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#1161 Royalewithcheese

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Posted 21 August 2013 - 04:43 AM

I'm not entirely sure how this is supposed to help new players when you can't see your feet in half the mechs, you have no mini-map, and you can't perform effectively in a fight. I think this would make more sense as a tutorial-only feature, where you zoom farther back to allow players to see their legs without having to worry about game balance.

#1162 Raistlic

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Posted 21 August 2013 - 04:45 AM

View PostJakob Knight, on 21 August 2013 - 04:20 AM, said:

If you are tired of the discontent, please remember this is entirely the Dev's doing, and I suggest you take it up with them. To my knowledge, the playerbase isn't the party that isn't being honest here.


Yeah, just heared of the official statement. Changed my attitude towards your opinion. But nevertheless it gets harder and harder to distinguish between pure hate'ism (due to bitterness) and critical arguments. Anger is a second level emotion caused by the inability to change things. And at no means I put PGI over the playerbase - which includes the word "base".

But as a BT-Player since the '80 I found that the whole 3pv thinggy is not that bad as we feared. That PGI seems to disappoint players is another subject. But the rage won't change nothing. The question is, what does?

Edited by Raistlic, 21 August 2013 - 04:51 AM.


#1163 Priest4357

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Posted 21 August 2013 - 04:48 AM

I'm going to laugh my *** off if PGI gets tired of this, and throws it all in the can. No game, no mechwarrior for anyone, just a bunch of raged out people that won't have a damned thing else to do.

If it's a deal breaker, then leave. Seriously, vote with your money, and your login. If enough people stop played because of 3PV, then PGI can tell IGP that it's a game breaker, and take it back out.

40 people, doing the best they can with limited resources. Making a game we all waited years for, and doing a pretty good job. Sure it's not perfect, but the hate on this post is the reason some game makers are throwing in the towel. Why should they put up with this kind of greif.

Me, I'm still happy, game plays just fine. I'll be logging in, and doing it in 1PV

#1164 Royalewithcheese

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Posted 21 August 2013 - 04:50 AM

View PostDarkwind, on 21 August 2013 - 04:48 AM, said:

If it's a deal breaker, then leave. Seriously, vote with your money, and your login. If enough people stop played because of 3PV, then PGI can tell IGP that it's a game breaker, and take it back out.


Remember the part where this is ostensibly a beta test and we're ostensibly beta testers? I think it makes quite a lot of sense for beta testers to post in the feedback thread letting the folks they're beta testing for know about issues re: a feature that is broken on almost every possible level.

#1165 Reaganomicon

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Posted 21 August 2013 - 04:51 AM

View PostRaistlic, on 21 August 2013 - 04:45 AM, said:


You are completly right. But it gets harder and harder to distinguish between pure hate'ism (due to bitterness) and critical arguments. Anger is a second level emotion caused by the inability to change things. And at no means I put PGI over the playerbase - which includes the word "base".

But as a BT-Player since the '80 I found that the whole 3pv thinggy is not that bad as we feared. That PGI seems to disappoint players is another subject. But the rage won't change nothing. The question is, what does?


The thing is, there were multiple attempts at establishing dialogue without heated emotions. PGI's response was to ignore, then pretend that it was a tiny vocal minority of haters stirring up trouble. So, uh, they kind of asked for this to happen.

View PostDarkwind, on 21 August 2013 - 04:48 AM, said:

I'm going to laugh my *** off if PGI gets tired of this, and throws it all in the can. No game, no mechwarrior for anyone, just a bunch of raged out people that won't have a damned thing else to do.

And nothing of value will be lost. Actually, it might give a more competent studio the chance to finish what PGI couldn't.

View PostDarkwind, on 21 August 2013 - 04:48 AM, said:

If it's a deal breaker, then leave. Seriously, vote with your money, and your login. If enough people stop played because of 3PV, then PGI can tell IGP that it's a game breaker, and take it back out.


That's the plan, as you would have known if you read the damn thread.

View PostDarkwind, on 21 August 2013 - 04:48 AM, said:

40 people, doing the best they can with limited resources. Making a game we all waited years for, and doing a pretty good job. Sure it's not perfect, but the hate on this post is the reason some game makers are throwing in the towel. Why should they put up with this kind of greif.


Read the thread, this isn't about the game. It's about those 40 people being tonedeaf, conceited and socially inept. The whole thing boils down to PGI being terrible at communication, not a specific game mechanic.

#1166 Osis

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Posted 21 August 2013 - 04:52 AM

Hail,

My response to this unwanted feature is to no longer purchase any Premium Time or for that matter anything related to MC.

