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Shadowhawk Discussion Time.


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#101 Dan Nashe

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Posted 14 September 2013 - 09:25 AM

To be a scout it needs an XL. Without getting a feel for it's hitboxes, it's hard to know if that is practical.

The mini-hump for the auto-canon could very easily make it too easy to destroy a side torso, rendering xls suicidal.

It's hardpoints are unfortunate, because you can't combine a serious ballistic and missiles.
But one ballistic and one medium laser is not nearly enough.
(E.g., 3 streak 2s weigh 8 tons - 1.5x3 + 1.5 for BAP + 2 tons ammo.
3 medium lasers weigh 3 tons.

3 SRM2s still weigh 4-5 tons. But are an option. 3 SRM4s however is at least 8 tons.
I actually think we'll see shadowhawks running heavy ballistic + heavy lasers :-p.
(AC10, PPC;; Large Laser, AC-20 kind of builds, with 240-250 engines).

Large Pulse and 3 SSRM2s just isn't enough firepower, but there won't be enough tons left over for a good ballistic.

And an LRM20 is probably right out. 5 volleys, a single AMS will shoot down the entire volley.
Even on a griffin, 1 LRM15 or LRM20 is nigh useless if the other team has a couple AMS.
YOu need to boat LRMs to be effective, unfortunately. A volley of less than 30 won't even touch my jenner.

ML + 3 SRMs + Ultra 5 = 3 very different aiming points, could be tough to play.

I will be interested to see the other shadowhawk chassis, but the loss of the phoenix bonuses will make me sad if I'm grinding something :-).

Edited by DanNashe, 14 September 2013 - 09:26 AM.


#102 GrandKlaive

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Posted 14 September 2013 - 09:26 AM

Can't wait to see the variants and there hard points because this should be a fun one to play around with setups. The ShadowHawk is a great all round purpose mech fell in love with it in the Crescent Hawks Revenge!

#103 Inflatable Fish

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Posted 14 September 2013 - 10:07 AM

View PostShadowbaneX, on 14 September 2013 - 09:11 AM, said:


The missile tubes in the ST will likely be capped at 5, which means those SRM6s are going to fire 5+1. If you're worried about the head firing 2+2 you might want to consider dropping the 6s down to 4s as well. That'd give you enough tonnage to mount a (ER) PPC or LPL. Drop the engine down to a 325 and half a ton of armour and you can mount 2 extra DHS.



it all remains to be seen when the mech is actually out. I do believe, however, that the tubes will adjust, just as they do in the case of the Kintaro when you replace the stock LRM5 with an SRM6. time will tell.

#104 ShadowbaneX

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Posted 14 September 2013 - 12:06 PM

View PostInflatable Fish, on 14 September 2013 - 10:07 AM, said:

it all remains to be seen when the mech is actually out. I do believe, however, that the tubes will adjust, just as they do in the case of the Kintaro when you replace the stock LRM5 with an SRM6. time will tell.


That would be nice. I suppose if you're hunting down lights the laser might be more effective than the PPC, partial damage on vs missing over and over.

#105 Brenden

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Posted 14 September 2013 - 08:17 PM

What about this?
http://mwo.smurfy-ne...bb628c5f86050cf
A scout-hunter! Or something like that.

#106 Brenden

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Posted 14 September 2013 - 08:40 PM

View PostDanNashe, on 14 September 2013 - 09:25 AM, said:

To be a scout it needs an XL. Without getting a feel for it's hitboxes, it's hard to know if that is practical.

The mini-hump for the auto-canon could very easily make it too easy to destroy a side torso, rendering xls suicidal.

It's hardpoints are unfortunate, because you can't combine a serious ballistic and missiles.
But one ballistic and one medium laser is not nearly enough.
(E.g., 3 streak 2s weigh 8 tons - 1.5x3 + 1.5 for BAP + 2 tons ammo.
3 medium lasers weigh 3 tons.

