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#1921 Lyrik

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Posted 28 August 2013 - 03:01 AM

View PostMeta Back, on 28 August 2013 - 02:28 AM, said:


It's also cute how you assume that 3PV players of other games - which are nothing like this one, every game you mentioned was a cover based shooter with regenerating health. How is that anything like MWO? You're talking STRAIGHT out of your ***, now.


It doesn't matter if you can see your legs or your healt regenerates or cover based or whatever. These are just details. A shooter is a shooter is a shooter.
If YOU would have played as much games as I have than you would know that.

View PostMeta Back, on 28 August 2013 - 02:28 AM, said:

These people put so much money into the game because they love mechwarrior and BT. Calling them stupid leads me to believe that YOU'RE the stupid one. They showed their support. Everyone was so happy that MWO was a thing.


I'm a big BT fan. I even read the books, played the Trading Card Game, have the first edition of the RPG Book, painted the minis etc.
But still hundreds of dollars for a videogame in beta.... plain stupid.

#1922 Meta Back

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Posted 28 August 2013 - 03:20 AM

Lyrik said:

L2P noob instead of whining over P2W ;-)




The irony of this statement is both bewildering and astounding.



Lyrik said:

It doesn't matter if you can see your legs or your healt regenerates or cover based or whatever. These are just details. A shooter is a shooter is a shooter.
If YOU would have played as much games as I have than you would know that.




I'm a big BT fan. I even read the books, played the Trading Card Game, have the first edition of the RPG Book, painted the minis etc.
But still hundreds of dollars for a videogame in beta.... plain stupid.


It actually matters a lot, because that was the main reason PGI lied to us to settle us down: 3PV is being put in to help new players.

That you say "a shooter is a shooter" means you don't know anything about what you're talking about. I'm actually laughing, cuz this is gonna be one of the easiest arguments I've had in a while.

Quake is nothing like Halo other than both being FPS. You could argue that Halo has as much emphasis on map and resource control, but Quake is far more heavy on that aspect. Quake is also much faster paced, can't be played on a gamepad, and has a much, much higher skill ceiling. Call of Duty is nothing like Halo, as well. I would and will argue that Halo requires far more skill to do well in. However they're both console FPS that require auto-aim to help gimped gamepad users.

Unreal Tournament and Tribes are skill intensive shooters that, IIRC, have 3rd person view modes. Not that anyone uses them that much, if ever. They're so fast abusing your 3PV while in cover is meaningless and would actually hurt you more in the long run, because of how much time you're wasting not doing anything productive.

Comparing any of these games and any of the games you mentioned to any mechwarrior game is just plain ignorance and it tells me you know nothing about the video games you play other than "OH BOY IM SHOOTING DUDES". Maybe you could compare some of the slower TPS you mentioned to mechassault.

That you honestly think you have an argument when you need to say "details don't matter" tells me you're a complete and utter fool. The nuances and differences of these games is what sets them apart and makes them unique. Compare highlevel quake play to highlevel CoD play. Night and day difference. Only thing comparable is the twitch reflexes needed. However Quake has a vastly higher skill floor than any console FPS that I'm aware of.

Mechwarrior is nothing like any of these games. You have locational damage, multiple weapon systems at once, and you are much slower and more tanky. Twitch reflexes and pinpoint aiming skill mean very little when compared to other aspects of this game; namely mech loadout, positioning, coordination with your team, map control, and other things.

You strike me as a player who is very mediocre at all games he plays and knows very little about the metas involved in them, as well as any competitive scenes they have.

Quote

But still hundreds of dollars for a videogame in beta.... plain stupid.


Quote

It's okay to spend loads of money on a hobby, but only if you're doing it in a way I approve of.



It's not stupid. It's actually smart in a way, until we factor PGI into the equation. If you're going to be playing this game a lot, it makes sense to drop money on it. If you want to support the developer, it makes sense to drop money on it.



You're one of the biggest fools I've had the misfortune to speak to on this forum. You have a very, very poor grasp on what you're talking about. Every post you make just makes it more obvious.

