-Results will help flip a front
-Front control give passive bonus (tech, mech, xp)
+Looking for a balance between players saying "its good" and "its bad" on weapons
+They look for topics that come up a lot for things to be addressed (though not necessarily how community wants)
+ECM is example
-they see the issue is that the mechs are invulnerable
+Working on joystick control
+E3 prototype was ambitious, still playing around with it
+Looking at Steam, and have discussed with them
+No official word, still evaluating
+Working on other regions/local servers
+Have not decided how it will work
+Trying to avoid IP Blocking, forced servers, sharding... but it may come to that - still working on it
+Look for final word in next few months
+Occulus Rift looks cool, nothing official - just started looking at it
+Taking their time with all peripherals before integration