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#501 AA Yeti

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Posted 26 July 2013 - 05:06 AM

View PostStalkerr, on 26 July 2013 - 05:01 AM, said:


We've got 48 GBs of raw audio being processed right now. We'll link it in this thread, and in an updated "consolidated" thread we're working on (that new thread's OP will summarize everything up till now, with links, for easy consumption).


I am excited, I actually attended most of it but I know a there are tons of people out there dying to hear it! You guys did a good job!

#502 Viper69

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Posted 26 July 2013 - 05:09 AM

Agree with yeti, hell of a job and wonderful effort. Lets all hope the effort is reciprocated by PGI.

Edit:Couldnt spell Effort :)

Edited by Viper69, 26 July 2013 - 10:10 AM.


#503 Wilburg

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Posted 26 July 2013 - 05:21 AM

View Postfil5000, on 26 July 2013 - 04:51 AM, said:

There should be a peef-less version coming.


At least by rehearing it and seeing his ractions and the chat again, I am pretty sure I didn´t manage to point out my thoughts about weapon balancing ^^ I feel like "I need to polish my English ... " "Oh, your Eglish is polish enough ..."

Just one thing, I´d never recommend to mount SMR6 in Narc tubes, but yes, I got Raven-SRM-"pulsed" a few times, since they changed the dmg :)

#504 Lord Ikka

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Posted 26 July 2013 - 05:51 AM

Stalkerr, jade falcon, and the rest of WoL- thank you for hosting! Was enjoyable and informative. I will definitely be on the Mecha Lingua if work doesn't get in the way. Community coming together is always helpful.

#505 Surtr

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Posted 26 July 2013 - 05:59 AM

Has there been any inkling of a response from PGI? Do they even acknowledge how many people attended?

#506 Chavette

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Posted 26 July 2013 - 06:23 AM

View PostSurtr, on 26 July 2013 - 05:59 AM, said:

Has there been any inkling of a response from PGI? Do they even acknowledge how many people attended?


I think its better to keep quiet until we have the signatures and proper audio. There will be a different thread for that, for linking it to them all day everyday.

#507 Viper69

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Posted 26 July 2013 - 06:34 AM

Wow is all I can say.

#508 Viper69

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Posted 26 July 2013 - 07:24 AM

View PostChavette, on 26 July 2013 - 06:23 AM, said:

I think its better to keep quiet until we have the signatures and proper audio. There will be a different thread for that, for linking it to them all day everyday.



Make sure we get it PMd too. At least PM it to me please.

#509 Elyam

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Posted 26 July 2013 - 07:41 AM

View PostElyam, on 25 July 2013 - 08:49 PM, said:

I will not be signing the petition. It requests a move in the wrong direction.

View PostFupDup, on 25 July 2013 - 08:50 PM, said:

Please elaborate. I can't really find anything wrong with it.



I don't want to get into any debate about it in this thread and the subject has been covered in many others for over a year. But to answer your question: MWO will become the best game possible by incorporating BT/MW tabletop combat and RPG systems as closely as possible. The answer is not to head away from it. I understand the underlying current in the community and the reasoning for thinking that adherence to the old systems is handicapping development and results here, but that's an inaccurate assessment. At some point you'll see what I mean when this is addressed properly some time in the next decade. But unfortunately, it won't occur with MWO as far as can be seen. I'll stick with MWO because I support much of it and want to contribute in any way possible, but I'll always hold the opinion described above. See other threads for further elaboration.

Edited by Elyam, 26 July 2013 - 07:49 AM.


#510 Stalkerr

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Posted 26 July 2013 - 08:02 AM

So, I used to think TT rules were the stuff. I really did. I thought: "Man, just make this into a video game, and it'll be awesome!"

Of course, at the time I was 15 years old. After I actually worked in video game design, I realized how flawed my early assumptions were, and how implementing Battletech in any kind of real-time combat environment would need to involve TT concepts ("PPCs", "Mechs", "Lasers", "Armor"), but implementing them in a very holistic way. This is ultimately very freeing from a design perspective, because you can make a game full of pieces that work well together, instead of trying to adapt something that was never designed for the paradigm you're working with in the first place.

