This new heat penalty system is very close to where it needs to be. There are just a few big issues to deal with. Here are the problems with my suggested solutions:
1.Using canon boat mechs as the baseline is going to push the penalty threshold to high. Instead, set a lower threshold and use the chassi quirk system to handle the canon boats.
Suggestion: set the max with no penalty number of PPC's to two and medium lasers to four.
Example : As a chassi quirk, the awesome 8Q and 9M would be allowed to alpha up to 3 PPC's without penalty. These mechs were specifically designed with the supporting systems requried to handle that much power. Negative quirks could be added if required.
Result: Mechs that, by cannon, can support weapon systems beyond these base settings will be allowed to use them at no penalty. Mechs that are adding weapons beyond that limit will be properly penalized if they attempt to alpha strike them. This system will work until the clans get here. I am looking at you Mr. Warhawk and Mr. Nova.
2. A system needs to be established to prevent players from using different, high pinpoint alpha weapons together to get around the penalty system. Currently, players would simply use two PPC's and a gauss rifle to completely bypass your system.
Suggestion: These weapons will be counted as identical for the heat penalties purpose:
PPC's, ER PPC's and gauss rifles
LL and ER LL
(More can be added to this list as is required. This covers the biggest culprits)
*For those who need the logic behind it: Gauss rifles require large amounts of energy, just like a PPC. Generating additional heat by drawing that much power on a mech unable to support it makes some sense in this fictional world with FTL and battle mechs.
Example: A common build is the Cataphract 3D with two ER PPC's and one guass rifle. Under the new system to be put in place, this build would completely bypass the penalties.
Result: With the reduction down to two PPC's with no penalty and the gauss being counted towards that number, this setup will result in a heat penalty. The entire point behind bringing the gauss on that setup is to limit heat generation and add more pinpoint alpha damage. This change would destroy the viability of that build and identical builds on other mechs.
These suggestions are brutal. However, the reality is that players will always look to exploit the system and you must be prepared to shut it down for the good of the game.
Edited by Lloathe, 11 June 2013 - 03:13 PM.