Posted 06 June 2013 - 12:46 AM
1 - I think the Group Interface should show Total Tonnage. I know this might not have any meaning depending on how PGI decides to do the whole "balancing" thing when Community Warfare hits, but since I doubt we'll have something like Battle Value for a long time, a Total Tonnage Value might be cool to look at, in preparation for something else. And I am sure it's really, really easy to do. You know, it adds to the meta "We dropped with this 780 Tons group and they were probably more on the 840, slow as hell but..." etc. etc.
2 - I think it's really important to add some sort of "showroom" function. I can't stress this enough. We all love our 'mechs and we want to look at them from every angle possible at all time. It hurts me to have this beautiful thing in my computer that I've been drooling over since I was a kid, and the only way I can look at it properly is either in game, spying other players, or in the paint job screen, with no zoom or pan functions whatsoever. Gives us the chance to take crezy screenshots of our 'mechs and to twist and turn them as we would do with miniatures and action figures. It's a shame we feel so detached from our models. Just give us a function to rotate them freely, as possible in pretty much any other game with big huge machinery, from Eve to World of Tanks, to Star Conflict, to World of Warplanes, to Gran Turismo. If you have a metal toy, you wanna play with it. Please, make sure we have this.
3 - I have noticed a certain resistence to add any form of human element in the game from PGI. I think we need some comparison element to help "feel" the size of our 'mechs. Star Conflict does this beautifully. In the equivalent of their 'mechlab, you can look at all your ships from all angles (as I was mentioning above) but more importantly, there's a few tiny humans attending the ships, or just standing in front of it, some very tiny pretend tecnicians who are nothing but scenery and do a FANTASTIC job in giving you an idea of the size of your ships. Same thing happens in Hawken. This is something we need BADLY in Mechwarrior. No matter how much I suspend my disbelief, I think we all agree that sometimes our 'mech in game don't feel that big at all. Having a few tiny human silhouettes hanging around in the mechlab, or in the aforementioned Showroom tool, to give you a sense of scale, could not hurt and in fact would be such a great addition.