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Jump-Jet Shake Feedback


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#641 80Bit

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Posted 06 June 2013 - 02:21 PM

I don't mind the cross hair shake or accuracy change.

Just please remove the screen shake. Good grief it's annoying, and unnecessary. Are your weapon's shaking or is your pilot having a seizure?

#642 MonkeyCheese

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Posted 06 June 2013 - 02:24 PM

View PostSyris, on 06 June 2013 - 01:39 PM, said:

You guys are killing me with all the whining going on. If you played 8V8 at all you would know that poptarting was way over used. When over half of an 8 man group is comprised of poptarts there is a problem. Guess what I loved my poptart, I played it so much I think I had 300k extra xp on it. But I mostly played it because after a while if I was not piloting a sniping popper I was at a disadvantage. Maybe people will have to learn to peak around corners again or god forbid grab some cover after you fire. For the pilots who mostly used jump jets in maneuvering I feel your pain. I hope they figure out a way to change the shake for you without bringing back the poptarts.


I do most of my drops solo and there was plenty of 4man poptart groups there too then there are the fun matches where there is more than one group of poptarts on a team..., being an 8man player or not should have nothing to do with this poptart/screenshake debate

View Postblinkin, on 06 June 2013 - 01:57 PM, said:

OMFG! would anybody read the post i was responding to or any of the other dozens of posts i have made.

FOR THE RECORD, HERE ARE MY VIEWS ON THE SUBJECT SO PEOPLE WILL STOP TRYING TO ARGUE WITH ME ABOUT THINGS I ALREADY AGREE WITH:
  • OVERALL the new jump jet effects are good AND i like them.
  • HOWEVER the VISUAL effect associated with them (screen shake) causes people discomfort and should probably go.
  • ALL of the aiming penalties should stay.



To be fair I was commenting on how you called someone pathetic for not liking/handling screenshake and just said there was no need to talk like that, the rest of my post you quoted has nothing to do with quoting you, it just happens that was the next thing I was typing.

I know your views. I have been reading all the now 33 pages of this feedback thread, unlike others here who just randomly join and type anything and accuse others without reading their older posts here (just like how I have been accused of being a poptart lover repeatedly even though I have said nothing but wanting this fixed for because of nausea with my lights and spider)

#643 ArchMage Sparrowhawk

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Posted 06 June 2013 - 02:29 PM

View PostWintersdark, on 06 June 2013 - 11:10 AM, said:

Imagine driving a 50 year old Volkswagen that's been in dozens of demolition derbies and repaired by drunken carpenters. Now repeat that cycle ten times.

You won't get a nice ride.

man that's an awful lot to lift just to try to justify why my crosshairs bounce around like an insane superball when I jumpjet now. I guess no one in the BattleTech universe has ever tried to shoot someone while using JJs. It'd be a waste of ammo, a chance to shoot your lancemate in the back, or giving up your position with a laser light show, while exposing *** to the air for 1.5 seconds for a free hit.

It's a wonder these big damn robots work at all...


And I also get to wondering, if what some people think puts them at a disadvantage or is an OP guaranteed win is actually that at all, or just an inaccurate approximation of someone else's capabilities? People talk about facing whole teams of poptarts, I'm assuming on the long range ice and desert maps. They act like they were a deadly and game breaking cheese. I think it was a mix of frustrated people playing follow the leader with PopTart builds because everyone kept saying it was the only way to compete. Either build a boat, or ECM, or Poptart. And then get upset when that's all they see.

Now, PGI wants to keep people happy. So if they see a lot of angry people saying that Poptarting is threatening the game and they're going to quit, of course PGI is going to respond. And I don't blame them for trying new things. But I will blame the anti-Pop squad if this all ultimately goes pear shaped with an enduring negative change to the game when something else could have been done. Time will tell, and we will see

I played this game, probably too much. I mastered my Poptart3D, got tired of it, and kept it in the garage. It's a perfect, almost beautiful German design. I vow never to sell her. But she's just a good mech, not a cheat, not a monster, just 2ERPPC,1GAUSS, and hours of tweaking. And I get bored of staying in the back, so I'm always popsnipping your cockpit at maybe just 45 degrees away from your head, at short range. This nerf makes that almost impossible to do. It makes it hard to use any ballistic weapon, while lasers aren't affected nearly as much. If I ignore the reticle, and focus on the weapon indication box, I can kind of approximate where the torso will hit, but it's hardly worth trying, except out of stubborn resentment. You know, when I faced poppers, I just reacted like I was a Mechwarrior. Seek some damn cover, try to get close to them, and hit them from behind. Hopefully while my team mate assaults them from another angle. I would never have thought to just take them out of the game.

Edited by ArchMage Sparrowhawk, 06 June 2013 - 02:49 PM.


