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Lets Get It Straight.


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#141 Roadbeer

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Posted 13 April 2013 - 03:37 PM

Hey, remember when this thread was derailed 4 pages ago?

Good times.

#142 Vassago Rain

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Posted 13 April 2013 - 03:37 PM

View PostRoyalewithcheese, on 13 April 2013 - 03:33 PM, said:


I've got this image of archers QQing on the Threekingoms Online forums because the repeating crossbow is OP and takes no skill to use effectively. Or of diehard chariot drivers insisting that chariots are actually viable against cavalry and backing this up by posting a scoreboard from one battle where they did acceptably in a chariot.


I want a picture of this.

#143 LordBraxton

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Posted 13 April 2013 - 03:38 PM

View PostVassago Rain, on 13 April 2013 - 04:52 AM, said:


The thing is, you're not gonna win in your raven against 6 other guys, and making the 7 other players on your team mad that they have to wait another 8 minutes for you to die is spiteful.


Vassago is the voice of reason again, listen children for all our sake.

Edited by LordBraxton, 13 April 2013 - 03:39 PM.


#144 Noob Weapons

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Posted 13 April 2013 - 03:40 PM

View PostVassago Rain, on 13 April 2013 - 03:28 PM, said:


Lights? Really? With state rewind on lasers, I can take the legs off a raven with my DDC's arm mediums. No joke.

It's that easy.


I have no trouble with one or two lights, and I'm one of the ones protesting all the posts about nerfing lights even further.

But you weren't in the match I was in last night... There were SIX lights on the enemy team, five of which were ravens. I was in my commando, alongside a friendly raven when we crested the hill. They proceeded to chase me down, killing me within seconds, then proceeding to each member of our team, killing each of them within a period of 6 to 10 seconds. In the chaos, only two of their lights died, while I spectated hopelessly as my team's eyes were plucked from their sockets by the hungry flock of birds.

Oh god the horror..

#145 Vassago Rain

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Posted 13 April 2013 - 03:42 PM

View PostNoob Weapons, on 13 April 2013 - 03:40 PM, said:


I have no trouble with one or two lights, and I'm one of the ones protesting all the posts about nerfing lights even further.

But you weren't in the match I was in last night... There were SIX lights on the enemy team, five of which were ravens. I was in my commando, alongside a friendly raven when we crested the hill. They proceeded to chase me down, killing me within seconds, then proceeding to each member of our team, killing each of them within a period of 6 to 10 seconds. In the chaos, only two of their lights died, while I spectated hopelessly as my team's eyes were plucked from their sockets by the hungry flock of birds.

Oh god the horror..


You were in a commando. They have about 30 life total on their side torsos. It takes 9 seconds for my atlas to kill that with the arm lasers alone.

#146 Noob Weapons

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Posted 13 April 2013 - 03:49 PM

View PostVassago Rain, on 13 April 2013 - 03:42 PM, said:


You were in a commando. They have about 30 life total on their side torsos. It takes 9 seconds for my atlas to kill that with the arm lasers alone.


I hope to find you one day in one of my lights. And I hope you're all alone, then I will teach you what the definition of 'blind spot' is. I have yet to meet an atlas that can fight me in a light without a teammate's help. Most of the time I can endure the fight without taking a point of damage.

I understand that you are better than the average atlas pilot (not saying much, because 80% of atlas don't know the max range of a medium laser). But I am confident.

#147 Loler skates

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Posted 13 April 2013 - 03:52 PM

View PostNoob Weapons, on 13 April 2013 - 03:49 PM, said:


I hope to find you one day in one of my lights. And I hope you're all alone, then I will teach you what the definition of 'blind spot' is. I have yet to meet an atlas that can fight me in a light without a teammate's help. Most of the time I can endure the fight without taking a point of damage.

I understand that you are better than the average atlas pilot (not saying much, because 80% of atlas don't know the max range of a medium laser). But I am confident.


You are playing against bad assault pilots then...

A good one just puts his back to a wall and then you can't circle behind to kill him.

Mind you thats entirely dependent on map

Edited by Loler skates, 13 April 2013 - 03:52 PM.


#148 Vassago Rain

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Posted 13 April 2013 - 03:55 PM

View PostNoob Weapons, on 13 April 2013 - 03:49 PM, said:


I hope to find you one day in one of my lights. And I hope you're all alone, then I will teach you what the definition of 'blind spot' is. I have yet to meet an atlas that can fight me in a light without a teammate's help. Most of the time I can endure the fight without taking a point of damage.

I understand that you are better than the average atlas pilot (not saying much, because 80% of atlas don't know the max range of a medium laser). But I am confident.


I have about 10,000 matches played in my atlases alone. It's not a problem dealing with ravens anymore, but jenners can really hurt me if they know how to aim.