Edited by Meta Back, 28 August 2013 - 03:22 AM.


#1923 Star Witch Esperanza

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Posted 28 August 2013 - 03:24 AM

View PostLyrik, on 28 August 2013 - 03:01 AM, said:


It doesn't matter if you can see your legs or your healt regenerates or cover based or whatever. These are just details. A shooter is a shooter is a shooter.
If YOU would have played as much games as I have than you would know that.



I just cant get a handle on whether or not you're serious.

#1924 Lyrik

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Posted 28 August 2013 - 04:23 AM

View PostMeta Back, on 28 August 2013 - 03:20 AM, said:


Mechwarrior is nothing like any of these games. You have locational damage, multiple weapon systems at once, and you are much slower and more tanky. Twitch reflexes and pinpoint aiming skill mean very little when compared to other aspects of this game; namely mech loadout, positioning, coordination with your team, map control, and other things.

It's actually smart in a way, until we factor PGI into the equation. If you're going to be playing this game a lot, it makes sense to drop money on it. If you want to support the developer, it makes sense to drop money on it.


PGI was from the beginning into the equation. So, just idiots are spending hundreds of dollar for a F2P game. Supporting the devs for a good game is good. I'm a founder because I really like MWO. But I won't spend more money on it.

You sound like a raging carebear miner in EveO who got podded in HighSec. To stupid to grasp that it is just a game.

And MWO is just another shooter. Different loadouts is standart today in shooter. XP and skillsystem too. Since headshoots even different hitzones are standart.

#1925 Roboticus Prime

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Posted 28 August 2013 - 05:57 AM

View PostMeta Back, on 28 August 2013 - 02:00 AM, said:



Basically, "I told you so,"

The game is NEVER going to gain a sizeable population of new players. I'm sure this was harped on before. You need a tutorial like what EVERYmechwarrior game before this had. The fact that it's taking PGI months to get a simple movement tutorial out doesn't give me any hope.

Not only do you need a tutorial, but you need to not start with absolutely 0 funds. By forcing new players to try trial mechs, which unanimously are agreed upon to be awful, it gives them a false impression of what the game is like. They'll be playing and will have no understanding of why their mech is dying in two volleys and everything they fire at takes only superficial damage.

Why does my mech shut down after two alphas?

Why does that enemy mech get to fire all its guns non-stop?

Why does my mech die instantly?

Why does that enemy mech seem invincible?

Why aren't my weapons doing damage? (minimum range isn't obvious enough for new players)

There also just isn't enough information in game for equipment and mechs. A new player will have no idea what the difference is between a PPC and a LLas just by looking at numbers. The descriptions do not give you enough information.


This game was made specifically for BT fans, and now that PGI is scrambling for money, they're desperate for a new player base that just isn't us. They're not going to get it, and they're definately not going to get it with how newbie-hostile this environment is.


All of these "problems" will be addressed with UI 2.0. And it makes no sense to waist time and money to add that stuff to the current UI, which is getting tossed.

I for one, welcome the idea of widening the BT fan base... more stompy robots to shoot at. =D

Any other "arguments" are matters of opinion, and should not be included in business decisions (yours and mine included)

#1926 AC

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Posted 28 August 2013 - 06:17 AM

The main problem with PGI is that they spend an enormous amount of time putting bandaids on things rather than just taking feedback from the community and fixing the root cause issues.

Back in CLOSED BETA, we told PGI they needed to make a tutorial. What did they do? Nothing.... Open Beta... same thing. Back in closed Beta people said the Gauss-Cat was creating issues due to the generic slots, what did PGI do? Nerfed the gauss durability. Nothing to fix the root cause... and now the generic slots are causing issues with PPC, so what does PGI do? They create Ghost Heat. So people now use 2ERPPC and a Gauss to get around it. So what does PGI do? They waste time on a gauss charge up and then firing delay feature.