#644 DeaconW

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Posted 06 June 2013 - 02:39 PM

View PostJaguar Prime, on 06 June 2013 - 02:04 PM, said:

Have fun with your game.


Thx dood, we will. I'll buy some MC in your honor this weekend...

#645 Dude42

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Posted 06 June 2013 - 02:43 PM

View PostArchMage Sparrowhawk, on 06 June 2013 - 02:29 PM, said:

man that's an awful lot to lift just to try to justify why my crosshairs bounce around like an insane superball when I jumpjet now. I guess no one in the BattleTech universe has ever tried to shoot someone while using JJs. It'd be a waste of ammo, a chance to shoot your lancemate in the back, or giving up your position with a laser light show, while exposing *** to the air for 1.5 seconds for a free hit.

It's a wonder these big damn robots work at all...

That just made me think, who's the genius that looked at a battlemech and thought "Here we have a 50 ft tall 100-ton fighting machine, carrying awesome firepower, capable of incredible speeds across all terrain, that can fight underwater and in space. What could possible make it better? I know! It's so obvious! Let's strap rockets to it." Sounds like a Kerbal Engineer to me. Did Jeb head up that project?

Edited by Dude42, 06 June 2013 - 02:44 PM.


#646 Abivard

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Posted 06 June 2013 - 02:47 PM

that screen shake where my cockpit frame flickers like a strobe light has to go
, I am rather immune to seizures and motion sickness but that made even me feel unpleasant!

I died in mid jump, that screen shake stayed on for the rest of the match while i was in spectator mode, that is a bug i am sure

Everything else is fine, crosshair shake, aiming penalties, just the damn visuals, if it made me feel a little funny, I know more than a few are going have seizures!

#647 DeaconW

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Posted 06 June 2013 - 02:48 PM

View PostArcturious, on 06 June 2013 - 01:01 PM, said:

They can hit you during a period of time you are unable to return fire. A good pilot poptart will be back behind cover before you even get a chance to shoot back while you wait for the jump jets to stop shaking.


Ironic. A slight modification and your complaint now describes the poptart meta perfectly. Shoes on the other foot now, isn't it? Welcome to the wonderful world of balance.

Edited by DeaconW, 06 June 2013 - 02:48 PM.


#648 ArchMage Sparrowhawk

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Posted 06 June 2013 - 02:55 PM

View PostDude42, on 06 June 2013 - 02:43 PM, said:

That just made me think, who's the genius that looked at a battlemech and thought "Here we have a 50 ft tall 100-ton fighting machine, carrying awesome firepower, capable of incredible speeds across all terrain, that can fight underwater and in space. What could possible make it better? I know! It's so obvious! Let's strap rockets to it." Sounds like a Kerbal Engineer to me. Did Jeb head up that project?

Well it already had lasers, so obviously we need a jetpack for our 100 ton monster. If we know anything, it's giant, flying, laser shooting things are perfect in every way. Must be something in our ancestral history...

I ought try that Kerbal Space Program game out though.

Edited by ArchMage Sparrowhawk, 06 June 2013 - 02:55 PM.


#649 Lindonius

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Posted 06 June 2013 - 02:56 PM

How do you guys think the level of shake should be adjusted for weight?

Personally, I would like to see this:

Jumping assaults should have the shake INCREASED by about 25% (It's 90 tons of metal flying through the air!)
Heavys (Pults and Phracts) should leave it as is.
Meduiums (Trebs abd BJs) should reduce it by about 25%
Lights (Spiders and Jenners) should reduce by 50%

I really like the idea of making people that still want to poptart (and it's still perfectly possible) in 90T+ assault mechs even MORE sick. :)

Edited by Lindonius, 06 June 2013 - 02:59 PM.


#650 ArchMage Sparrowhawk

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Posted 06 June 2013 - 03:01 PM

View PostDeaconW, on 06 June 2013 - 02:48 PM, said:


Ironic. A slight modification and your complaint now describes the poptart meta perfectly. Shoes on the other foot now, isn't it? Welcome to the wonderful world of balance.

cover is overpowered now? "How dare he use his rockets and then hide behind that hill? Why, I oughta run behind him and shoot him in the noggin"

you really oughta... and balance doesn't mean someone steps on your foot, so you demand he punch the next guy in the nose. You disliked the PT dynamic, you should have used tactics to defeat it. You being so happy about this nerf, actually calling it balance because you like it so much you want to marry it.... is frankly kind of disgusting. I hope I wasn't this way about Raven3Ls.

#651 Wintersdark

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Posted 06 June 2013 - 03:18 PM

View PostDeaconW, on 06 June 2013 - 01:27 PM, said:


And this is the fallacious assumption that invalidates your whole argument. There is a chance either shot may hit...but there is definitely a modifier for the jumper who traded SA and mobility for less chance of a hit. But the ground based guy also has a harder shot at an airborne target. It's all tradeoffs. Like it should be.