That's why they're the first to die. It'll be very different when they put state rewind in for bullets. That's due on the 16th, I think. My favorite sight on my team was always laser jenners, though. I have a healthy respect for them and A1s.

#149 CMDR Sunset Shimmer

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Posted 13 April 2013 - 03:55 PM

View PostNoob Weapons, on 13 April 2013 - 03:37 PM, said:


I just ask that you don't bring your team down by doing things like suicide farming, or afk at base while you go eat, because that will only push players away from the game, which will in turn make it harder for PGI to make something out of MWO.


I hate both of those things.

#150 Thomas Dziegielewski

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Posted 13 April 2013 - 03:55 PM

View PostJade Kitsune, on 13 April 2013 - 01:42 PM, said:


no, again, see my last post Thomas.

THERE'S NO CURRENT ENDGAME TO MWO! Because of this the only thing that matters is the C-bills and XP you're making Per Hour! This is the only way to gain ground and the only way to really get anywhere.

For a free player, you get 4 mechbays... those fill up pretty fast, and if those 4 mechs are all you end up wanting to use, then you max out those mechs pretty quickly, but maybe you sold 1 of the 4 mechs you owned, to make room for a new one, and you're attempting to level it up. Well now you need to beable to get that mech in and out of matches as fast as you can so that you can get it mastered. But when someone decides to run around like a chicken with it's head cut off... with no real reasoning other than "survive" when KDR means nothing and there's no negative impacts to dying. then they just cut into my overall enjoyment of the game because all that's left is to rank up these mechs.




You realise, even on a loss, if you play quick, and die quick, you can make fast c-bills right?

I don't care that you don't care, and here's where the problem crops up.

I'm not going to be able to sway you to my way of thinking on this matter because you have a notion of the overall game, it's meta, and your own ideal of how to play, and I have a different ideal here.

As I said, the way I see it, given the game as it sits, right this very minute. The only point is to make money. Why?

1)there is no penalty for dying
2)there's no focused goal, no fighting for planets, no fighting over contracts, nothing of the sort [not till CW]
3)there is no end game, all we have to focus on is either the win/loss [which at this point doesn't matter] or C-bills and XP [which allows you to rank up your mechs]

I would like to say I put out 3 good points here as to why you should follow my same ideal, but I know that you wont. Your focus is on the win/loss. And that's fine, that's your goal. But the win/loss, gives you no real progression in the current game, the only things that do that are xp/gxp and C-bills.


Win/loss will prepare you for what I'm guessing CW will be. Cbills are too easy to make I miss RnR.

#151 Wraith05

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Posted 13 April 2013 - 04:01 PM

View PostSyllogy, on 13 April 2013 - 08:28 AM, said:


Answer: Any soldier in the world who refuses to follow lawful orders in a combat zone may be charged with treason and summarily executed on the spot.

By abandoning your post and failing to execute the duties of your station constitutes failure to follow a lawful order, punishable by death.


Lawful order is the key part of the statement there. Ordering a man to run into a machine gun's stream of bullets for no purpose but to get him killed is not a lawful order.

As for those crying about having to watch or wait. There is nothing stopping you from hitting escape and selecting quit match then hoping into another mech (especially if you have 3 DDCs in your garage) to continue playing like a lemming.

And if the assult is making it back with a split second to spare then the cap tactic was worth trying since a simple mistep or delay in action would have cost them the cap.

Edited by Wraith05, 13 April 2013 - 04:03 PM.


#152 Noob Weapons

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Posted 13 April 2013 - 04:02 PM

View PostVassago Rain, on 13 April 2013 - 03:55 PM, said:


I have about 10,000 matches played in my atlases alone. It's not a problem dealing with ravens anymore, but jenners can really hurt me if they know how to aim.

That's why they're the first to die. It'll be very different when they put state rewind in for bullets. That's due on the 16th, I think. My favorite sight on my team was always laser jenners, though. I have a healthy respect for them and A1s.


Jenners are my favorite so far. I've been trying to make my commando work, but I think the SRM damage fix killed him...

Ravens got boring after a while, so I started looking into jumpjets, and rediscovered the jenner.

Give me an ECM Jenner (I'm looking at you JR10-x) and I will play it for eternity.


View PostLoler skates, on 13 April 2013 - 03:52 PM, said:


You are playing against bad assault pilots then...

A good one just puts his back to a wall and then you can't circle behind to kill him.

Mind you thats entirely dependent on map


Back to the wall generally means
A: I jumpjet to the top and shoot you in the back of the head.

or if that isn't possible

B: Play the waiting game.

The longer you're sitting back, not helping your team, the more I'm doing my job.

Sure my team just lost a light, but thats what? a 20-30 damage alpha strike at best? But their team just lost 500 armor, 60 damage alpha strikes, and their front line mech. Sure your teammates can come, but when I see them coming, I'll be long gone before they can do their damage.

