Just because the difference between Clantech and IS-tech was so devastating in CBT does not mean it cant be balanced in MWO.
Take a PPC for example.
Sure the ClanERPPC has greater range, 50% more damage, It takes up less slots, has no minimum range and weights 1 ton less. Sounds incredibly unbalanced compared to the IS PPC huh?
However those stats can be tweaked. I wouldnt make the Clan ERPPC take less slots, id give it a longer reload time, a shorter lifespan/more prone to failure/less damage resistant, higher maintanace cost and maybe a dropoff in accuracy at ranges that exceed those of the IS PPC.
In favor of the ISPPC id slightly reduce heat because IS has single heatsinks, make it more robust in terms of taking damage before failure, a very small chance of failure when fired under minimum range and maybe an option to fire it halfloaded or an overload setting. Something along those lines.
There are many posibilities to balance that out. And consider there might be different brands of PPCS with slightly different stats to fit the playstyle of player.
Of cause the clan erppc would still rule the maximumrange regime and situations were an alpha counts more than anything else, but it comes at a price ans the IS-version nwould be superior in different situations, especialy when there is hot climate, and surpressingfire is needed and so on and an overload setting might bring it to a close tie in point blank engagements. Or it could handle the shocks of meleebattle and still work afterward, if melee makes it into the game.
Similar things could be done to most if not all weapons, armor , equipment. Sure things like that have to be tested and tweaked as the need arises.
Same with Omnitech. Think MW4 for a second. In MW4 Omnimechs only have a limited amount of omnislots. That might tone down their advantage enough to balance it out. And if not there is one more thing that could make them less devastating. An omnimech only has an advantage when you have the weaponpods available in a dropship or fieldbase. So there are logistic problems to take into account wich could be integrated into the market system. Sure you have your Timberwolf sporting only erlasers bacause supplies are getting stretched in the Invasions fast pace. But now your on a planet with hot klimat and no fieldbase is close where you could switch to a different loadout.
Its certainly not an easy task to balance out all the weapons available in 3049/3050. But it can be done. And giving the IS some advantages at some ranges and implement some disadvantages into the supperior clantech might help leveling the playingfield enough to make it fun for everyone.
Because lets face it, most players wont care about bidding/Zellbriggen and numerical differences. They play to have fun and of cause to win as well. This is a war simulator, and tactics are never fair. So balance cant be left to the players it must be ingame from the start.
Edited by Marxman, 15 November 2011 - 04:15 AM.