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Awesomes Still Need A Big Buff To Be Viable, What Is Your Idea To Make It Balanced?


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#61 General Taskeen

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Posted 26 May 2013 - 09:54 AM

View PostAdridos, on 26 May 2013 - 01:47 AM, said:

Just putting this out here: http://wiki.mechlivi...p?title=Awesome

What you see there is Awesome. A walking barn door with the most imposing PPC arsenal of every IS mech you could meet on the battlefield. It holds it's own even against Clan mechs themselves...

Why can't we have Awesome as well? Oh, right... mechlab.


The Awesome is also skinnier in MW:LL... and actually is a good, vanguard, combat Mech to use in that game, but not MWO.

The "C" variant is the AWS-9Q from canon with ECM. They also have other variants that you would expect to see from a "mech lab" being present, such as the custom "A" variant with 6 Large Lasers, and the unique "E" variant with 2 Light Gauss Rifles. I've played MW:LL enough to know that the Awesome isn't terrible to use in that game.

#62 Felicitatem Parco

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Posted 26 May 2013 - 09:59 AM

By changing only the most basic Mechanics, I think Awesomes would benefit greatly from increased Torso Twist Speed/Radius (to put those Arm Shields to use), greater Arm Motion/Speed and more Arm hardpoints.

The Awesome is easy to hit form the front, and hard to hit from the side. And, when you do hit it from the side, you usually hit the Arm shields instead of a torso. This means the Awesome's Arms are kind of the Stars of the Show. A better torso twist and range of arm motion, coupled with more Arm Hardpoints, would make the Awesomes more competitive be accentuating their existing strengths.

#63 Sniper09121986

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Posted 26 May 2013 - 10:01 AM

I bought myself AWS-9M lately, replaced PPCs with LLs and I really like it. It's a fast assault mech that can chase down almost anything in the game and still hits as hard as a Stalker without boiling too much. With that out of the way, the torso hitboxes are outrageously big, and torso twisting doesn't make much difference, especially against LRMs. And just to make things worse, the AWS variants other than PB and 9M have this ridiculous engine cap that makes them hard to play Awesome-style. And yes, if the Victor will be anything like Awesome, I'll trade 9M for it just because a game HAS to bring fun. The current state of 80-ton Awesome is an 80-lvl trolling over its name, all puns intended.

#64 General Taskeen

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Posted 26 May 2013 - 12:42 PM

View PostTipsyMcSwaggart, on 26 May 2013 - 08:06 AM, said:

In reality, its a support mech. Designed not to slug it out with Atlas' and HGNS, but to hang back while those meatsheilds suck up dmg, supporting them. Thus PPCs & LRMS.


In whacked out game balance MWO terms? Support yes. Canon, No. It was a vanguard (at the forefront of a Mech Lance) and dangerous at all ranges. No one is really going to feel like they are "sticking it" to the Clans piloting Awesome's, and again canon-wise the Awesome was a dangerous Mech to encounter. The PPC's could also fire within 0-90m for full damage by turning off Field Inhibitors, which is also in TT, but absent here which is another factor limited a stock Awesome. All in all, they will unawesomely die and remain uncompetitive.

#65 MonkeyCheese

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Posted 26 May 2013 - 03:31 PM

Posted Image
gonna say about 80-90ish % pugin.

I still personally don't see a problem with at least the 9m aws.

The 9m is the only awesome I own nowdays and I have had it mastered since before they were recording those stats. I brawl the hell outta mine, I have done srms, streaks, medium lasers, large lasers, large pulse lasers, basically every build but ppcs. Build for most of my games here http://mwo.smurfy-ne...e880aa71ddf62e4

Its all about battlefield awareness and not overextending yourself, stay with team mates, use them and their ams/ecm to your advantage.

As for the 8 series awesomes well they are boats, personally I think if you are not boating ppcs/lrms/erll in the 8 series you are doing it wrong.

My 9m aws is my most played mech, next is my rav-4x and my deaths knell at 102 and 100 games.

