

Ui 2.0 - Feedback
#521
Posted 11 August 2013 - 08:51 AM
#522
Posted 12 August 2013 - 08:44 PM
looking forward to testing it out, release please!
#523
Posted 16 August 2013 - 04:52 PM
Current Balance:8,400 MC
X5: 3000 MC
- Death's Knell:1,875 MC
Total Amount:3,525 MC
With information like this in the "Store" section of the game, it could be pretty useful for players who want to spend wisely.
Edited by Will9761, 16 August 2013 - 06:51 PM.
#525
Posted 21 August 2013 - 06:54 AM
Bryan Ekman, on 08 May 2013 - 02:23 PM, said:
Internal testing starts in late July. Public test mid to late August. Live late Summer.
I expect a public test any day and UI2.0 by Launch if this ETA update is still valid...but it would be helpful to have more frequent communication with the community to set expectations rather than leaving us hanging then push out the schedule when expectations are that a feature should patch out. I know...call me crazy...
#526
Posted 22 August 2013 - 08:00 AM
Edited by Vertex99, 22 August 2013 - 08:03 AM.
#527
Posted 28 August 2013 - 02:43 AM
Sorry my bad english. don't have a lot of practice.
I want to tell that will be very nice if player can load weapon in that hardpoint what he want.
For example, HGN 733C for now with 2 missiles hardpoints (10 and 1 rocket tubes) at the left torso. I want to load srm6 and srm2 and I want to launch 6 missiles from srm6 and 1+1 from srm2 when shoting. No one loves 1+1+1+1+1+1 from srm6


And will be very nice if we can assign weapons for a sequence when shooting chainfire.
Example:
I have Srm6, LL, ErPPC and SRM2.
All in 1 weapon group with chainfire.
I want to shoot ErPPC at first, then SRM6, LL, SRM2.
Next good idea - possibility to assign weapon group for each hardpoint slot.
Example with HGN 733C:
Loading SRM6 in hard slot with 10missiles tube, assing this slot to 1weapon group
Loading SRM2 (1missile tube) making srm2 second weapon group.
Hope you understand me and my terrible english

Edited by Azramir, 28 August 2013 - 02:45 AM.
#528
Posted 28 August 2013 - 04:17 AM
#530
Posted 28 August 2013 - 09:09 AM
Heffay, on 28 August 2013 - 08:01 AM, said:
I just wish we had the ability to make mods for this game. Maybe 2.0.

It's funny; I thought about modding for a while, and came to the realization that if they let us mod, we'd have hundreds of maps, probably dozens of good ones. There would be plenty of mechs, clantech, and probably servers running custom balance mods to even out the game- these are all things that ever game with mods has.
But they can never let us mod. They chose a f2p model, for some reason, and that means they cannot allow people to make and give away content for free under any circumstances, because who would buy their stuff if they could just get something for free instead?
It's really too bad. When this game launched, and to some degree even now, the players and fans are more zealous than in almost any other game I've seen. We want to make stuff for the game. We would love to contribute our time and effort to make great things for this game, expecting nothing in return. But it can never happen, because of how PGI or IGP chose to monetize the game.
#531
Posted 28 August 2013 - 09:16 AM
aniviron, on 28 August 2013 - 09:09 AM, said:
But they can never let us mod. They chose a f2p model, for some reason, and that means they cannot allow people to make and give away content for free under any circumstances, because who would buy their stuff if they could just get something for free instead?
It's really too bad. When this game launched, and to some degree even now, the players and fans are more zealous than in almost any other game I've seen. We want to make stuff for the game. We would love to contribute our time and effort to make great things for this game, expecting nothing in return. But it can never happen, because of how PGI or IGP chose to monetize the game.
I was referring to UI mods, not new maps and things like that.
And have you worked with Cryengine? I really doubt there would be a huge influx of quality player created content.

#532
Posted 28 August 2013 - 09:23 AM
Heffay, on 28 August 2013 - 09:16 AM, said:
I was referring to UI mods, not new maps and things like that.
And have you worked with Cryengine? I really doubt there would be a huge influx of quality player created content.

I haven't had the (dis?)pleasure of working with cryengine, but while I will admit that games I've mapped for have had much bigger communities for content creation when they used easy engines like Unreal, even games with bass-ackwards engines that take forever to learn and make no sense like Natural Selection 2 tend to get quite a bit of quality content. Given how much more common Cryengine is compared to Spark, I'd guess there would be a much better knowledge base. And if you check out some of the buried subforums for user content, you'll find a half-dozen people who have made maps anyway, even though they won't work in-game and they are having a lot of trouble with the scaling.
Trust me, people really do want to do great things for this game, and if we were allowed, we'd overcome obstacles to do it.
#533
Posted 28 August 2013 - 09:44 AM
aniviron, on 28 August 2013 - 09:23 AM, said:
I haven't had the (dis?)pleasure of working with cryengine, but while I will admit that games I've mapped for have had much bigger communities for content creation when they used easy engines like Unreal, even games with bass-ackwards engines that take forever to learn and make no sense like Natural Selection 2 tend to get quite a bit of quality content. Given how much more common Cryengine is compared to Spark, I'd guess there would be a much better knowledge base. And if you check out some of the buried subforums for user content, you'll find a half-dozen people who have made maps anyway, even though they won't work in-game and they are having a lot of trouble with the scaling.
Trust me, people really do want to do great things for this game, and if we were allowed, we'd overcome obstacles to do it.
I'm a fairly active contributor in the Fan Art section, so I'm aware of some of the map content that has been created.

PGI has stated in the past that they will probably allow that kind of stuff as well, but no promises on when since it's on the "nice to have" feature list, not anything they need to get ready for launch. Or even 2.0 at this point.
#534
Posted 28 August 2013 - 10:32 AM
They just don't have the time or manpower to do it now, and as the community likes to say - they've got many more pressing issues with the game to address first.
#535
Posted 28 August 2013 - 07:33 PM
I find it very difficult/inconvenient that i cant message my friends which are already in game as sometimes would like to ask them to join for next game/ make a new lance/ etc etc.
#536
Posted 28 August 2013 - 08:01 PM
#537
Posted 28 August 2013 - 10:47 PM
that tube is a bug.
#538
Posted 28 August 2013 - 10:55 PM
aniviron, on 28 August 2013 - 04:17 AM, said:
The silent majority decided they didn't want UI 2.0 so PGI is altering the deal and they are pleased that the deletion of UI2.0 as it makes their target demographic happy.
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Well, considering how they lied about coolant flush and 3rdpv, this is believable.
#539
Posted 29 August 2013 - 03:52 AM
#540
Posted 29 August 2013 - 01:35 PM
Wintersdark, on 28 August 2013 - 10:32 AM, said:
They just don't have the time or manpower to do it now, and as the community likes to say - they've got many more pressing issues with the game to address first.
You can SAY a lot of things. Seems strange that other titles dont have the same problems that PGI is claiming.
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