Panboy, on 11 August 2013 - 05:41 AM, said:
I dont know what MW games you have played but all the ones Ive played being Mechwarrior 1 2 3 4, Mechwarrior 3050. And a few others with the Title "Mechwarrior" Which I think is what you mean by MW, None of which have had any kind of random Cone of fire, Even the ACs in MW3 that caused your mech to recoil still behaved predictably. the random hit chance and dice rolls existed only in Battletech table top and Mechcommander games.
You really need to do some fact checking before you post authoritatively on a subject. Don't confuse Battletech with Mechwarrior, they are both based in the same universe but play with vastly different rules.
Mechwarrior the RPG, the Mechwarrior books.I didn't get confused. My friends and I actually pulled out some old characters and played some MW last night. I am into the genre, so for those only into pc gaming I should have clarified that only in PC MW has there been PPA all other sources of MW and BT relied on either random hit or cone of fire.
So for you laymen change MW to BT in this statement
Morhadel, on 10 August 2013 - 02:15 AM, said:
the MW universe, the MW canon, the MW lore, the MW mechs, the MW weapons, and the MW armor was all designed for random hit locations which translates into CONE OF FIRE in a PC game.
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MW3 had abysmal multiplayer, because the main builds where Bushwackers or Caldron Borns stripped down with only UAC20s. But MW3 got the Mechlab right. MW-M$ oh i mean MW4 had a horrible Mechlab, but they did that to try to cure the boating but also instituted a damage limit. You could NOT kill someone with an alpha strike, your damage was capped off when the location hit became critically damaged. MWO doubled all armor nerfs your weapons and ghosts your heat. Problem still not fixed just makes some weapons suck.
Literally, on 11 August 2013 - 08:57 AM, said:
Thanks Panboy for getting us back to the point here. I don't think trying to make MWO into a tabletop sim is the answer to any of our problems, Morhadel. What we need is an incremental and logical loop of actual play testing and small numbers changes. If that results in a clear need to make big changes, then I absolutely support bold things that change the experience! Can you imagine cone-of-fire as a fun thing though? I certainly cannot. We can change this abysmal current meta game without making players wear mittens at the keyboard.
So you don't play any FPS games. I can see whee you could be confused.
You make it sound like your going to shoot your foot off when you fire at an enemy mech. CoF incorporates a deviation from your aim-point based on factors such as movement and what your firing. Don't worry you won't be able to shoot your self and your shots will still go in the direction you aim.
1 CoF
2 Straight line fire
3 Set distance convergence
all examples of fixing and balancing things like alpha builds without having to nerf, ghost, or otherwise manipulate weapons, heat, mechs, armour.
None of these nerf aiming, they actually make aiming harder, requiring the pilot to use skill, not just point and click.
Edited by Morhadel, 11 August 2013 - 01:16 PM.