I love TT, but my Clan ER-PPCs in MWO don't need to do 15 damage in order for me to have fun with the game.

Anyway, you said you didn't want to get into any debate, and you inadvertently started one. ;)

Edited by Stalkerr, 26 July 2013 - 08:09 AM.


#511 Tegiminis

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Posted 26 July 2013 - 08:12 AM

View PostElyam, on 26 July 2013 - 07:41 AM, said:



I don't want to get into any debate about it in this thread and the subject has been covered in many others for over a year. But to answer your question: MWO will become the best game possible by incorporating BT/MW tabletop combat and RPG systems as closely as possible. The answer is not to head away from it. I understand the underlying current in the community and the reasoning for thinking that adherence to the old systems is handicapping development and results here, but that's an inaccurate assessment. At some point you'll see what I mean when this is addressed properly some time in the next decade. But unfortunately, it won't occur with MWO as far as can be seen. I'll stick with MWO because I support much of it and want to contribute in any way possible, but I'll always hold the opinion described above. See other threads for further elaboration.


How about you just play tabletop instead? Why try to balance a shooter based on a system which isn't even balanced in the first place?

#512 Miekael

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Posted 26 July 2013 - 08:19 AM

View Postonipanda, on 26 July 2013 - 02:54 AM, said:

They refuse to change weapon weights and critical slot amount because it will break stock mechs, which is the same reason they have weapons included that are almost never useful.


This point was brought up last night and briefly touched upon. One person pointed out that we have SEVERAL OTHER means of balancing weapons besides crit and weight. So instead of changing those around (which in reality can only be lowered not increased since that is what would break canon), why don't we focus on damage, heat, speed/beam, range, and cool downs to bring the weapons/equipment in line with their canon weight and sizes. Messing with the crits and weight is really unnecessary.

As far as breaking from TT, I agree it is important to where it is applicable, but in theory there should not be too many things that need to be really be changed from TT if the game mechanics are handled properly.

Take the AC/2 for example. Most think it is crap in TT, but in our game, just because it has a higher RoF (increasing effective DPS on the weapon compared to TT) it has become, in my opinion, a very useful weapon. This is what I think we are trying to say when it comes to breaking canon. we are not trying to say that every IS pilot had a MAD CAT MKII, or that the Davions and Kuritas are affiliated allies, we are just trying to make it all work together, giving all weapons equal footing, and all mechs for that matter too. If we can accomplish that, then the meta game can become a lot more then PPC/LRM spam, which in turn would give Tactics the real advantage on the battlefield.

As for other people who are still hesitant let me say this: This meeting barely scratched the surface of the issues, it had more to do with the community coming together to say at the least there are problems with these mechanics, then it did with actually breaking down into detail how things can be fixed. Even with a weeks time those discussions would still not be completely covered which is why more of these balance discussions are being planned.

#513 Team Leader

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Posted 26 July 2013 - 08:22 AM

Looking forward to the recordings as I couldnt make it yesterday

#514 PropagandaWar

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Posted 26 July 2013 - 08:22 AM

Listened to part of the meeting last night. I have two thoughts. First out of the speakers last night I only recognized about three of them. Playing this game as much as I do and listening to what they had to say made me feel like they were getting it off the forums or play one or two matches a week at best. However below in the don't speak channels was where I saw a huge chunk of players that I did recognize and even talk too.

Second the guy that was raging on Paul needs to take some heavy drugs or get a life. He was someone else I didn't recognize. Dude seemed clueless and picking out one guy in the company blaming him for everything was stupid. Especially if its not the Russ or Bryan both sign off on everything.

I left shortly after that. Maybe I should have signed up but I wanted to hear the jist and get back to MWO.Introductions of "500" strong people took too long (But A+ on getting it together Jade). Woot I play with about 13 guys regularly and for the most part just enjoy playing the game. Yeah PGI needs to address stuff I feel their com sucks and that issue alone would probably address 75% of the issues. If a panel is made up of people to directly speak to PGI please make sure its not "comp" only. You need a casual, comp, Lore whoore, and for the fun type.

