BattleMech 12: Stalker
#341
Posted 06 June 2012 - 08:09 PM
#343
Posted 06 June 2012 - 08:14 PM
Trelleb, on 06 June 2012 - 07:53 PM, said:
Arrise my EGGZILLA and rain death upon those who would LAAF at your greatness.
I always did call this 'mech the Big Bad Egg.
#344
Posted 06 June 2012 - 08:14 PM
HIemfire, on 06 June 2012 - 02:00 PM, said:
I'll take FD's over the old art any day of the week. There is no way in heck that the old design could actually stay stable with the way it's legs were set up.
Edit: For some goofball reason after another look at the Stalker I want to give it as big an engine as I can and M.A.S.C.. It would have to sacrifice firepower to do so, but that is one tauric mech configuration. CHARGE!!!!!!!!!!!!!!!!!!
Then they should replace the PPC "gun" arms of the Warhammer, with hands. Or replace the skull face of the AS7 Atlas with a chrome plate. Somethings are canon, and thus should not be changed that much. Otherwise its a good looking mech, but not a Stalker.
And your trying to tell me it wouldnt stay stable, are you aware you are talking about 4 story tall walking fusion reactors that go nuclear on core failures, which is against everything real life tells us. Oh and an autocannon has only a range of 270-720m. Please dont try and bring some vague form of reality to Battletech.
#345
Posted 06 June 2012 - 08:20 PM
#346
Posted 06 June 2012 - 08:34 PM
#347
Posted 06 June 2012 - 08:38 PM
Helmer, on 06 June 2012 - 09:11 AM, said:
Alex Iglesias has made a pact with dark forces to procure magic powers of turning cheesy 80's TRO artwork into great looking designs.
If he can make the Stalker look cool, everything else should be easy.
Cheers.
he must have sold his soul to ***** to fix the fugly of the tro stalker!
ps dislexic devil worshippers sell their souls to santa!
Edited by LordDeathStrike, 06 June 2012 - 08:39 PM.
#348
Posted 06 June 2012 - 08:47 PM
Still hate it, with a passion.
#349
Posted 06 June 2012 - 08:47 PM
#350
Posted 06 June 2012 - 08:55 PM
Also, nice subtle references, I was just playing that game all this week.
#352
Posted 06 June 2012 - 09:02 PM
Edited by Mikro, 06 June 2012 - 09:03 PM.
#353
Posted 06 June 2012 - 10:01 PM
Now on to some more cool mechs before launch :-)
#354
Posted 06 June 2012 - 10:58 PM
#355
Posted 06 June 2012 - 11:02 PM
Helmer, on 06 June 2012 - 09:11 AM, said:
Alex Iglesias has made a pact with dark forces to procure magic powers of turning cheesy 80's TRO artwork into great looking designs.
If he can make the Stalker look cool, everything else should be easy.
Cheers.
I'll believe this when and if he can make the Imp look cool
#356
Posted 07 June 2012 - 12:01 AM
#357
Posted 07 June 2012 - 12:22 AM
Hodo, on 06 June 2012 - 08:14 PM, said:
Then they should replace the PPC "gun" arms of the Warhammer, with hands. Or replace the skull face of the AS7 Atlas with a chrome plate. Somethings are canon, and thus should not be changed that much. Otherwise its a good looking mech, but not a Stalker.
And your trying to tell me it wouldnt stay stable, are you aware you are talking about 4 story tall walking fusion reactors that go nuclear on core failures, which is against everything real life tells us. Oh and an autocannon has only a range of 270-720m. Please dont try and bring some vague form of reality to Battletech.
Oh your tears taste so good, continue please.
#358
Posted 07 June 2012 - 12:45 AM
#359
Posted 07 June 2012 - 12:51 AM
#360
Posted 07 June 2012 - 01:06 AM
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