3 SRM2s still weigh 4-5 tons. But are an option. 3 SRM4s however is at least 8 tons.
I actually think we'll see shadowhawks running heavy ballistic + heavy lasers :-p.
(AC10, PPC;; Large Laser, AC-20 kind of builds, with 240-250 engines).

Large Pulse and 3 SSRM2s just isn't enough firepower, but there won't be enough tons left over for a good ballistic.

And an LRM20 is probably right out. 5 volleys, a single AMS will shoot down the entire volley.
Even on a griffin, 1 LRM15 or LRM20 is nigh useless if the other team has a couple AMS.
YOu need to boat LRMs to be effective, unfortunately. A volley of less than 30 won't even touch my jenner.

ML + 3 SRMs + Ultra 5 = 3 very different aiming points, could be tough to play.

I will be interested to see the other shadowhawk chassis, but the loss of the phoenix bonuses will make me sad if I'm grinding something :-).

I don't think we'll see one running a standard engine that heads over 100.2kph with an AC/20 any time soon. But hey! I have made this!
http://mwo.smurfy-ne...48e360bf6c9df96
It's a suicide build I call the Hunchback Ripoff. Name still pending.

Just for kicks I made that LRM-Boat to see if it's possible on the Shadow Hawk.
It is.
http://mwo.smurfy-ne...cbae8c1ba6e5ac9

Edited by Brenden, 14 September 2013 - 08:47 PM.


#107 ohtochooseaname

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Posted 18 September 2013 - 03:46 PM

View PostBrenden, on 14 September 2013 - 08:17 PM, said:

What about this?
http://mwo.smurfy-ne...bb628c5f86050cf
A scout-hunter! Or something like that.


You forgot BAP. Also, you can sack some armor, and probably don't need 3 tons of ssrm ammo (sort-of depends). It's sort of a debate as to whether to use the extra ton (if you don't need 3 tons of streak ammo) for 2 jj's or 1 DHS.

SHD-2H

#108 Brenden

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Posted 18 September 2013 - 08:25 PM

View Postohtochooseaname, on 18 September 2013 - 03:46 PM, said:


You forgot BAP. Also, you can sack some armor, and probably don't need 3 tons of ssrm ammo (sort-of depends). It's sort of a debate as to whether to use the extra ton (if you don't need 3 tons of streak ammo) for 2 jj's or 1 DHS.

SHD-2H

Well it's a light 'mech hunter and general harrasser. I suppose all that SRM ammo accounts for something.

#109 mack sabbath

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Posted 18 September 2013 - 10:04 PM

Shotgun , pulse & streaks!

http://mwo.smurfy-ne...955d5909afbd59b



Or this, same engine, more range.

http://mwo.smurfy-ne...7b945d2fd8f7d64

Edited by Die Primate Die, 18 September 2013 - 10:08 PM.


#110 Autobot9000

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Posted 19 September 2013 - 02:09 AM

I was piloting a Shadowhawk in BattleTech and I remember this was a decent support mech with scout capabilities. It couldn't stand its own in combat and really lacked the punch, that Centurions, Hunchbacks or Hatchetman could provide. The reason could be, that the AC5 performs under BT rules completely and entirely different than in MWO.

I think it's pretty easy to come up with a nice support build for the Shadowhawk in MWO too. Something along these lines:

http://mwo.smurfy-ne...35e077f39abd4f7

#111 mack sabbath

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Posted 19 September 2013 - 11:56 AM

Hump no worry, standard engine brawler:

http://mwo.smurfy-ne...cbce9217097875a

#112 Grackleflint

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Posted 15 October 2013 - 06:19 PM

This is the build I'm running based on a suggestion by a friend. It's very low budget, but effective. The LL on the arms gives it some punch at close to long range, and the 4 SSRM make short work of light mechs.

