12V12 Public Test Live Tomorrow (11Th Of July)!
#121
Posted 10 July 2013 - 04:54 PM
#122
Posted 10 July 2013 - 04:56 PM
Rad Hanzo, on 10 July 2013 - 04:35 PM, said:
Yeah... you're too eager. They will allow logins only during the Scheduled test Times. That's when you will have a facsimile of your profile made available to tinker with, and after testing time is over they will wipe/delete any changes made to your account during test time.
Edited by Prosperity Park, 10 July 2013 - 04:57 PM.
#123
Posted 10 July 2013 - 05:00 PM
Prosperity Park, on 10 July 2013 - 04:56 PM, said:
Thanks for the answer !
Arrrr, I suspected as much but wanted to go ahead and at least have all my settings ready for when the time is actually there.
Well then, patience it is until then.
#124
Posted 10 July 2013 - 05:01 PM
#125
Posted 10 July 2013 - 05:09 PM
There are far too many problems with the code, weapon balancing and weight balancing to even vaguely consider 12vs12 a good idea at this stage of development.
This is not BattleTech, right now. This is the BT equivalent of a cheap, poorly designed knockoff with little to few balance or competitive merits. I love the concept behind this game and I have made my fair share of paid contributions, but I will not continue to play after the full release if the weight, convergence and performance issues remain as are. This game cannot be considered either complete or balanced while the only way to competitively play without massive effort is as much armor and as many AC20s/PPCs/Streaks/LRMs as you can manage to jam onto something.
You're a smart guy, Paul. Do the fracking math.
Edited by TheFlyingScotsman, 10 July 2013 - 05:10 PM.
#126
Posted 10 July 2013 - 05:12 PM
#127
Posted 10 July 2013 - 05:15 PM
#128
Posted 10 July 2013 - 05:17 PM
Rhialto, on 10 July 2013 - 05:15 PM, said:
xD
I guess that was a match with 12 Jenners in one team ?
Edited by Ragnar Darkmane, 10 July 2013 - 05:17 PM.
#129
Posted 10 July 2013 - 05:19 PM
1] Once you've opened the patcher the only way of knowing whether running the test version or not is the tiny version number up in the corner. Simply replacing the "Beta" tag on the header with "Test" or something similar would fix this easily.
More importantly:
2] The "Server Status" indicator is still pinging the regular servers, showing them as online. This is going to cause no end of frustration and confusion for players, especially those who don't check the forums on a regular basis or read the posts thoroughly.
#130
Posted 10 July 2013 - 05:20 PM
#131
Posted 10 July 2013 - 05:50 PM
torabayashi, on 10 July 2013 - 05:19 PM, said:
1] Once you've opened the patcher the only way of knowing whether running the test version or not is the tiny version number up in the corner. Simply replacing the "Beta" tag on the header with "Test" or something similar would fix this easily.
More importantly:
2] The "Server Status" indicator is still pinging the regular servers, showing them as online. This is going to cause no end of frustration and confusion for players, especially those who don't check the forums on a regular basis or read the posts thoroughly.
By default, the public test program launcher has a different name on your desktop. The regular Launcher is called MechWarrior: Online and the other Launcher icon is titled MWO Public Test. That might help some. The icon looks the same... but at least it is titled differently. And there is that little tag in the upper-left.
At least they didn't have to chuck a bunch of resources at making a significantly different client to host the public tests. The mirror-client will keep any test changes safe from messing up your Live client which will let them manipulate some game files without risking corruption, while not requiring a full re-working of the UI.
If it does look too similar, then we can leave feedback in the Public Test Feedback section and make that point to them.
Edited by Prosperity Park, 10 July 2013 - 05:52 PM.
#134
Posted 10 July 2013 - 06:09 PM
#135
Posted 10 July 2013 - 06:16 PM
#136
Posted 10 July 2013 - 06:19 PM
Edited by Corbon Zackery, 10 July 2013 - 06:20 PM.
#137
Posted 10 July 2013 - 06:21 PM
Corbon Zackery, on 10 July 2013 - 06:19 PM, said:
That's not a "patch" per se... the Test Server runs off a separate Game Client, so you have to download a full 2.4gig client and then use it to log onto the Test Server when it's unlocked during the Scheduled Test times.
#138
Posted 10 July 2013 - 06:26 PM
Koniving, on 10 July 2013 - 06:07 PM, said:
Just to make it slightly obvious to everyone....
NB: Slightly modified image i produced for our divisions first birthday hehe.
Back on topic...
matux, on 10 July 2013 - 06:16 PM, said:
Does this mean we are beta testing the beta test as the beta testers test the beta? Dafuq?
Edited by White Bear 84, 10 July 2013 - 06:29 PM.
#139
Posted 10 July 2013 - 06:28 PM
#140
Posted 10 July 2013 - 06:30 PM
Corbon Zackery, on 10 July 2013 - 06:19 PM, said:
I dont see that as a huge file tbh now days, took me an hour to download, being in australia too with our backwards ISP's and their overpriced data plans.
I just hope that we don't have to go the to trouble of reinstalling the whole client like we have in the live one just to fix it.
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