Also. They have mentioned that Mechs will get individual "quirks". Shouldn't the Awesome's quirk be that it gets 10-20% better cooling from heatsinks?
This goes back to DHS 1.4 being a nerf aimed primarily (or having the hardest hit to) Energy based assault mechs. DHS 1.4 barely effects Lights, Mediums, most any Heavy, or Ballistic equipped Assault. Those Mechs all function similar to their Battletech origins. But an Energy based Assault can't run what are really mild Energy configurations in DHS 1.4. Such as 5 Large Lasers or 3 ERPPCs. Sure you can put those configs on some Awesomes, but even with 22 DHS the mech will shutdown too often to be combat survivable.
Not sure about the Stalker, it is tough enough to ride out alot of shutdowns, but no one survives with an Awesome that shutsdown. However some of the boating of 6xPPCs or 4xERPPCs has to be attributed to how easily Energy based mechs will overheat and shutdown. Meaning, if you are going to shutdown with a normal loadout, it makes sense to take say 6xPPCs so when you start-up you core anything in one shot. This is not how MechWarrior should be played though, Mechs are supposed to be very mobile and be able to manage heat with a little observation of the heat readout while in combat. No way should you have to wait 10-15 seconds between shots when Ballistic weapons are firing every 2-4 seconds with no pause ever. It's just completely borked.
So, the new Awesome quirk should be 10-20% better Heatsink efficiancy, whether double or single heatsinks.
Edited by Lightfoot, 03 June 2013 - 02:15 AM.