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3Rd Person View Feedback


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#621 Kunae

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Posted 20 August 2013 - 05:40 PM

View PostPaul Inouye said:

Addendum to Bryan's Post:

I've seen the screencap of the spider at the top of River City. I want to say thanks for finding a bug. If you go up there, you can tell it's a bug. If you look up slightly, or to the left or right slightly, the camera crashes back in and you can't see much at all.

To recreate, take a Spider in River City - Training Grounds. Get to that spot and jam your face directly into that corner (still doesn't happen yet). Now look down as far as the Spider can look. Bam! It happens. The raytrace for the camera is breaking through that particular spot in geometry. We are having an engineer look into why this is happening. Again. While there, look away in any direction just SLIGHTLY and the camera returns to the position it's supposed to be in. Very nice bug find and as mentioned, we will look into what's causing this.


Way to dig your hole further, with a snarky play at ignorance of the real issue, Paul.

Just the type of asinine idiocy you're famous for, and what has contributed to this mess greatly.

#622 Zeus X

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Posted 20 August 2013 - 05:40 PM

This is now what? The 5th official lie that has come out of your mouth PGI?

I don't know about the laws in Canada when you promote a product and then sell something else, I think they still call that false advertising.

Pulled from Wiki. :P

Quote

False advertising or deceptive advertising is the use of false or misleading statements in advertising. As advertising has the potential to persuade people into commercial transactions that they might otherwise avoid, many governments around the world use regulations to control false, deceptive or misleading advertising. "Truth" refers to essentially the same concept, that customers have the right to know what they are buying, and that all necessary information should be on the label.
False advertising, in the most blatant of contexts, is illegal in most countries. However, advertisers still find ways to deceive consumers in ways that are legal, or technically illegal but unenforceable.

Edited by DCM Zeus, 20 August 2013 - 05:41 PM.


#623 Vanguard319

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Posted 20 August 2013 - 05:40 PM

View PostDeaconW, on 20 August 2013 - 05:12 PM, said:


Awesome post! I have one less person to read tripe from since I am adding you to my ignore list. Thx much.

You are most welcome :P

#624 Johnny Rico

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Posted 20 August 2013 - 05:40 PM

Not gonna lie, i'm done playing until seperated.and it has a HUGE advatage in 3rd person. i ran 3 diffrent round and teams were very spread out,many people will hide and turn the camera so they can see around corners. How the hell does any game dev do not see this it is beyond me,yea cool you lose radar so just jump in and out, just make it an arcade and sim mode if you want to make it fancy but take the damn thing out please...

#625 Lord Banshee

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Posted 20 August 2013 - 05:41 PM

I've noted that if you get real close to a building with your back to the wall, 3PV goes away and you revert to 1PV without a keypress.

Well, back in MW4 I always used 3PV, so this is like going home again... except I've been overseas now for over a year and I've grown to love it... Oh well, that's what my "6" key is for now.

#626 Orzorn

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Posted 20 August 2013 - 05:44 PM

View Postzer0imh, on 20 August 2013 - 04:09 PM, said:

:P

Posted Image

I always liked this idea. It could be a replacement of the paperdoll if we wanted that could be toggled to. The mech hologram could even turn colors to indicate damaged locations!

#627 80sGlamRockSensation David Bowie

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Posted 20 August 2013 - 05:50 PM

^ above post.




Btw. I'll be back in September. If the game isn't fixed by then, its been a good run. Sad to see the greatest franchise die because of bad decisions from a publisher and a masquerade of deceit.




#628 Karr285

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Posted 20 August 2013 - 05:51 PM

View PostOrzorn, on 20 August 2013 - 05:44 PM, said:

I always liked this idea. It could be a replacement of the paperdoll if we wanted that could be toggled to. The mech hologram could even turn colors to indicate damaged locations!


Dont give good ideas, good ideas are poison to PGI.

#629 Peiper

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Posted 20 August 2013 - 05:51 PM

As a unit leader, I'm torn. 3rd person is an abomination and I wish I could take a vacation until they bring out the 1st person only ques. There are a lot of guys in my unit upset about this to varying degrees. I have to keep dropping for the morale of the unit, but I hate playing/supporting the game. A lof of people feel the same way. We want to keep playing the game because there are great things about the game, but we're ticked off because we're being FORCED to play with people who are in 3rd person. It's bad enough we don't have lobbies, drop weights, more than 4 man team restrictions, etc... So, we're still waiting for what we were promised, while getting things we were promised we would not get, and do not want.

