Awesomes Still Need A Big Buff To Be Viable, What Is Your Idea To Make It Balanced?
#161
Posted 23 June 2013 - 04:28 AM
They need to fix the hit boxes. It's not a piloting error problem (L2P). The CT is just too big and you can't shrink it by torso twisting because it projects forward by almost it's width. Those side flanges should be called side torso sections like they are on other mechs. The Awesome also has big armored arms so the arms should have larger hitboxes that guard the side torsos a bit.
So it can be done based on the current physical model of the Awesome.
By the way I learned to play MechWarrior in 1998 and have remained active since that time even though no new MW game came out for 10 years. So I should be piloting the Awesome like an ace.
#163
Posted 23 June 2013 - 06:34 AM
#164
Posted 24 June 2013 - 05:28 AM
CG Oglethorpe Kerensky, on 23 June 2013 - 06:34 AM, said:
I like that too. However I don't think that would help the AWS-8 series with the 300 engine cap. You know it's not the armor that makes the Atlas tougher, it's the tiny CT hitbox, which is just the front plate with the missile tubes, hitting the edge is a side torso hit also. The Awesome's CT is just too big for an Assault mech now that there is HSR.
It was funny. I was trying to make the Pretty Baby work and for about a week- 10 days that was all I used. At the end of the week I was doing 50-50 with it and getting a few kills sometimes. Then I switched to a heavy mech that was faster with a better loadout and I was suddenly getting 3-4 kills and 3-4 assists per match. After a few days ELO re-ranked me and I went back to 50/50.
So if you play an Awesome only or alot your ELO has ranked you with newbies, or players of lesser skill. Or so it seems.
So when CW arrives and we split into units we'll see how long the Awesome gets used. In non-ELO matches I want all those folks saying L2P an Awesome to come see me so I can test them.
Edited by Lightfoot, 24 June 2013 - 05:33 AM.
#165
Posted 25 June 2013 - 07:16 PM
I wish I could put ballistics onto the Awesome. With most of the maps being so heated, and its center torso issue, if only there was some way to give the Awesome alternate means to fire heat-intensive weapons...
It's kind of sad when you're piloting an Awesome, and you notice that no one else but you is piloting it. Right now the current trends are, as usual, the cataphract, atlas, stalker and highlanders.
#166
Posted 26 June 2013 - 11:08 AM
The worst ones come lugging over the hill like a giant billboard, boating PPCs. It's target practice.
#167
Posted 26 June 2013 - 11:10 AM
Reduce all Assault Engine ratings so that they can not go faster than 60kph post speed tweak.
Now make the Awesome, Battlemaster, and the Victor the only exceptions to the rule
This does a few things.
Slows down Assaults and increases general sluggishness
Creates more viability for smaller mechs (Mediums)
Creates more diversity for Assault Mechs
Buffs the Awesome by making it much faster and agile than its superior counterparts.
Edited by AntiCitizenJuan, 26 June 2013 - 11:12 AM.
#168
Posted 26 June 2013 - 11:15 AM
Edited by ManDaisy, 26 June 2013 - 11:16 AM.
#169
Posted 26 June 2013 - 11:37 AM
M0rpHeu5, on 25 May 2013 - 10:24 AM, said:
THIS.
Field testing (i.e. fighting) has found my one Awesome getting CT cored far faster and easier than any other assault mech I own in much the same way you stated.
Seems like no matter how I present myself to the opposition in it, the CT ends up taking most of the abuse.
So I stopped driving it...which is sad because it's a beauty.
#170
Posted 26 June 2013 - 10:02 PM
Redliner, on 26 June 2013 - 11:08 AM, said:
The worst ones come lugging over the hill like a giant billboard, boating PPCs. It's target practice.
Every awesome except the 9m maxes out at 300, and goes 60.7. It's really not all that fast; slower than almost every stock heavy. Definitely not fast; stalkers and atlases can move equally speedily.
#171
Posted 26 June 2013 - 10:05 PM
#172
Posted 26 June 2013 - 10:59 PM
But Awesome looks Awesome and Victor too.So why do not enjoy them if you do not plAn to play them for 8-man competitive plays full of Gausses and PPCS
#173
Posted 30 June 2013 - 08:50 AM
JudgeDeathCZ, on 26 June 2013 - 10:59 PM, said:
But Awesome looks Awesome and Victor too.So why do not enjoy them if you do not plAn to play them for 8-man competitive plays full of Gausses and PPCS
Well for the time being, because they tend to get shot up in pugs too.
I tend to lick my chops when I see an awesome in the enemy ranks. Which is a shame because then I remember one is sitting forgotten and unloved in my bay.
Just a bit of hitbox tweaking would make her a supermodel, but oddly PGI still hasn't addressed it after many patches. It's perplexing.
Edited by Steelgrave, 30 June 2013 - 08:51 AM.
#174
Posted 30 June 2013 - 10:41 AM
#175
Posted 30 June 2013 - 11:53 AM
I've had plenty of matches where I've seen an 8Q and 9M mop the floor too.
If anything I'd say buff the Pretty Baby, it's just an 8V with a lesser hardpoint setup, which is not made up for by the bigger engine limit. The Pretty Baby's intentional deceleration decrease just hinders it so much more.
Although the Pretty Baby is a fun 'mech, I'd advise you to purchase an 8V before you spend MC.
Edited by GizmoGecko, 30 June 2013 - 11:57 AM.
#176
Posted 30 June 2013 - 11:54 AM
It has high mobility and speed.
Everything I will say is from my point of view. How I feel about something.
Comparing how I performed with other mechs in comparison with Awesome.
Atlas:
Too slow. Can take a lot of damage but I can survive longer due to Awesome mobility.
Stalker:
This one might be better Awesome. Problem is that is slow and has bad and slow torso rotation.
I wll upgrade it fully and see if its better than Awesome.
Cataphract:
Decent. I found dual Gauss as best one. Sniper.
AC20 + PPC was also decent.
Tried other Heavy and Medium mech. They kinda die too fast.
Catapult and Hunchback.
This is what I can say about Awesome:
It has good mobility. Torso rotation and hitboxes placement. With Atlas I would mostly lose shoulder and with that hand.
With Awesome you have weapons in shoulders and Hand. And you can mostly keep those till end of combat. Resulting in very high damage at the end of round (I do 500-800 mostly).
You can use you "empty" hand to absorb damage across all body parts.
As most people say, it mostly dies due to center torso. This gives Awesome advantage when using XL. Since you will die due center torso anyways.
One problem with that is that its engien cap is 300. So that part is kinda countering it.
I think Awesome should have engine limit changed to 340 or something. This is one improvement I would think would benefit it.
How I see Awesome:
Medium to fast mech with high firepower and good mobility and response time.
Its negative side is that its not for 1v1 or direct combat.
So currently Awesome plays different than otherm mech. Didnt find "better awesome".
Stalker is one candiate. So I will continue playing with Stalker and see how it goes.
#177
Posted 30 June 2013 - 12:20 PM
#178
Posted 18 July 2013 - 11:52 PM
Then explore fixing hit boxes.
#179
Posted 19 July 2013 - 02:14 AM
If they ever manage to get rid of this ridiculous PPC/Gauss boating then the Awesome will be fine again. Ironic really, seeing as the Awesome is THE PPC boat in lore/TT.
#180
Posted 19 July 2013 - 02:18 AM
You can take it from the Stalker - the better Awesome...
Edited by Karl Streiger, 19 July 2013 - 02:19 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

