Absolutely. Does the player on the ground have a fraction of a second advantage for an accurate shot? All else being equal, yes. But all else isn't equal. The player with jets can be coming from vectors non-jump equipped mechs can't come from. The jump jet player can have better situational awareness, and is able to more readily escape from a bad situation.

As it is now, aside from the headache inducing shake, I can still poptart fine. Unlike before, though, my Heavy Metal requires 4-5 jj's to do it effectively and its harder, which Is a good thing. It was too easy before and too advantageous.

the visual shake Is reduced, I'll be fine and still rocking the jj's.

#652 DeaconW

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Posted 06 June 2013 - 03:57 PM

View PostArchMage Sparrowhawk, on 06 June 2013 - 03:01 PM, said:

cover is overpowered now?


Um, no.

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. You disliked the PT dynamic, you should have used tactics to defeat it.


Um..I did. Still thought it was OP.

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You being so happy about this nerf, actually calling it balance because you like it so much


Happy, yes. Calling it balanced because it now is balanced.

#653 blinkin

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Posted 06 June 2013 - 04:03 PM

View PostDeaconW, on 06 June 2013 - 03:57 PM, said:

Um, no.

Um..I did. Still thought it was OP.

Happy, yes. Calling it balanced because it now is balanced.

by the way some of them talk, you would think hitting your jump jets immediately shuts down your mech.

#654 ArchMage Sparrowhawk

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Posted 06 June 2013 - 04:21 PM

View PostDeaconW, on 06 June 2013 - 03:57 PM, said:


Happy, yes. Calling it balanced because it now is balanced.

from your point of view, as someone who appears to dislike jumpjets, and hates poptarting with a passion. I just detect a lot of bias, is all.

Balance isn't hitting jump jet usage in general to discourage poptarts. Which shouldn't be discouraged, they should be defeated. If a lance wants to let everyone know where they are so they can be flanked, and killed at close range, they should be able to do it. Poptarting shouldnt be considered as menacing as some(ahem) portray it.

Edited by ArchMage Sparrowhawk, 06 June 2013 - 04:26 PM.


#655 Mystere

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Posted 06 June 2013 - 04:31 PM

Even though I myself don't poptart, it really looks like if enough people cry, whine, and scream to the high heavens, the devs will succumb to the mob.

Sigh.

#656 McTriples

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Posted 06 June 2013 - 04:38 PM

I like that you cant poptart snipe now, but i think it should be tuned back alittle so you can still hit mechs that are close

#657 DeaconW

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Posted 06 June 2013 - 04:40 PM

View PostArchMage Sparrowhawk, on 06 June 2013 - 04:21 PM, said:

from your point of view,


Actually from a LOT of people's point of view.

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as someone who appears to dislike jumpjets,


Nope..like em...use em on my Jenner, Catapult and Blackjack...

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and hates poptarting with a passion. I just detect a lot of bias, is all.


Yep, guilty as charged. I am biased...biased against a game-breaking meta. I am for a balanced game.

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Balance isn't hitting jump jet usage in general to discourage poptarts.


Sure helped reduce it a lot, tho...didn't it?

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Which shouldn't be discouraged, they should be defeated.


Tell you what, let's introduce a weapon in the game that can reach the entire map and if I see you first it is a one shot kill, no questions asked. In fact, if I just hover my cursor over you first, you die. If it is in the game it can't be a broken meta, right? Even if everyone is exploiting it and using the <redacted>-bots we all know are available for the game. So you just have to figure a way to defeat it ,right...because we can't discourage it, right?

Seriously...at this point you have pretty much confirmed you are a poptarder who lost their easy mode. Cry me a river. The meta has changed. Deal with it.

#658 Zathion

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Posted 06 June 2013 - 04:41 PM

Not a fan too much of a shake, feeling urge to puke is not fun.

#659 DeaconW

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Posted 06 June 2013 - 04:42 PM

View PostMystere, on 06 June 2013 - 04:31 PM, said:

Even though I myself don't poptart,


Funny how so many people are all starting with that phrase now...even though there are posters who are posting "there was nothing wrong with poptarting" with a straight face...

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it really looks like if enough people cry, whine, and scream to the high heavens, the devs will succumb to the mob.


I know...that is why I am debating all the crying poptarter mob who are trying to eliminate this fix! So glad you understand...

#660 Mystere

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Posted 06 June 2013 - 05:15 PM

View PostAggressor666, on 06 June 2013 - 01:24 PM, said:

at this rate we wont need anything but med lasers and srms in the game


No. Urbanmechs with machineguns for the win!





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