Edited by MonkeyCheese, 26 May 2013 - 03:34 PM.


#66 LordBraxton

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Posted 26 May 2013 - 03:34 PM

AWS too fat

STK too skinny

nuff said

View PostMonkeyCheese, on 26 May 2013 - 03:31 PM, said:

Posted Image
gonna say about 80-90ish % pugin.

I still personally don't see a problem with at least the 9m aws.

The 9m is the only awesome I own nowdays and I have had it mastered since before they were recording those stats. I brawl the hell outta mine, I have done srms, streaks, medium lasers, large lasers, large pulse lasers, basically every build but ppcs.

Its all about battlefield awareness and not overextending yourself, stay with team mates, use them and their ams/ecm to your advantage.

As for the 8 series awesomes well they are boats, personally I think if you are not boating ppcs/lrms/erll in the 8 series you are doing it wrong.

My 9m aws is my most played mech, next is my rav-4x and my deaths knell at 102 and 100 games.

AWESOME AWS-9M 40 20 18 1.11 63 19 3.32 17,161 40,268
lol 1.48?

sorry man not trying to bash ur skills, but my KDR is 3.32 and I would never EVER EVER try to claim the AWS is viable

I LOVE awesomes, it has been a favorite of mine for ages

but it is also weak as hell due to it's MASSIVE bulk

#67 MonkeyCheese

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Posted 26 May 2013 - 04:01 PM

View PostLordBraxton, on 26 May 2013 - 03:34 PM, said:

AWS too fat

STK too skinny

nuff said


AWESOME AWS-9M 40 20 18 1.11 63 19 3.32 17,161 40,268
lol 1.48?

sorry man not trying to bash ur skills, but my KDR is 3.32 and I would never EVER EVER try to claim the AWS is viable

I LOVE awesomes, it has been a favorite of mine for ages

but it is also weak as hell due to it's MASSIVE bulk


Never said I was a great pilot or anything but 40 matches is hardly enough for accurate stats and the is no way to prove how many premade/8man/pug matches any person has done. Same with the playstyle, aint hard during these meta fads to rack up kills with a ppc/lrm boat when they are all the rage/brokenness (lrms).

Not saying anything about your playstyle, I was just showing my stats as proof that its viable and not completely useless for a barn door mech as people say, but hey pugin in a aws is never easy, you have good teams and bad teams, especially during the splatcat/ streakcat/ ppc/ lrmapocalypse and all the crazy solo torneys.

Im happy with my 144 matches and 133 kills in this big massive wall, considering I brawl with it and I know I will get better with time.

#68 Soy

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Posted 26 May 2013 - 05:00 PM

View Postjay35, on 26 May 2013 - 08:40 AM, said:

Maybe that's a sign the chassis needs some help, if only 2% of AWS pilots are able to do anything decent with it. And as I'm apparently one of that 2% (since I'm fairly happy with how the AWS performs and 5 of the 6 variants I own are higher than a 1.0 KDR), I agree that it needs some help. :)


Maybe it's a sign that most people are followers of trends instead of setters. Cuz in actuality, they are.

Some people are confused when they pick up the AWS and make weird builds. Good for them. It's an unorthodox mech. But, they don't have much of a reference point so they try a couple things and maybe find something that works, but most likely not.

A lot of others boat PPCs, stare at enemies, and get cored out. Or maybe they try and brawl with SRMs and get pooped on. I dunno. All I know is AWS is a great mech. My 2nd favorite mech.

Again though, all others besides 9M and PB suck ***** in my honest opinion. They could use slight engine upgrade. I could see that.

I just think rather than trying to come up with arbitrary BS like "give it special cooldown powers!" speaks more about the players than the mech. I don't have cooldown problems with my Awesomes. Then again I don't boat ******** weps that are better suited for other mechs. I don't run around in it like it's an Atlas. I don't pretend it's a beefed up medium. It's an Awesome and I play it as such.

Edited by Soy, 26 May 2013 - 05:05 PM.


