ZnSeventeen, on 09 July 2013 - 11:55 AM, said:
You have become quite the celebrity. Nice work!
And I would also like to mention that it is awesome that the model we use in game works in real life.
If only we could make a full sized one. Maybe that should be a community project.
Most of the joints worked pretty well for a game model, especially surprised with the arm joints, only required a bit of modification to get enough room for the thing to rotate freely. PGI definitely put a lot of attention to these models for sure, and I have to say I appreciate it that much more after going through piece by piece.
The only part that wasn't so physics friendly was the elbowpads, which I've attached to the Triceps. It was kinda floating.
The Shoulders were the most challenging part, the whole arm actually pivots on the floaty shield thing.
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What printer did you use if you don't mind me asking?
That would be the ultimaker (
http://www.ultimaker.com/)