Edited by PropagandaWar, 26 July 2013 - 11:07 AM.


#515 Tetatae Squawkins

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Posted 26 July 2013 - 08:22 AM

It would be great if people could just ignore TT numbers and focus on the subjective feel of how the game plays. External numbers don't mean anything. Numbers only matter in relation to each other inside of the game.

What really matters is that a Large Laser performs and behaves like you think it should. That is a combination of visual, aural and mechanical(doing the right damage etc) feedback. Not inputting a table of TT numbers into a database.

Edited by crabcakes66, 26 July 2013 - 08:23 AM.


#516 Aware

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Posted 26 July 2013 - 08:24 AM

View PostElyam, on 26 July 2013 - 07:41 AM, said:



I don't want to get into any debate about it in this thread and the subject has been covered in many others for over a year. But to answer your question: MWO will become the best game possible by incorporating BT/MW tabletop combat and RPG systems as closely as possible. The answer is not to head away from it. I understand the underlying current in the community and the reasoning for thinking that adherence to the old systems is handicapping development and results here, but that's an inaccurate assessment. At some point you'll see what I mean when this is addressed properly some time in the next decade. But unfortunately, it won't occur with MWO as far as can be seen. I'll stick with MWO because I support much of it and want to contribute in any way possible, but I'll always hold the opinion described above. See other threads for further elaboration.


I respect your opinion even though I disagree. I cannot see any fun in playing a first person game that would have randomized aim.

I'm with you on that I will still support even if things change to a system that I hate because I love giant robots killing other giant robots.

#517 Stalephreak

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Posted 26 July 2013 - 08:38 AM

View Postonipanda, on 26 July 2013 - 12:53 AM, said:

I disagree. As I and others have said in this thread, I believe the problem in that sense is that they are sticking TOO close to canon when they need to change things. The way BAP and ECM work in TT isn't really directly applicable. I'm not sure I'm really happy with how they're implemented either, but I don't think it's cause they not not using canon mechanics

I do however agree that the ELO system is dumb.


I almost didn't sign because of the "TT is bad" clause. That "When logical" phrase makes a world of difference. TT gives you logical pointers to many of the problems. Would they be perfect? Probably not, but the concepts don't necessarily need discarded. (Heat being the primary example) Take weapon damage for example. How quickly does the PPC recycle? So you're doing 20-30 damage per 10 seconds, which is TRIPLE the TT value. We're only running roughly double the armor. There's following the book, and then there's following the book the Westboro Baptist way (IE. Like a bunch of stark raving lunatics).

#518 Dakkath

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Posted 26 July 2013 - 08:53 AM

I tuned in and immediately was bombarded by a dude drinking wine from a Franzia box screaming/ranting at other peoples opinions... Immediately closed the video... I am not sure if I was just late to the show or what, but that did not seem productive at all.

My opinion of that anyway.

-Dak

Edited by Dakkath, 26 July 2013 - 08:54 AM.


#519 Viper69

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Posted 26 July 2013 - 08:59 AM

View PostDakkath, on 26 July 2013 - 08:53 AM, said:

I tuned in and immediately was bombarded by a dude drinking wine from a Franzia box screaming/ranting at other peoples opinions... Immediately closed the video... I am not sure if I was just late to the show or what, but that did not seem productive at all.

My opinion of that anyway.

-Dak


We are all in agreement that that "one" person was annoying. I stuck it out even through kermit the lush's rantings and it was a very open and cool speaking platform that was organized. Too bad you only saw it for the person swilling down the wine and not the other stuff.

#520 Brut4ce

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Posted 26 July 2013 - 09:00 AM

I wasn't able to make it to the live event cause of time difference, but got around to listen some of the recorded proceedings today. Some very good stuff told and discussed in the meeting. Good job all ;)

One question though. WHY did they bring down Protections picture? What was so offensive or inappropriate about it?
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