#1167 Znail

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Posted 21 August 2013 - 04:54 AM

View PostXenois Shalashaska, on 21 August 2013 - 04:38 AM, said:

The older mature/ hardcore players just shat there pants and said what has happened to the immersion that was once MechWarrior.

I don't see a lot of maturity in this thread, so I think you got the wrong group as it looks more like whiny kids.

The bottom line is that we as fans have the right to be heared, but not obeyed. You are whining about them not doing what you demand, not about them not listening.

Me I get pissed when devs aren't listening, but I am fine with them listening but deciding to do something else as long as they thought about it.

This is also a still a beta, they are testing stuff. Even if they right now plan not to have separate ques or any limits on 3PV, so may they still change their minds if it turns out to be needed. Spamming insults is not likely to be part of the process though.

#1168 3rdworld

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Posted 21 August 2013 - 04:59 AM

View PostDarkwind, on 21 August 2013 - 04:48 AM, said:

I'm going to laugh my *** off if PGI gets tired of this, and throws it all in the can. No game, no mechwarrior for anyone, just a bunch of raged out people that won't have a damned thing else to do.

If it's a deal breaker, then leave. Seriously, vote with your money, and your login. If enough people stop played because of 3PV, then PGI can tell IGP that it's a game breaker, and take it back out.

40 people, doing the best they can with limited resources. Making a game we all waited years for, and doing a pretty good job. Sure it's not perfect, but the hate on this post is the reason some game makers are throwing in the towel. Why should they put up with this kind of greif.

Me, I'm still happy, game plays just fine. I'll be logging in, and doing it in 1PV


I kinda hope they will.

Then maybe a non-******** dev team can purchase the product and give us an actual good game.

At least we can rest assured that 3PV didn't add any value to the product.

#1169 Butane9000

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Posted 21 August 2013 - 05:03 AM

I was thinking last night. Why go through the process of creating a 3PV, lying to your customers and going in head first to the $&*! storm instead of using all that effort and time to create a VIABLE TUTORIAL. Which would have communicated what you wanted much better without ******* all of us off.

Seriously, the answer was staring you in the face the whole time but you got tunnel vision and went "hurr durr we need third person!" instead of "Man we really need a tutorial to teach new players."

I mean come on. New Player Experience has been one of the biggest things your trying to address. A tutorial didn't come up once in your little brain storming sessions?

#1170 Blacktemplar223

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Posted 21 August 2013 - 05:07 AM

Posted Image

To everyone complaining about it, it's live so there's no turning back now. It's time to adapt or die.
and as far as to all the people saying this was an "unwanted feature" please remember to look at the command chair post from Russ about why (Link if you're lazy).

#1171 Genewen

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Posted 21 August 2013 - 05:07 AM

View PostRoyalewithcheese, on 21 August 2013 - 04:50 AM, said:


Remember the part where this is ostensibly a beta test and we're ostensibly beta testers? I think it makes quite a lot of sense for beta testers to post in the feedback thread letting the folks they're beta testing for know about issues re: a feature that is broken on almost every possible level.

That's the official version, yes, and always a good reason to counter those "love it or leave it"-people. But reality looks like this:
Posted Image

View PostButane9000, on 21 August 2013 - 05:03 AM, said:

I was thinking last night. Why go through the process of creating a 3PV, lying to your customers and going in head first to the $&*! storm instead of using all that effort and time to create a VIABLE TUTORIAL. Which would have communicated what you wanted much better without ******* all of us off.

Seriously, the answer was staring you in the face the whole time but you got tunnel vision and went "hurr durr we need third person!" instead of "Man we really need a tutorial to teach new players."

I mean come on. New Player Experience has been one of the biggest things your trying to address. A tutorial didn't come up once in your little brain storming sessions?

Nah, all that talk about new players was exactly that: only talk. If they cared about orientation help the slightest bit, legs would be visible on more than few mechs. I said it the first time they said they want 3PV and it holds true: they are not on about helping new players, but about attracting different customers - the arcade-y, consolero type.

Edited by Genewen, 21 August 2013 - 05:14 AM.


#1172 ippodoc

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Posted 21 August 2013 - 05:08 AM

I have started playing this game for 3 weeks now in 1VP and had no problem with that, and I would like to say that I have no problem with 3VP either. In fact in all MechWarrior series there was a 3VP and was almost the same to play, Complete with map and radar. In this game it isn’t. The problem can fix it self with the introduction of the “Radar”, that does not exist in this game. Don’t forget the game supposedly is in a time frame of 3000+ AC. In all mechwarrior games it didn’t mater if you ware in 3VP or in 1VP because if an enemy was in your radar range, frond or behind you, you could lock on him without LOS. Instead we have simple tracking directional radar of 1950s.
If the reason is to ad more strategy to the game, even then you could use strategy by changing the radar settings to passive to avoid early detection in all mechs, and not to make a world of mechs (tanks)
A friendly advice from a mech warrior fan. Stay to the basics that made this brand loved by people. Follow the example from the older titles, like MechWarrior 3, vengeance, black knight and mercenaries. Do not cannibalize all the series, and take some things that you like and remove that you don’t, just add your own to that.