Why? Why waste so much time and resources?!??!! Why not just fix the main issues? Most have been pointed out since closed beta. It is PGI's "We know better than our community" attitude that is ruining this game. Would it be such a bad thing to take some feedback from the community and actually investigate thier suggestions?

#1927 Autofire55555

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Posted 28 August 2013 - 08:40 AM

Back to 3PV.

I'm a little baffled. Why is it so game breaking? You lose your map, your arms get locked to your torso, and the mech can get slightly in the way. I can't play with it at all, even if I wanted to. In the last few pages I haven't seen anything about this...are these drawbacks getting ignored?

I know this seems a little archaic, but I don't mind the update. Yes, I'm all for simulator games, and set simulator options on when the game supports it. 3rd person is so limiting (for a Commando pilot like me) that I never even used it outside of my first match after the update. The only thing I think which could make it better is if the drone was more visible...I've rarely noticed it!

I know that one thing was promised after another, (First no 3PV and then Hardcore Mode, both of which have been shunned...for now?) but I think getting huffy about it won't fix it. Go ahead and leave, but you want refunds, too? This is the fundamental risk of playing an MMO: it's always changing. I would pay them when they do right and close my wallet when they make some game breaking change. If you never paid at all or ask for a refund, you are saying you never were willing to fund them even when they were doing what you liked.

If you want something which won't change, go play Living Legends.

Now, excuse me...I think I hear a volley of angry LRMs fired by haters heading my way..

Switches on ECM and runs off. :P

#1928 AndyHill

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Posted 28 August 2013 - 08:49 AM

Here are two messages from the last few pages that touch the very subject you mentioned:

http://mwomercs.com/...ost__p__2695551
http://mwomercs.com/...ost__p__2693717

#1929 Lugh

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Posted 28 August 2013 - 09:11 AM

View Postextraammo, on 27 August 2013 - 12:11 PM, said:

You all really need to stop acting like children. I've been following this thread for a week now and all I can say is that the behavior of the community is far more frustrating than what PGI is doing.

What ya'll should do is play MORE and then give objective feedback on the features implemented based on your experiences. Rather than yelling at the devs for experimenting with their game, you should be trying to have fun.

None of you own any of the game, you only own content in the game which has been or will be delivered. So stop acting like you have a right to force the devs to make their game anyway they don't want to.

Incorrect. Not playing at all gives exactly the message I wish to convey

I WILL NOT PLAY IN A 3PV ENABLED ENVIRONMENT
So glad I got my refund.

Edited by Lugh, 28 August 2013 - 09:21 AM.


#1930 Autofire55555

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Posted 28 August 2013 - 09:13 AM

Thanks, Andy. I missed those. I also missed the part about the guy(s) who got refunded. I'm a little surprised, but okay.

Well, I'll wait to see what happens. I think a few more limitations could be added, say, your drone could get sniped or there could be a cool down on switching to prevent toggling view modes. Or maybe a XP bonus for remaining in 1PV for most/all of the match? I do want to see what would happen if hardcore became a thing. I wonder if it would split the community too much...

Edited by Autofire55555, 28 August 2013 - 09:18 AM.


#1931 Clownwarlord

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Posted 28 August 2013 - 09:09 PM

HELLO!!! :wub: I am generally a happy person, and guess what. I LIKE THE THIRD PERSON THAT IS DONE!!! If you choose to use it you lose your map because why? Well you get to see more silly. So if you want an advantage you lose an advantage. As for those who are complain, SHUT YOUR TRAPS YOU #@$%$%@#$%@#$$^%$#^%#W#$% I don't give a damn about your oppinion :rolleyes:

Now back to me because I like me ;) Oh and I like this game ^_^ Also further on the 3rd person. It looks good I get to spend 30 seconds a match checking out my pain job and then checking to see if bay doors are open and then back inside the mech to go do some killing of other big stompy mechs <_< WHAT IS NOT TO LOVE? :wub:

#1932 Particle Man

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Posted 28 August 2013 - 10:27 PM

View PostAraara, on 20 August 2013 - 09:01 PM, said:

it's like buying a game with fps written on the cover and then realizing the game is actually 3ps



you must have a different version of this game than i do. I still seem to have first person view on mine

#1933 ROJ

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Posted 28 August 2013 - 10:53 PM

I just want people to have the option to disable or force 1PV on certain matches or drops. I would still want to have the choice to play with a 1PV only audience. MW4 had the force 1PV option during lobbies.

