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Ui 2.0 - Feedback


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#461 Bryan Ekman

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Posted 05 June 2013 - 11:30 AM

View PostMaelan, on 05 June 2013 - 11:17 AM, said:

I have a suggestion for the group interface.

It would be nice if you could select multiple players in your friends list and have an invite button down by Add Friend on your screenshot that would invite all selected to your group. The button would be inactive/disabled if no players were selected or if you selected more players than available group spots.

The main thing this brings is fewer clicks to invite. Your existing screen appears to be a bit easier to navigate, but will not reduce the "whack-a-mole" concept to inviting members to a group because, as it appears at least, I still have to select a name, then click invite, then select a name, then click invite. much easier to select name,name,name,name click invite.

Maelan



You can invite by right clicking on a friend or user name and invite them. Should help with what you are describing.

#462 StandingCow

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Posted 05 June 2013 - 11:33 AM

I asked before, but didn't see an answer... is there any chance for offline friends that you can add a "last time online" stat?

#463 Maelan

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Posted 05 June 2013 - 11:52 AM

View PostBryan Ekman, on 05 June 2013 - 11:30 AM, said:



You can invite by right clicking on a friend or user name and invite them. Should help with what you are describing.


Hi Bryan, thank you for your reply. I would point out that right-click then invite still requires the same number of clicks (presuming it's right click for a menu, left click on invite) but it does put the clicks closer together real-estate wise.

I feel that my suggestion is still a quicker way to create a group, but since I don't know how the friends list windows work, I'll leave the implementation or not up to you all.

I'd much rather see UI2.0 and CW implemented than someone spend a lot of time with my suggestion though! Still many more important things to be accomplished with the game.

Maelan

#464 Belorion

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Posted 05 June 2013 - 12:49 PM

I don't know if its your intention with that last screenshot, but you should definitely do a drag and drop there. So you can simultaneously invite a friend and place them to where you want in the hierarchy.

#465 Tannhauser Gate

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Posted 05 June 2013 - 03:17 PM

Bryan,

Looks great.

I definitely approve of using "Deployed" instead of In-game and "Pilot Name" instead of Player Name. Changing terms to make the game UI immersive is a WIN.

Add / remove weapon = Mount / Unmount
Add / remove system = Equip / Unequip
Player Name = Pilot Callsign
Exit MWO = Embrace Cowardice

#466 MasterBLB

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Posted 05 June 2013 - 04:24 PM

Mr Ekman please do not forget to add an option on the screen during gathering a team to see lancemates' equipment:
Posted Image

#467 Will9761

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Posted 05 June 2013 - 04:41 PM

Posted Image

This looks good, anyway, here are a few suggestions that I have to offer:

1. You should add a "Searching for Players" system for "Your Enemy" so we could know what other players are fighting us.

2. You should show the Faction Icon by the player's name.

3. Allow custom-created faction icons for Merc Corps. I understand we are fighting Mercenaries, but it should be a bit more specific when you fight different Merc Corps players.

Edited by Will9761, 06 June 2013 - 02:11 PM.


#468 Phoenix Branson

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Posted 05 June 2013 - 05:16 PM

Bryan, here are five suggestions to make the new UI more sexy with military lingo...

1. Change "Player Name" to "Pilot Callsign."

2. Change "Play Now" to "Deploy."

3. Change "Log Out" to "Sign Off."

4. Change "Invite" to "Enlist" or "Recruit."

5. Change "Store" to "Supply Depot" or "Arms Merchant."

Posted Image

Posted Image

Edited by Maverick01, 06 June 2013 - 07:36 PM.


#469 Lefteye Falconeer

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Posted 06 June 2013 - 12:46 AM

1 - I think the Group Interface should show Total Tonnage. I know this might not have any meaning depending on how PGI decides to do the whole "balancing" thing when Community Warfare hits, but since I doubt we'll have something like Battle Value for a long time, a Total Tonnage Value might be cool to look at, in preparation for something else. And I am sure it's really, really easy to do. You know, it adds to the meta "We dropped with this 780 Tons group and they were probably more on the 840, slow as hell but..." etc. etc.

