360 degree torso twist
#41
Posted 09 June 2012 - 02:31 PM
#42
Posted 09 June 2012 - 02:44 PM
UnLimiTeD, on 09 June 2012 - 02:21 PM, said:
Part of the problem with the 120 degrees is that you can only assume that from 60 degree chunks. That's why to me Battletech has never really been a Table Top game, it's played normally with hex sheets, not terrain. Granted it can but it's rules weren't designed with that in mind originally. Still on top of that hard limit EVERY mech, waist or not, could torso twist, because the game didn't care, even had arm mounted firing arcs for mechs that could turn their arms. "There's a rule for that" indeed.
Mini-rant aside I don't expect everything to be stuck with 120 degrees, mostly just around it. 360 seems like to much, didn't like it in MW4. It was useless to me in congested areas anyway.
#43
Posted 09 June 2012 - 02:49 PM
#44
Posted 09 June 2012 - 03:12 PM
So there really is no reason not to have some 360 mechs. It added more flavor and more diveristy in skilled play. It would be an improvement to the game to have a "few" 360 mechs. They never broke the game in mw4. They enhanced it.
#45
Posted 09 June 2012 - 03:17 PM
#46
Posted 09 June 2012 - 03:41 PM
#47
Posted 09 June 2012 - 03:45 PM
Gorith, on 09 June 2012 - 03:41 PM, said:
Your not even making any sense... Ive seen 360 in action in mw4. There was nothing wrong with it whatsoever. No complaints, from anyone... not even BT experts cared about it then.
Your not going to stay out of someones firing arc that is targeting you. 360 or not, if they have any piloting skill. 360 will have zero effect on this aspect for light mechs, or any mechs. You have to have actually played in an enviroment like mw4 that had 360 mechs, to have any real basis for your arguements against it.
Why do I want 360 mechs? because they take skill to pilot, and I like the challenge. It adds another level of skilled dynamics to the game. And I like more variables to increase the skill curve in a game of skill. Dont dumb this game down pls...
Edited by Teralitha, 09 June 2012 - 03:51 PM.
#48
Posted 09 June 2012 - 03:45 PM
Gorith, on 09 June 2012 - 03:41 PM, said:
I think folks need to realize something.
I don't believe that anyone is suggesting that ALL mechs get 360 torso twist.
But adding such a capability to some of them helps add variety to the chassis.
#49
Posted 09 June 2012 - 03:58 PM
Teralitha, on 09 June 2012 - 03:45 PM, said:
Your not even making any sense... Ive seen 360 in action in mw4. There was nothing wrong with it whatsoever. No complaints, from anyone... not even BT experts cared about it then.
Your not going to stay out of someones firing arc that is targeting you. 360 or not, if they have any piloting skill. 360 will have zero effect on this aspect for light mechs, or any mechs. You have to have actually played in an enviroment like mw4 that had 360 mechs, to have any real basis for your arguements.
then you have obviously never taken a light vs anything in MW4 yes you CAN stay out of firing arcs or at the very least minimize your time in them using good piloting... it's impossible to stay out of the firing arc of a mech with a 360 degree firing arc (not counting being above them)
#50
Posted 09 June 2012 - 04:04 PM
#51
Posted 09 June 2012 - 04:07 PM
#52
Posted 09 June 2012 - 04:07 PM
Gorith, on 09 June 2012 - 03:58 PM, said:
then you have obviously never taken a light vs anything in MW4 yes you CAN stay out of firing arcs or at the very least minimize your time in them using good piloting... it's impossible to stay out of the firing arc of a mech with a 360 degree firing arc (not counting being above them)
You noob... I have piloted and mastered every mech there is. There is nothing I havent done, no mechs I cant defeat, in any chassis that exists in mw4.
I have taken out entire teams with a raven, dont lecture me about what is possible driving a light mech vs anything.
But I will say, not all mw4 light mechs were as useful.(vs heavies/assaults) Owens, for example, was rather useless, but not totally... They were all fun to play.
But this isnt about the usefulness of light mechs. Even in MWo a heavier mech can overpower a light, that hasnt changed.
This is about 360 torso twist. And how it improves the level of piloting skill. And the over all skill factor of the game. To not have it at all, would be doing a disservice to the level of skilled play in the game.
Edited by Teralitha, 09 June 2012 - 04:20 PM.
#53
Posted 09 June 2012 - 04:18 PM
PewPew2, on 09 June 2012 - 10:39 AM, said:
Unless you use quirks.Extended Torso twist, while this only allows 270 twist, it's enough to get any target in your fire arc.
While 360 twist woudl be super powerful in Battletech TT, it is not in Mechwarrior. The reason for this is that in real time games, you're constantly adjusting, turning and twisting. It's simply not that big a deal in Mechwarrior. It simply makes for an interesting difference between mechs.
It wasn't uber powerful or unbalancing in MW4, and it wouldn't be so in MWO. An easy way to balance it is to slow down the speed of twist, or give it to a mech that has less optimal hard points.
#54
Posted 09 June 2012 - 04:27 PM
Maybe every mech should have own turn range to add diversity
Edited by Steel Talon, 09 June 2012 - 04:28 PM.
#55
Posted 09 June 2012 - 04:34 PM
Iron Harlequin, on 09 June 2012 - 01:39 PM, said:
It's rare, and it's not easy to use since you can't see where the hell you're going, but it does come in handy.
It's not so much 'using the 360 twist', it's 'not having your aim interrupted by twist limits'.
This doesn't matter as much in MWO though because there's no reticule shake from walking, which is kind of lame.
Teralitha, on 09 June 2012 - 04:07 PM, said:
You noob... I have piloted and mastered every mech there is. There is nothing I havent done, no mechs I cant defeat, in any chassis that exists in mw4.
I have taken out entire teams with a raven, dont lecture me about what is possible driving a light mech vs anything.
But I will say, not all mw4 light mechs were as useful.(vs heavies/assaults) Owens, for example, was rather useless, but not totally... They were all fun to play.
But this isnt about the usefulness of light mechs. Even in MWo a heavier mech can overpower a light, that hasnt changed.
This is about 360 torso twist. And how it improves the level of piloting skill. And the over all skill factor of the game. To not have it at all, would be doing a disservice to the level of skilled play in the game.
#56
Posted 09 June 2012 - 04:46 PM
#57
Posted 09 June 2012 - 04:49 PM
#58
Posted 09 June 2012 - 05:03 PM
Edited by Warfeli, 09 June 2012 - 05:06 PM.
#59
Posted 09 June 2012 - 05:04 PM
Frostiken, on 09 June 2012 - 04:34 PM, said:
It's rare, and it's not easy to use since you can't see where the hell you're going, but it does come in handy.
Yes this is exactly why it should be in the game. Increases the skill factor, as driving a 360 mech, is harder than not.
#60
Posted 09 June 2012 - 05:07 PM
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