#1173 Reaganomicon

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Posted 21 August 2013 - 05:10 AM

View PostBlacktemplar223, on 21 August 2013 - 05:07 AM, said:

To everyone complaining about it, it's live so there's no turning back now. It's time to adapt or die.


I agree, but it's not us who's in danger of dying.

View PostBlacktemplar223, on 21 August 2013 - 05:07 AM, said:

and as far as to all the people saying this was an "unwanted feature" please remember to look at the command chair post from Russ about why (Link if you're lazy).


Quote

There is one real world example I have seen very recently with my son who is turning 12 in the fall. Now he has mainly been a Nintendo Wii lego games player so he isn’t that great at PC controls overall. But I sat him down to MWO really for the first time last week and the first thing he said to me was “how do you make it so you can see your mech?” of course I told him that you could not do that yet and got him playing. His struggles to understand his torso etc was quite obvious and he struggled quite a bit and became fairly frustrated at times.


#1174 MnDragon

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Posted 21 August 2013 - 05:10 AM

Perhaps I am wrong in this, but I seem to remember reading somewhere on here that the 3PV shouldn't convey any advantage to seeing around corners or over terrain. I have been experimenting with it somewhat, and it is obvious that you can still use it as an exploit. I really don't care either way about 1PV vs 3PV provided it doesn't provide a tactical advantage to anyone either way. One of my unit members stated that during his experimentation he would switch to 3PV to look over a hill, and then switch back to pilot. One would think that you could do it the other way around to get a look at the HUD. Perhaps it would be a better idea to lock your view once you drop in. Or you get to switch one time in a match and that's it. For those noobies that want to kick off the training wheels, they start in 3PV and switch to 1PV and once they do that, they are stuck.

#1175 Valkener

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Posted 21 August 2013 - 05:10 AM

View PostSixStringSamurai, on 21 August 2013 - 04:41 AM, said:

All I have to say is:
Posted Image


PGI is damn good in one thing: breaking promises.

#1176 SgtMaster

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Posted 21 August 2013 - 05:12 AM

Mini map is broken in 3rd view... game totally unplayable..!

#1177 JuiceKeeper

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Posted 21 August 2013 - 05:12 AM

PGI and what about u would give something for free for players to get over this PR nightmare which was created by strictly refusing 3PV beforehand and then realising it cannot be done without it. and people are angry becouse they invested money into production of something which is creating something which was promised it will never happen. Personaly i dont care about 3PV but i understand why people are angry tho. Would be really nice if u would give them some premium time for free or some special pattern for mechs or color or whatever something what u can create and give to players to shut their bitching minds. It wouldnt cost u that much maybe half a day work for calming this problem.

#1178 Kaldor

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Posted 21 August 2013 - 05:12 AM

I predicted the Q's would be combined at a point in the future due to shrinking player base. I guess I was wrong, they combined them from the start.

You know what? I share the same sentiment of every player here that hates the thought of 3PV. I dont even need to type it in.

PGI, way to go. You have managed to alienate most of you customer base. You know, the guys that paid in for Founders, the people that have money, people like me. Instead you decided to go after the people that dont care, dont have any money, will play for a few hours, and be gone for good.

Edited by Kaldor, 21 August 2013 - 05:14 AM.


#1179 Rippthrough

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Posted 21 August 2013 - 05:12 AM

View PostDarkwind, on 21 August 2013 - 04:40 AM, said:

Have you even read the EULA? I'm guessing you haven't. Little phrases get put in there, that let them state that things may change. Quit whinning like a little girl, and suck it up princess.


EULA's aren't worth the paper they aren't written on.

#1180 RurouniJones

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Posted 21 August 2013 - 05:12 AM

As Mr. Whizzard pointed out in an earlier post, 3 monitor gamers have been given a massive advantage.

With 3rd person my field of view is ungodly with no cockpt getting in the way. On Tourmaline I can stand in the middle, behind 100% cover and still see 75% of the potential entrances the enemy could use.

When brawling I can be torso twisted full left in an HBK and actually see a good way to my right side side.

Multiple monitors were obviously not considered when this was done.





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