2 - I think it's really important to add some sort of "showroom" function. I can't stress this enough. We all love our 'mechs and we want to look at them from every angle possible at all time. It hurts me to have this beautiful thing in my computer that I've been drooling over since I was a kid, and the only way I can look at it properly is either in game, spying other players, or in the paint job screen, with no zoom or pan functions whatsoever. Gives us the chance to take crezy screenshots of our 'mechs and to twist and turn them as we would do with miniatures and action figures. It's a shame we feel so detached from our models. Just give us a function to rotate them freely, as possible in pretty much any other game with big huge machinery, from Eve to World of Tanks, to Star Conflict, to World of Warplanes, to Gran Turismo. If you have a metal toy, you wanna play with it. Please, make sure we have this.

3 - I have noticed a certain resistence to add any form of human element in the game from PGI. I think we need some comparison element to help "feel" the size of our 'mechs. Star Conflict does this beautifully. In the equivalent of their 'mechlab, you can look at all your ships from all angles (as I was mentioning above) but more importantly, there's a few tiny humans attending the ships, or just standing in front of it, some very tiny pretend tecnicians who are nothing but scenery and do a FANTASTIC job in giving you an idea of the size of your ships. Same thing happens in Hawken. This is something we need BADLY in Mechwarrior. No matter how much I suspend my disbelief, I think we all agree that sometimes our 'mech in game don't feel that big at all. Having a few tiny human silhouettes hanging around in the mechlab, or in the aforementioned Showroom tool, to give you a sense of scale, could not hurt and in fact would be such a great addition.

#470 3rdworld

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Posted 06 June 2013 - 06:52 AM

On the group menu:

Can we "inspect" a group members build?

Can you add some sort of graphical representation of the members mastery of that mech?

#471 Mechteric

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Posted 06 June 2013 - 10:01 AM

View PostMaverick01, on 05 June 2013 - 05:16 PM, said:

Bryan, four simple suggestions to make the new UI more sexy with military lingo: 1. Change "Player Name" to "Pilot Callsign." 2. Change "Play Now" to "Deploy." 3. Change "Log Out" to "Leave." 4. Change "Store" to "Supply Depot" or simply "Depot."


1. Player Name is just a placeholder, you'd actually see in that area "CapperDeluxe" or "Maverick01" not "Player Name" unless there's some guy out there with that actual name ;)

2. Deploy sounds good

3. Log Out is fine I think, "Sign Off" may sound better though

4. Store is fine I think, after all you are paying moneys for things not getting them from your regiments supply closet

#472 Corvus Antaka

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Posted 06 June 2013 - 12:36 PM

the dropship stuff looks awesome.

I'd love to see more stuff like "exit battlemech" vs "logout" but logout is ***** proof so probably better.

Deploy sounds awesome.

linking/sharing builds would be cool for sure.

again id like to state that overall look/feel design of a holographic type would be great.

#473 Jonneh

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Posted 06 June 2013 - 12:58 PM

Won't being able to see your team's mechs be a bit pointless unless you can also see their weapon load-outs? Being able to identify which role they're trying to fill so you can compliment is surely much better than just which variant they select.

I'd go so far as to say that just being able to see their mech is actually "worthless" from a more organised drop perspective.

Mouse over to see weapons and top speed?

Edited by Jonneh, 06 June 2013 - 01:00 PM.


#474 Jay Z

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Posted 06 June 2013 - 08:00 PM

Wow, looks amazing! 12v12 with dropships will be awesome. I'd love the ability to inspect team-mates' builds before a match and a smoother transition from mechlab to social screen so we can easily tweak builds while readying up. Also the a toggle option for automatic consumable re-arm would be helpful (saves having to unready, buy UAV, save mech, gi back to socail then re-ready).

Keep up the great work.

