dimstog, on 15 June 2013 - 12:02 AM, said:
There's still hope then !?
That is a valid argument, however you base it on the presumption that the Targeting Computer keeps constant convergence and missile lock on the target.
Since the TC is not "psychic" as you put it, it does not even converge the weapons until you actually pull the trigger. That might not sound right, but since we accept that maintaining lock and converging weapons on the target taxes the TC, maintaining lock and keeping constant convergence on the target with ALL weapons until you decide to fire one or all of them, would mean that the TC is constantly taxed with maximum penalties! So, if we accept Bill's system, the only way for it to work, is to accept that the convergence is calculated after you pull the trigger, not before.
Thus, overtaxing or not the TC and detrimental effects are calculated after you pull the trigger, and causality is maintained !
When it comes to missiles, the theory is the same, the TC keeps the target locked, but calculates flight paths after you pull the trigger. Depending on previous load and added load of the second shot, it either makes it or overtaxes itself. The loss of lock in this case is logical since the LRM guidance system is semi-active. The missiles while in flight are guided to the target by your mech, not by their on-board guidance system.
So the system is not theoretically unsound or illogical by any means.
Science fiction mumbo-jambo aside, it is a bit un-intuitive, in that the player has to actually know if the shot they take is going to overtax the TC by "memorizing" the TC values of their weapons - which is not bad imho, you have to know your mech buddy! There is no way of showing that before they actually take the shot. And in order to show the player whether their shot would overtax the TC we would need actually need either a "psychic" interface or a yes/no box : "Your shot is going to overtax the targeting system, do you want to take it ?"
You make a good point, I can understand what you are trying to say.
But, it's premised on 'accepting Bill's system' as a default and that's the trouble I have. Fact is, at least currently, that -is- how it works. Your weapons converge based upon what you aim at, they don't wait until you pull the trigger. Probably because that would be clunky and inefficient, causing a delay from the trigger pull to your actual fire, for the weapons to converge. It just wouldn't make sense for the targeting computer to do that.
Same with the LRM's, a lock basically -is- a firing solution. That's rather the point of needing a lock. You can't fire until the computer has acquired a target -and- has calculated a flight path to that target. It's the latter that you are waiting on for a missile lock. It wouldn't fire the missiles without being ready to tell them where to go.
I get what you are saying, it has to continue providing updates and changes to that flight path. Though I'm not sure how that would be more taxing than calculating it in the first place. Of course, I'm no computer expert so maybe it would be.
Anyway, you are correct lore fluff isn't important. And lore fluff wasn't ever my real point. But to me, an intuitive feel is and that's often correlated to 'does this make sense?'. The examples I gave of instant complete loss of convergence or loss of missile lock, don't make sense to me. They seem clunky and 'off' for the reasons above.
Again, I really like the general concept of the system. I think perhaps it's a bit too ambitious however, in trying to solve -every- problem with one fell swoop. Like some things got wedged in that don't really fit, just to address a certain issue. And I think it suffers for it.
Problem is, if it doesn't do that then despite it's originality and thoughtfulness, it doesn't have as much going for it over using the measures already in game (like changing heat management and just changing the way convergence works in itself).
Edited by Spades Kincaid, 15 June 2013 - 03:43 PM.