Nacon, on 12 June 2013 - 03:44 PM, said:
This 4G & 4H variant has been driving me annoyed. Really doesn't make any sense. What were PGI thinking?
There are two or three reasons for this.
1. The guys at PGI actually care about and follow the canon of the game setting. They won't put in a mech that doesn't belong no mater how much they like it.
2. The hardpoints of the 4G and 4H are not known yet, or other factors like max torso twist angles. Most likely they will have different hardpoints that allow for the same basic load out, but I don't know of any mechs that ever runs default load outs. The variants we build are more important.
After all, you can have a Hunchback that is armed only with 2 ER-PPC's in the arms, as many heat sinks as possible, a giant standard engine, and no other weapons at all. The AC-20 is that mech's trademark, but that build doesn't even have a machinegun.
A 4H vs a 4G is probably the same default loadout, but they won't be identical under the hood.
3. There may be something in Community Warfare that makes one variant more common to one faction, and they may have repair and re-arm costs that are not part of simple Public Matches we've been playing up till now. You may reconsider a mech because it is rare in your faction and therefore costs you an extra 30% to repair it after every CW match.
Edited by Hans Von Lohman, 12 June 2013 - 06:28 PM.