couple of little known facts....
#1 making a game isnt as hard as people think... true story.
people often say its more difficult than it looks or than you think, but these people havent even tried...
I have many times in these forums stepped forth and said, pick up a crysis SDK and give it a whirl.. most people wont cuz they would rather whine "but its too hard" .. its NOT hard.. its a learning process... final part of this paragraph.. IF ITS YOUR JOB TO MAKE GAMES... YOU SHOULD PROLLY KNOW HOW TO ALREADY...
#2.. sizing of hardpoints is too OP to try out cuz the community suggested this and PGI doesnt consider community suggestions..
at no point has PGI ever listened to us nor will they.. they may give the illusion that they have listened but I'm betting it was already brought up during a meeting beforehand..
It's like saying "here are your choices..." then later saying "but we listened to your ideas!" .. No, you did NOT listen to our ideas... Its the same thing parents do to thier kids to give them the illusion of some sort of form of control to appease them.
#3 3rd person view... nuff said... but, i will elaborate a bit here anyways..
implementing 3rd person view makes the game more appealing to console kiddies, these are the demographs they are pulling from, NOT from what the franchise supporters want. this is how a license and fanbase is destroyed ala mech assault or microsofts attempt at shadowrun the CTF game...
the FASA licenses have been so mishandled by greedy cash grabs trying to cash in on a cult fanbase its not even funny...
the ideal behind this whole burst income scheme is ppl come they buy, they leave, new crop comes in buys and leaves till the franchise is played out..
#4 tabletop purists cant support a game..
really? has anyone that hasnt played tabletop games actually looked into the cost of tabletop gaming? how about what an average tabletop gamer spends on thier beloved game? there is a balance to be had here between FPS and tabletop but the direction PGI is going with it is NOT it.. this could be fixed if they listened to thier community... in order to support micro-transactions a constant flow of NEW material needs to occur.. it doesnt have to be sweeping next best things.. it just needs to be different things with different cosmetics at a REASONABLE price... instead PGI opts for "burst" income of a larger investment
#5 a polished **** is still a ****...
this game is becomeing a short term instant gratification **** that once the gratification and newness wears off.. people realize its a **** and leave.
I loved this game and now I can barely play it, the only thing that keeps me here is the community and hope that PGI will wake up.. but this hope is dwindling rapidly.
Edited by Havok1978, 18 August 2013 - 06:42 AM.