It's just another piece of evidence that PGI hates us, the team-based gaming community. Does PGI recognize that many people play the game DESPITE being bent over, because we enjoy each other's friendship? The dedication to the TEAM is what is keeping many people playing, NOT the 'features' PGI is shoving down our throats instead of what we're looking for.

As I type this, this thread is up to 31 pages, which means it will fall into trash heap of unread comments, I'm sure. But at least is feels good to say:

PGI, please stop pi$$ing on your community.

#630 William Knight

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Posted 20 August 2013 - 05:52 PM

While i'm not exactly happy about 3rd person view being introduced, I do have to admit that it offers far more disadvantages to the player than advantages.

#631 WM Wraith

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Posted 20 August 2013 - 05:53 PM

Just played a match after the Dev response to the spider said seeing around objects that in 1PV view puts you against a wall seeing nothing....well in most situations I could use 3PV to see over or around, and in most cases gain lock for spotting with no chance of being seen by the enemy. and always in situations that I could not see to get that same lock in 1PV.

Bad implementation.

Sad that this is in the game when so many other mechanics of the game or specific mechs are broken.

Bad implementation. It is an advantage. It can be and will be exploited for advantage (I remember people being banned for exploiting the Dragon collision bug...now it is ok to use a "feature" to your ADVANTAGE). Take it out of the game.

Bad PR move - to lie about the queues.

Bad PGI....bad, bad, bad.

I would for one like to see the pros and cons referenced in the PGI post.

#632 MischiefSC

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Posted 20 August 2013 - 05:53 PM

So got the dev responses from Bryan and Paul.

Which glossed over the fact that they lied.

Which PGI did. This isn't about the balance of 3PV - it's that we need to even have that discussion.

PGI solicited money for things like the Phoenix project under the auspice of 3PV being handled a specific way....

then did the opposite.

This is about a lack of integrity. It's about dishonesty. PGI is trying to sell the promise of a project with MWO - it's a game in beta. To turn around and say 'thanks for the money suckers, here's a raised middle finger for you, hope you enjoy it LOL' is self-destructive in the extreme.

What sort of an ***** would I be to ever give you my money again or trust that you'll do anything you say, PGI? Can you not understand the issues this creates? When this game goes live and we can all post reviews what do you think is going to happen to this game on Metacritic or any other review site?

Here is what this looks like at this point:

'I realize you guys have given us millions of dollars for founders packages, premium time and the like based on the promises we made you about what game we'd be delivering. At this point though we figure we've got you all pretty well tapped out so we're going to completely about-face on that and see if we can't get someone elses money now. I mean, what are you gonna do LOL!'

It's not an overreaction. PGI has asked people to pay for content for an unfinished game under the auspice of providing a specific or even semi-specific experience. To then take that and provide another product is inherently dishonest, lacks integrity and clearly destroys any reason to trust that they'll deliver anything else being offered. Why should we trust that CW will be anything like what was discussed? There isn't a reason and you won't even know until it's released and later that day PGI will just say 'Yeah, we decided that it wasn't that big a deal. Please enjoy Barbie Mech Rescue, you'll love it.'

I absolutely get that the first instinct for Bryan and Paul and PGI staff is to get defensive. You can see that in the responses; short and to the point and avoiding the real issues, minimalizing them when possible. I've got to wonder; did you guys really think that we'd just love it when we tried it? Like maybe nobody here had played any 1st person/3rd person games before? Maybe we were incapable of realizing just how AWESOME FUN it would be? We just wouldn't care? What I can't wrap my head around is the train of logic that said this was a good idea?

The sheer dripping contempt inherent in how this was handled, the blatant dishonesty....

It just floors me. For this kind of a product, a F2P sort of game....

Just blows me away.

Edited by MischiefSC, 20 August 2013 - 05:56 PM.