SHD-2D2

http://mwo.smurfy-ne...082863909631099

#113 Kitane

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Posted 15 October 2013 - 06:27 PM

View PostGrackleflint, on 15 October 2013 - 06:19 PM, said:

This is the build I'm running based on a suggestion by a friend. It's very low budget, but effective. The LL on the arms gives it some punch at close to long range, and the 4 SSRM make short work of light mechs.

SHD-2D2

http://mwo.smurfy-ne...082863909631099


Though no BAP means any ECM light will prevent you to use your SSRMs.

#114 xengk

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Posted 15 October 2013 - 08:28 PM

This is how my 2D2 looks like
SHD-2D2
4x SSRM2 3t ammo
2x MLaz
1x LBX10 2t ammo
XL 300
BAP
Endo Steel
336 Armour

Not fast enough to chase light til the ends of the earth but enough speed and firepower to make them give up trying to circle our assault mechs.

Still contemplating should I swap the ammo for SSRM and LBX.
More SSRM let me damage light and chain fire the enemy, LBX give me more reach and better armament in late game than only 2 measly MLaz.

#115 MadNimrod

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Posted 16 October 2013 - 12:07 AM

Had a real blast in my Hawk tonight with this build:
http://mwo.smurfy-ne...e39f56efca15861

Spiders run after few hits with the LPL und when the SSRM chase after them they are hardly seen again. Best bet to survive is to use your agility und jj.

#116 Kitane

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Posted 16 October 2013 - 03:15 AM

View Postxengk, on 15 October 2013 - 08:28 PM, said:

This is how my 2D2 looks like
SHD-2D2
4x SSRM2 3t ammo
2x MLaz
1x LBX10 2t ammo
XL 300
BAP
Endo Steel
336 Armour

Not fast enough to chase light til the ends of the earth but enough speed and firepower to make them give up trying to circle our assault mechs.

Still contemplating should I swap the ammo for SSRM and LBX.
More SSRM let me damage light and chain fire the enemy, LBX give me more reach and better armament in late game than only 2 measly MLaz.


Replace LBX with AC5+2t and XL315 and you will have my SH.

So far 2D2 feels as the most effective version.

Edited by Kitane, 16 October 2013 - 03:15 AM.


#117 Grackleflint

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Posted 16 October 2013 - 07:52 AM

View PostKitane, on 15 October 2013 - 06:27 PM, said:


Though no BAP means any ECM light will prevent you to use your SSRMs.


I just added one last night. :)

I had no idea what it did until a friend pointed it out to me. Nevertheless, thanks for the suggestion.

#118 xengk

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Posted 16 October 2013 - 08:45 AM

View PostKitane, on 16 October 2013 - 03:15 AM, said:


Replace LBX with AC5+2t and XL315 and you will have my SH.

So far 2D2 feels as the most effective version.

Didn't have a XL315 laying around, use a spare XL320 instead and drop 1t of SSRM2 ammo.
Will try it out tonight.

==========================================================

After hours of tinkering and field testing, I end up with this build.
Torso twist speed is too slow for my liking after gotten used to a hunchback.
Might change it again after I doubled Basic.

SHD-2D2
3x ALRM5 w 2t ammo
2x MLaz
1x AC/10 w 2t ammo
1x AMS w 1t ammo
XL 250
10 DHS
Endo Steel
336 Armour

Gave up attempt at brawling until I get double Basic, and went with being LRM support and AC/10 sniping. The lost of LBX10 means I have to pick my shot more carefully and have little defend against lights.
Those raven are everywhere now after the engine boost, on top of the speedy locust.

Edited by xengk, 16 October 2013 - 09:53 PM.


#119 Tundara

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Posted 16 October 2013 - 10:55 AM

I'm using the 2D2 at the moment. Built it as a light hunter and general harasser. My favourite tactic is to find some place high and then swoop down on the enemy. :D

SHD-2D2

#120 Herzog

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Posted 16 October 2013 - 12:59 PM

It feels a bit like a Dragon with Jump Jets, and I *love* the shoulder-mounted cannon. Haven't been getting a lot of damage in the stock build, but very manueverable and versatile.





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