Jump to content

Awesomes Still Need A Big Buff To Be Viable, What Is Your Idea To Make It Balanced?


204 replies to this topic

#161 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,615 posts
  • LocationOlympus Mons

Posted 23 June 2013 - 04:28 AM

The only way to make the AWS-8's work is to stay screened behind the team, so the antithesis of "Vanguard".

They need to fix the hit boxes. It's not a piloting error problem (L2P). The CT is just too big and you can't shrink it by torso twisting because it projects forward by almost it's width. Those side flanges should be called side torso sections like they are on other mechs. The Awesome also has big armored arms so the arms should have larger hitboxes that guard the side torsos a bit.

So it can be done based on the current physical model of the Awesome.

By the way I learned to play MechWarrior in 1998 and have remained active since that time even though no new MW game came out for 10 years. So I should be piloting the Awesome like an ace.

#162 BootHands

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 23 June 2013 - 05:36 AM

View PostSoy, on 25 May 2013 - 09:40 AM, said:

Stop sucking with it would be my first recommendation.

I say this cuz roughly 98% of AWS users suck with it.


There's nothing wrong with sucking as long as you don't have Dunning Krueger delusions about sucking.

#163 CG Oglethorpe Kerensky

    Member

  • PipPipPipPipPipPip
  • 420 posts

Posted 23 June 2013 - 06:34 AM

I would favor about a 5% heat dissipation bonus due to the large surface area of the mech.

#164 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,615 posts
  • LocationOlympus Mons

Posted 24 June 2013 - 05:28 AM

View PostCG Oglethorpe Kerensky, on 23 June 2013 - 06:34 AM, said:

I would favor about a 5% heat dissipation bonus due to the large surface area of the mech.


I like that too. However I don't think that would help the AWS-8 series with the 300 engine cap. You know it's not the armor that makes the Atlas tougher, it's the tiny CT hitbox, which is just the front plate with the missile tubes, hitting the edge is a side torso hit also. The Awesome's CT is just too big for an Assault mech now that there is HSR.

It was funny. I was trying to make the Pretty Baby work and for about a week- 10 days that was all I used. At the end of the week I was doing 50-50 with it and getting a few kills sometimes. Then I switched to a heavy mech that was faster with a better loadout and I was suddenly getting 3-4 kills and 3-4 assists per match. After a few days ELO re-ranked me and I went back to 50/50.

So if you play an Awesome only or alot your ELO has ranked you with newbies, or players of lesser skill. Or so it seems.

So when CW arrives and we split into units we'll see how long the Awesome gets used. In non-ELO matches I want all those folks saying L2P an Awesome to come see me so I can test them. :P

Edited by Lightfoot, 24 June 2013 - 05:33 AM.


#165 Blue Hymn

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • 294 posts
  • LocationIn an Awesome, blasting you from a distance

Posted 25 June 2013 - 07:16 PM

Sometimes. Just sometimes....
I wish I could put ballistics onto the Awesome. With most of the maps being so heated, and its center torso issue, if only there was some way to give the Awesome alternate means to fire heat-intensive weapons...

It's kind of sad when you're piloting an Awesome, and you notice that no one else but you is piloting it. Right now the current trends are, as usual, the cataphract, atlas, stalker and highlanders.

#166 Redliner

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 76 posts

Posted 26 June 2013 - 11:08 AM

The best AWS I see on the battlefield seem to be running at least 300 engines, whether XL or standard. They scoot around like big medium mechs, skirmishing and flanking at 60-70 kph. It's terrifying to see such a big mech move so fast.

The worst ones come lugging over the hill like a giant billboard, boating PPCs. It's target practice. :(

#167 AntiCitizenJuan

    Member

  • PipPipPipPipPipPipPipPip
  • 1,440 posts
  • LocationIn your base, killing your dudes

Posted 26 June 2013 - 11:10 AM

I've said it before and I'll say it again.
Reduce all Assault Engine ratings so that they can not go faster than 60kph post speed tweak.

Now make the Awesome, Battlemaster, and the Victor the only exceptions to the rule

This does a few things.

Slows down Assaults and increases general sluggishness
Creates more viability for smaller mechs (Mediums)
Creates more diversity for Assault Mechs
Buffs the Awesome by making it much faster and agile than its superior counterparts.

Edited by AntiCitizenJuan, 26 June 2013 - 11:12 AM.


#168 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 26 June 2013 - 11:15 AM

Awesome is suppost to be tanky not fast. I propose shrinking the center torso and making the side torsos bigger. Maybe add some intermediate zones near the edges of the center torso so that damage distributes to center and side torso at the same time.

Edited by ManDaisy, 26 June 2013 - 11:16 AM.


#169 Steelgrave

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 239 posts

Posted 26 June 2013 - 11:37 AM

View PostM0rpHeu5, on 25 May 2013 - 10:24 AM, said:

WHen i use my awesome i feel like my CT get hit from all directions. I's the only mech i feel like i cannot torso twist to spread damage, maybe a hitbox fix would help


THIS.

Field testing (i.e. fighting) has found my one Awesome getting CT cored far faster and easier than any other assault mech I own in much the same way you stated.

Seems like no matter how I present myself to the opposition in it, the CT ends up taking most of the abuse.

So I stopped driving it...which is sad because it's a beauty.

#170 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 26 June 2013 - 10:02 PM

View PostRedliner, on 26 June 2013 - 11:08 AM, said:

The best AWS I see on the battlefield seem to be running at least 300 engines, whether XL or standard. They scoot around like big medium mechs, skirmishing and flanking at 60-70 kph. It's terrifying to see such a big mech move so fast.

