The penalties on the original heat table included movement penalties, accuracy penalties, chance for shutdown, and ammo explosion, scaling up in severity over a 1-30 range.
Does that heat scale of penalties need to be included in MWO design? If so, given MWO is not identical to the TT, what new and different penalties would be appropriate? (i.e. Graphical Effects, Sound Effects, Effects on how installed Mech equipment works). At what point do you think a Mech should start to feel the effects - that is, at what point do you think the game as is, is currently *seriously* flawed? Should heat effects begin to apply gradually / suddenly at this flaw point?
Edited by Khanublikhan, 11 April 2013 - 11:07 AM.