#475 MoonUnitBeta

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Posted 06 June 2013 - 08:40 PM

Regarding Customizing Weapon Groups...:

Is it only limited to arrow keys and Ctrl? I really would like to see more compatibility for the mouse; if not everything should be able to be done by the mouse in the front end. You are using the mouse 99% of the time in the Front End, and to suddenly be approached with keyboard inputs for something other than typing in your mech name feels clumsy, and looks tacky. Screams to me "poor implementation" or "laziness" from my stand point. The option should still be there if it's there, but the controls should be hidden and the mouse enabled.

The more natural and fluid customizing your mech feels then the more fun it will be... in my opinion.

Thanks :)


Posted Image

View PostLakeDaemon, on 05 June 2013 - 03:17 PM, said:

Bryan,

Looks great.

I definitely approve of using "Deployed" instead of In-game and "Pilot Name" instead of Player Name. Changing terms to make the game UI immersive is a WIN.

Add / remove weapon = Mount / Unmount
Add / remove system = Equip / Unequip
Player Name = Pilot Callsign
Exit MWO = Embrace Cowardice
I like all those except the "Embrace Cowardice" ;P It's a little much at that point. Not to take things to the extreme here, but that far feels gimmicky or jokey. I'm all for the other ones thought! ++

#476 Tannhauser Gate

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Posted 06 June 2013 - 08:46 PM

View PostMoonUnitBeta, on 06 June 2013 - 08:40 PM, said:

I like all those except the "Embrace Cowardice" ;P It's a little much at that point. Not to take things to the extreme here, but that far feels gimmicky or jokey. I'm all for the other ones thought! ++


Actually, in MW2 when you clicked exit, it asked you to confirm with "Embrace Cowardice". It was a fun reference to that game.

#477 MoonUnitBeta

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Posted 06 June 2013 - 09:16 PM

View PostLakeDaemon, on 06 June 2013 - 08:46 PM, said:


Actually, in MW2 when you clicked exit, it asked you to confirm with "Embrace Cowardice". It was a fun reference to that game.

Oooh I didn't know that. :) What I had in mind though and thought you meant was to change the Exit MWO to Embrace Cowardice. I'd like it if it asked that like it did in MW2, but as a button to push, it's pretty standard to look for "Exit" or "Quit" when you want to leave the game. I'm game for it ask if you want to Embrace Cowardice though :(

Edited by MoonUnitBeta, 06 June 2013 - 09:18 PM.


#478 Tice Daurus

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Posted 06 June 2013 - 09:25 PM

I'd like what I've seen so far, but when it comes to skills earned, they shouldn't called UNLOCKED. It should be listed as LEARNED. So instead of heat management, you would you've Learned Heat Management, not Unlocked Heat Management as a skill. It would go a long way so that it would make people feel they've gained something. I know...it's nitpicking. Just a suggestion.

#479 Tannhauser Gate

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Posted 07 June 2013 - 10:52 AM

View PostTice Daurus, on 06 June 2013 - 09:25 PM, said:

I'd like what I've seen so far, but when it comes to skills earned, they shouldn't called UNLOCKED. It should be listed as LEARNED. So instead of heat management, you would you've Learned Heat Management, not Unlocked Heat Management as a skill. It would go a long way so that it would make people feel they've gained something. I know...it's nitpicking. Just a suggestion.


I agree. "Unlocked" sounds like a game term used when youve collected enough gold rings and monster kills to get the BFG 9000 or Dark Sword of Whoville. It would be better in terms of BT immersion to call it "Advanced Training" or "Combat Experience".

Edited by LakeDaemon, 07 June 2013 - 11:06 AM.


#480 Suprentus

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Posted 08 June 2013 - 02:57 PM

I don't know if this has been suggested yet, but here's an idea. In the customization menu, why not have the visual graphic representation of the part ghosted behind the components on the menu?

So instead of this:

Posted Image

...my idea is this:

Posted Image

Of course the actual image would look much cleaner and easier to read than my quick mockup. But I think this concept is both easier to understand, and cooler to look at. You get a much more visual idea of what's installed on your 'Mech.

Edited by Suprentus, 08 June 2013 - 03:00 PM.






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