#69 MonkeyCheese

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Posted 26 May 2013 - 06:48 PM

Also the new seismic sensor should make all mechs including the awesomes have better survival rates, in the last few days there has been less of me gettin smacked from surprise boats coming around corners/tunnels.
And thats a good thing for a big barn door.

Edited by MonkeyCheese, 26 May 2013 - 06:49 PM.


#70 WolvesX

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Posted 28 May 2013 - 06:51 AM

Thank you for your ideas!

#71 Butane9000

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Posted 28 May 2013 - 06:56 AM

View PostSoy, on 25 May 2013 - 09:40 AM, said:

Stop sucking with it would be my first recommendation.

I say this cuz roughly 98% of AWS users suck with it.


I have to agree with this. The Awesome's have a lot going for them. I greatly enjoy my AWS-9M and I'm looking at re-buying the AWS-8Q.

View PostColonel Pada Vinson, on 25 May 2013 - 10:08 AM, said:

mech quirks like better heat dissapation. those big side torsos should make it dissapate heat better than a stalker anyhow.


I actually would like to see this on the Awesome's.

I don't think the chassis is underpowered as I watched an old MGA member return and pilot his to great effect last night. Once I finish mastering my last Highlander variant I'm gonna go back and enjoy my 9M.

#72 StalaggtIKE

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Posted 28 May 2013 - 07:10 AM

The Awesome's biggest issue is heat. Just as the Stlaker, it is a laser and missile heavy mech; it simply can not keep its heat down. The Stalker's profile affords it better survivability. I recommend one of two buffs:
  • give Awesome some kind of bonus to heat dissipation or threshold
  • decrease CT's hitbox (increasing side torso hitboxes) to increase engine survivability

Edited by StalaggtIKE, 28 May 2013 - 07:12 AM.


#73 Lightfoot

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Posted 28 May 2013 - 02:05 PM

DHS 2.0 would fix the Awesome. The DHS 1.4 nerf has the effect of turning MechWarrior into GunWarrior because Ballistics are lowest in heat per damage. So if the Awesomes suddenly all got ballistic hardpoints, that would fix them. Of course they would no longer be Awesomes.

DHS 1.4 is a nerf focused on gimping energy boats.... which is what the Awesome is. And it worked to some extent, but it didn't stop boating, players still bring 6xPPCs, they just keep surrounded by teammates so they can be shutdown alot.

DHS 2.0 and a hard heat cap fixxes the Awesome and prevents boating, because you likely blow up from ridiculous configs, but not logical ones.

#74 aniviron

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Posted 28 May 2013 - 09:12 PM

I made a pretty long post about this in a different thread that had almost the exact same first post; I won't retype it, but I will link it here (I even made pretty pictures for it!).

In Ask the Devs 39 I asked if there is every any chance of mechs that are crippled by bad hitboxes like the awesome, hunchback, etc will ever get changed; we'll see if Brian bothers to answer my question and what he says soon, I suppose.

#75 Deathlike

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Posted 28 May 2013 - 10:44 PM

View Postaniviron, on 28 May 2013 - 09:12 PM, said:

I made a pretty long post about this in a different thread that had almost the exact same first post; I won't retype it, but I will link it here (I even made pretty pictures for it!).

In Ask the Devs 39 I asked if there is every any chance of mechs that are crippled by bad hitboxes like the awesome, hunchback, etc will ever get changed; we'll see if Brian bothers to answer my question and what he says soon, I suppose.


Prepare to be disappointed. I always am after every "Ask the Devs" thread.

#76 badaa

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Posted 28 May 2013 - 10:56 PM

awesome is the only assault i like rest r to slow and have limited builds

#77 C E Dwyer

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Posted 29 May 2013 - 01:39 AM

Give it less heat penalty for multiple ppc loads not sure about making the awsome smaller as it allways felt like a squat wide mech but yes make the shields arm and not torso, maybe realocate the armour values.