#633 Karr285

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Posted 20 August 2013 - 05:53 PM

View PostWilliam Knight, on 20 August 2013 - 05:52 PM, said:

While i'm not exactly happy about 3rd person view being introduced, I do have to admit that it offers far more disadvantages to the player than advantages.

Dont stay in it. toggle and abuse it for its abusive look over/around everything feature.

#634 Shaddie

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Posted 20 August 2013 - 05:55 PM

I don't post much - and when I do it is usually to the tone of "give it time, they will fix it".... and maybe even bashing the whiners a bit... I love this game --- but it does give me a sick feeling to see it being handled this way.

I was so looking forward to the Overlord package, I threw down my 80 bucks with zero hesitation.... Now I'm questioning that decision and it all makes me very sad ....

I hope the right thing is done in the end :P

#635 Vila deVere

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Posted 20 August 2013 - 05:55 PM

I've seen it EVERY game tonight. people get up to corners or ridges and out come those stupid little drones.

Fer crissakes.... this is such an amazingly, profoundly awful design decision. WTF were you guys thinking?

#636 Quaamik

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Posted 20 August 2013 - 05:56 PM

technical opinion:
- 3PV is messed up in some instances. If you are standing still, and toggle into 3PV, when you try to bring your targeting reticle up it switches you back to 1PV (in the cockpit) as it reaches line of sight. Elevated aiming stays as 1PV and depressing the reticle below line of sight switches back to 3PV. It does not do this if you switch into 3PV while moving, even after you stop. (Note I haven't tried this extensively enough to know if it does it all the time or on all maps - I tried it on testing in Caustic Valley).
- 3PV Completely changes the game dynamics. It offers a tactical advantage of looking over obstructions. It does not provide the "simulator" feel to the game, more of a WoW or Gears of War feel. Aiming at close range seems more difficult, as you have a tendancy to shoot at a downward angle.
- The related patch notes are sorely lacking. I note that in the launch screen there is a (disabled) "hardcore" option. I assume that will be the eventual 1PV only game. However, the notes say nothing of this.

personal opinion:
- The 3PV option sucks and I personally will not use it.
- The game will be unbalanced until there are dedicated 1PV games and I think you will lose players.
- I have heard no one in the game lamenting the lack of a 3PV, but lots of complaints about map glitches, 12v12 glitches, weapons leveling, PuG vs Premade leveling, ECM and tonnage leveling, new mechs (wanted clan mechs), map random rotation, downright hating of some maps (to the point where players disconnect on those maps rather than play), and map imbalance so that one mech loadout can run great in most maps and be unplayable in one (a problem when the maps are random). Yet this was a priority?!? Mistake.

#637 WM Wraith

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Posted 20 August 2013 - 05:56 PM

View PostWilliam Knight, on 20 August 2013 - 05:52 PM, said:

While i'm not exactly happy about 3rd person view being introduced, I do have to admit that it offers far more disadvantages to the player than advantages.



Disagree - it is a scout's advantage, at the expense of all others who can be exploited without the scout being seen. I could target mechs in 3PV I could not see in 1PV.

What will be the outcome is a constant 3PV to 1PV switch-a-thon for scout mechs to take advantage of visibility they otherwise should not have.

I can't name a single game I have played in the last 7 years that this was not the case.

#638 NATIONALCAPITALGAMING

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Posted 20 August 2013 - 05:57 PM

PGI

Either remove 3pv, or follow through with your promise on separate playlists. This is awful. Are you TRYING to kill the franchise? Are you trying to lose players? What gives?

#639 Karr285

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Posted 20 August 2013 - 05:57 PM

View PostVila deVere, on 20 August 2013 - 05:55 PM, said:

I've seen it EVERY game tonight. people get up to corners or ridges and out come those stupid little drones.

Fer crissakes.... this is such an amazingly, profoundly awful design decision. WTF were you guys thinking?

You better fraps that Or Paul/Bryan/The rest wont believe you

#640 Vila deVere

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Posted 20 August 2013 - 05:57 PM

View PostWilliam Knight, on 20 August 2013 - 05:52 PM, said:

While i'm not exactly happy about 3rd person view being introduced, I do have to admit that it offers far more disadvantages to the player than advantages.


The beauty of it is you can switch back and forth... cheat use the most advantageous mode for the moment! What could go wrong?





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