Thats what I love about light mech. In a 1v1 situation, they only lose to other lights, or certain mech with high torso twist. The only time we are in real trouble is when two people are aiming us down, because you can't blindspot more than one person at a time.

Edited by Noob Weapons, 13 April 2013 - 04:08 PM.


#153 Calon Farstar

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Posted 13 April 2013 - 04:05 PM

View PostYokaiko, on 13 April 2013 - 04:57 AM, said:



Not really, they had a pair of stalker and a PB orginally I was trying to get the PB separated. After my team started running their mouth, I just circled around until they got bored and capped. The best part was being called afraid to fight when I was 3rd damage on the team with the most kills......despite being the lightest mech on the field.

Point being if you zerged into all of that and died, you have now lost the right to dictate tactics. You are free to quit match, but they wasted MY time sucking it up.




Who's stressed? I thought it was funny.



My friends and I would go cap on tourmaline and get yelled at for not fighting. So we would go cap and almost finish then go fight and take a out a few then if it got sticky one of us would run back and cap for the win. We have a lot of fun doing this, and it is tactically sound and we don't die. I know its just a game but the tactician in me wants to live and win every time. Otherwise why play, or have rules?

I really wish they put back in the repair economics and make it very expensive to repair advanced equipment, but then balance that by getting huge rewards for kill assists, spots, and capturing bases..... ya know...kinda like reality if you could call anything in the b-tech universe "reality".......

#154 Vassago Rain

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Posted 13 April 2013 - 04:05 PM

View PostWraith05, on 13 April 2013 - 04:01 PM, said:


Lawful order is the key part of the statement there. Ordering a man to run into a machine gun's stream of bullets for no purpose but to get him killed is not a lawful order.

As for those crying about having to watch or wait. There is nothing stopping you from hitting escape and selecting quit match then hoping into another mech (especially if you have 3 DDCs in your garage) to continue playing like a lemming.

And if the assult is making it back with a split second to spare then the cap tactic was worth trying since a simple mistep or delay in action would have cost them the cap.


You're forcing the old closed beta hitlists to come back. You realize this, right? We were legging commandos played by people we knew were gonna be useless and delay games forever.

If you can't be decent to me. If you can't find it in your heart to understand that I don't want to watch Hulk Hogan tap out. Then I'll take your legs off, and rat out your position.

Then I'll tell you to crymoar QQ

#155 CMDR Sunset Shimmer

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Posted 13 April 2013 - 04:09 PM

View PostThomas Dziegielewski, on 13 April 2013 - 03:55 PM, said:

Win/loss will prepare you for what I'm guessing CW will be. Cbills are too easy to make I miss RnR.


Agreed, but the problem comes from the fact that, well, CW is still a ways off, and even if it prepares you for what's to come, it's kinda a "to little too late" in some instances.

We can look towards the future all we want, but you know, when we were supposed to be involved in CW like, 2 months ago? I have a hard time believing that PGI will actually pull off putting in CW by "end of summer"

#156 Noob Weapons

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Posted 13 April 2013 - 04:09 PM

I think I'm going to leave this thread for a while. This no longer has anything to do with the original topic. Good luck on the battlefield guys.

#157 Wraith05

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Posted 13 April 2013 - 04:10 PM

View PostVassago Rain, on 13 April 2013 - 04:05 PM, said:


You're forcing the old closed beta hitlists to come back. You realize this, right? We were legging commandos played by people we knew were gonna be useless and delay games forever.

If you can't be decent to me. If you can't find it in your heart to understand that I don't want to watch Hulk Hogan tap out. Then I'll take your legs off, and rat out your position.

Then I'll tell you to crymoar QQ


Why wouldn't you just quit match and go into another mech? I want to play the game and try to win to the bitter end. Not suicide run just because my teammates died first.

#158 Loler skates

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Posted 13 April 2013 - 04:12 PM

View PostWraith05, on 13 April 2013 - 04:10 PM, said:


Why wouldn't you just quit match and go into another mech? I want to play the game and try to win to the bitter end. Not suicide run just because my teammates died first.


mechs get locked.

For F2p this is a pretty big deal by the way.

#159 Ialti

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Posted 13 April 2013 - 04:13 PM

View PostVassago Rain, on 13 April 2013 - 05:03 AM, said:


Actually, I have two DDCs set up in my queue, and my founder atlas. Still doesn't make it okay that people lock them in 15 minute games for no reason.



Does too! B) There. Problem solved.

#160 Vassago Rain

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Posted 13 April 2013 - 04:14 PM

View PostWraith05, on 13 April 2013 - 04:10 PM, said:


Why wouldn't you just quit match and go into another mech? I want to play the game and try to win to the bitter end. Not suicide run just because my teammates died first.


My mech gets locked.





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