Increase the stalker size

Currently the catapult is far easier to hit head on than the stk, because of its frontsection view, yet a similar design, the pictures in the old TT game allways suggested a bigger mech (its an assault after all) its the only mech that has been released that made me go WTf no..it can't be, bloody hell it is a stalker and not a cat with the lrms blown off, yes, I had a big gap between start of open beta and comming back.

This might make the awesome slightly more desired as the multi PPc mount, and the stalker less so, though I'm seeing a few 4xppcs on highlanders.

Unfortunately I don't think size changes are likely to happen, as developing new ones seems to be priority, and while I'm not going to cry if clans never arrive, I'm pretty certain that most would not like further delays on them comming into the game, just to fix the awesome

#78 BigMekkUrDakka

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Posted 29 May 2013 - 06:05 AM

aws was 2nd mech i bough and its only one mech that i mastered, and only mech i feel comfortable in, im medicore casual player (ranked 51or 52 at last leaderboard challenge in my aws-9m).
but never had an idea that i rolling undepowered mech until i got on this forums to check some info on lb challenge :)
why? because i usually end up in first 3 places in my team unless i do something stupid or my team gets steamrolled almost wo a fight.
so only thing that i really dislike on my aws isnt related to mech design but to recent ppc cool down nerf, thats nerfed my performance a lot in many ways so my suggestion for aws buff is give him quirk -0.75 ppc cooldown time, so i can trade damage again w those 2ac20 builds and so on. i don't care about ll or ssrms because they dosent fit my hit'n'hit'n'run playstyle.
PS: yeah it has HUGE FAT hitbox but u shouldn't get urself (or at least avoid ) in situations where u get focused fire or headon unfavorable 1v1 encounters , just remeber that u are not frontline assault and dont try to play it in the same
way as atlas or stalker, use ur XL engine to ur advantage not to get in stupid situations where u may not find exit ;)
PPS: sorry for horrid english hope u can get thru it :D
PPPS: can u tell me then to expect 9q and 10 series of aws?

Edited by BigMekkUrDakka, 29 May 2013 - 06:12 AM.


#79 Kraven Kor

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Posted 29 May 2013 - 07:01 AM

The Awesome was supposed to be a Vanguard unit.

It did not have fancy electronics. It did not have anything special beyond being hard-hitting and tough.

So give it maybe the ability to carry an extra ton or so of armor. Or some damage resistance for the internals or something.

"Balance" it through quirks.

#80 Lightfoot

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Posted 29 May 2013 - 08:08 AM

I see most players think the Awesome is too fat, easy to hit. In my view it just doesn't keep up with damage output of other mechs. The Awesome requires large energy weapons to compete, but DHS 1.4 prevents a competitive Awesome from functioning because you can't cool enough large energy weapons to compete against Mechs with Gauss and AC20, AC5, etc. that also include almost the same number of energy weapons.

If the Devs insist on continuing with DHS 1.4 they will just end up with an unbalancable game, but they should grant ALL Mechs a ballistic slot as compensation for the lack of DHS 2.0 support.

Battletech Mechs require DHS 2.0 for them to all be balanced. If you remove DHS 2.0 then there is no reason to look to Battletech for Mech stock configs because you defeated the whole system of balancing Energy weapons with Ballistics and Missile. Ballistics are godly in MWO and Energy does not compete at the assault mech level.

On top of everything else DHS 1.4 does not stop boating energy weapons by players who want to exploit the soft heat cap. It just stops players who wish to create logical, competitive, energy-heavy configs.

Like the AWS-8Q should easily run 3xERPPC or 5xLarge Lasers. Those configs would make the 8Q a fearsome foe, if the 8Q was not shutting down after every shot, like it does in DHS 1.4.

If DHS 1.4 were actually needed it would be applied to the Engine DHS and the External DHS would be 2.0. Engine DHS at 2.0 just benefits Ballistic configs and Light Mechs and nerfs Energy based Assault mechs. A comparative nerf to Ballistics would be to increase the ammo to 2 tons and 3 criticals.

The fix for Energy Boating is not DHS 1.4. It's a hard heat cap backed up by actual Double Heatsinks.





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