The worst ones come lugging over the hill like a giant billboard, boating PPCs. It's target practice. :)


Every awesome except the 9m maxes out at 300, and goes 60.7. It's really not all that fast; slower than almost every stock heavy. Definitely not fast; stalkers and atlases can move equally speedily.

#171 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 26 June 2013 - 10:05 PM

I would make it able to transform into a giant ball, and be able to go double speed down hill while transformed, that's probably the best way to make it more viable...that or changing it'***** boxes.

#172 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 26 June 2013 - 10:59 PM

80 ton mech(Awesome or Victor) will never be viable vs Atlas/another 100 tonner just bcuz we do not have MM based on tonnage or tonnage limited drops.

But Awesome looks Awesome and Victor too.So why do not enjoy them if you do not plAn to play them for 8-man competitive plays full of Gausses and PPCS :) .

#173 Steelgrave

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 239 posts

Posted 30 June 2013 - 08:50 AM

View PostJudgeDeathCZ, on 26 June 2013 - 10:59 PM, said:

80 ton mech(Awesome or Victor) will never be viable vs Atlas/another 100 tonner just bcuz we do not have MM based on tonnage or tonnage limited drops.

But Awesome looks Awesome and Victor too.So why do not enjoy them if you do not plAn to play them for 8-man competitive plays full of Gausses and PPCS :P .


Well for the time being, because they tend to get shot up in pugs too.

I tend to lick my chops when I see an awesome in the enemy ranks. Which is a shame because then I remember one is sitting forgotten and unloved in my bay.

Just a bit of hitbox tweaking would make her a supermodel, but oddly PGI still hasn't addressed it after many patches. It's perplexing.

Edited by Steelgrave, 30 June 2013 - 08:51 AM.


#174 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 30 June 2013 - 10:41 AM

Increase the engine limit of the non-9M and non-Pretty Babies to 340.

#175 GizmoGecko

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 321 posts

Posted 30 June 2013 - 11:53 AM

I'm a bit confused why some guys want to buff them all, I'm top of the leaderboard with my 8V and PB most the time, with a kill ratio of 3.15 and 2.49 with average damage 426 and 382.

I've had plenty of matches where I've seen an 8Q and 9M mop the floor too.

If anything I'd say buff the Pretty Baby, it's just an 8V with a lesser hardpoint setup, which is not made up for by the bigger engine limit. The Pretty Baby's intentional deceleration decrease just hinders it so much more.

Although the Pretty Baby is a fun 'mech, I'd advise you to purchase an 8V before you spend MC.

Edited by GizmoGecko, 30 June 2013 - 11:57 AM.


#176 tigerija

    Member

  • PipPipPip
  • 65 posts

Posted 30 June 2013 - 11:54 AM

Awesome is my most effective mech.
It has high mobility and speed.

Everything I will say is from my point of view. How I feel about something.
Comparing how I performed with other mechs in comparison with Awesome.

Atlas:
Too slow. Can take a lot of damage but I can survive longer due to Awesome mobility.

Stalker:
This one might be better Awesome. Problem is that is slow and has bad and slow torso rotation.
I wll upgrade it fully and see if its better than Awesome.

Cataphract:
Decent. I found dual Gauss as best one. Sniper.
AC20 + PPC was also decent.

Tried other Heavy and Medium mech. They kinda die too fast.
Catapult and Hunchback.


This is what I can say about Awesome:
It has good mobility. Torso rotation and hitboxes placement. With Atlas I would mostly lose shoulder and with that hand.

With Awesome you have weapons in shoulders and Hand. And you can mostly keep those till end of combat. Resulting in very high damage at the end of round (I do 500-800 mostly).

You can use you "empty" hand to absorb damage across all body parts.

As most people say, it mostly dies due to center torso. This gives Awesome advantage when using XL. Since you will die due center torso anyways.

One problem with that is that its engien cap is 300. So that part is kinda countering it.
I think Awesome should have engine limit changed to 340 or something. This is one improvement I would think would benefit it.

How I see Awesome:
Medium to fast mech with high firepower and good mobility and response time.
Its negative side is that its not for 1v1 or direct combat.

So currently Awesome plays different than otherm mech. Didnt find "better awesome".
Stalker is one candiate. So I will continue playing with Stalker and see how it goes.

#177 Ialdabaoth

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 329 posts

Posted 30 June 2013 - 12:20 PM

Hardpoint caps. Make the Awesome the only 'mech capable of mounting 3 PPCs, like nature intended.

#178 Nothing Whatsoever

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,655 posts
  • LocationNowhere

Posted 18 July 2013 - 11:52 PM

I like boosting the engine for the four Awesomes to 385 to match the 9M and the new Victors.

Then explore fixing hit boxes.

#179 Ivanzypher

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 94 posts
  • LocationManchester UK

Posted 19 July 2013 - 02:14 AM

Before the dawn of the PPC sniperfest meta, the Awesome was perfectly fine. Was my favourite mech, and I personally think it was the best mech at that time too. I had 3 of them, all built completely differently, and all were very effective. The problem with the Awesome at the moment is with the meta, not the mech itself.

If they ever manage to get rid of this ridiculous PPC/Gauss boating then the Awesome will be fine again. Ironic really, seeing as the Awesome is THE PPC boat in lore/TT.

#180 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 19 July 2013 - 02:18 AM

Upgrade the internal space for the Awesome. +3 for each torso location
You can take it from the Stalker - the better Awesome...

Edited by Karl Streiger, 19 July 2013 - 02:19 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users