#1934 Marodeur

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Posted 29 August 2013 - 12:56 AM

View PostSharp Spikes, on 28 August 2013 - 12:11 AM, said:

Oh, c'mon guys. By now it is possible to guarantee that any suggestions posted to this forums are ignored.

Next changes to 3PV we'll see is addition of minimap/radar and increase of FOV.


Oh cmon guy. I think the topic of this thread is exactly about this. Or you have a better idea where I should post my idea? I'm open for some hints. Sorry that I want to be a bit constructive and give some feedback and suggestion for improvement, not just only to cry and flame. By the way, I also play only in 1PV. But in my opinion it is not such a big thing, to release a 3PV as far it gives you no advantage in fights (moreover it gives you disadvantages).
But I can also understand that the founders are dissappointed, because it was told that the game is completely a 1PV game.

#1935 mad kat

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Posted 29 August 2013 - 01:08 AM

I for one welcome 3RD person view and think this game NEEDS it. This is a game not a simulator despite what some may say. Flight simulator is a simulator(okay) not mechwarrior.

Now don't get me wrong i love Mechwarrior and am a big fan and have been since MW2 but the ability to see more than just your cockpit is a welcome addition and for those of us playing on lower spec computers (in my experience anyway) its makes a noticeable improvement to FPS for some reason.

Watching your ballistics make big muzzle flashes and the cloud from missiles is so much more appealing from the outside and its great to actually SEE the damage to your own mech rather than looking at a little readout. Also with the way this game is structured favoring energy weapons for cost effectiveness i was getting a little bored of the 'Star wars' effect watching laser beams go everywhere. at least now i can see my Jagermechs muzzle flashes better and watch my LRM's leave the launchers in a puff of smoke.

lets not forget that this is a game played for fun. Loose some of the diversity and personal preference and it may as well be tractor simulator.

Edited by mad kat, 29 August 2013 - 01:13 AM.


#1936 Sharp Spikes

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Posted 29 August 2013 - 02:41 AM

View PostMarodeur, on 29 August 2013 - 12:56 AM, said:


Oh cmon guy. I think the topic of this thread is exactly about this. Or you have a better idea where I should post my idea? I'm open for some hints. Sorry that I want to be a bit constructive and give some feedback and suggestion for improvement, not just only to cry and flame. By the way, I also play only in 1PV. But in my opinion it is not such a big thing, to release a 3PV as far it gives you no advantage in fights (moreover it gives you disadvantages).
But I can also understand that the founders are dissappointed, because it was told that the game is completely a 1PV game.


If you want to be constructive - by all means, be.
I just want to note that I saw many tens of constructive posts with very thoroughly thought-out feedback / suggestions / feature requests all of which were just ignored.
It's not about being "disappointed from introduction of 3PV", it's about learning from the mistakes of others.

P.S. And 3PV gives you advantage if you know how to use it. That's why many people want separated queues with 1PV only and mixed 1PV and 3PV, but PGI doesn't want to give us this option (and community-made threads with polls about it are getting removed, CoC or no CoC).

#1937 Marodeur

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Posted 29 August 2013 - 03:12 AM

View PostSharp Spikes, on 29 August 2013 - 02:41 AM, said:


If you want to be constructive - by all means, be.
I just want to note that I saw many tens of constructive posts with very thoroughly thought-out feedback / suggestions / feature requests all of which were just ignored.
It's not about being "disappointed from introduction of 3PV", it's about learning from the mistakes of others.

P.S. And 3PV gives you advantage if you know how to use it. That's why many people want separated queues with 1PV only and mixed 1PV and 3PV, but PGI doesn't want to give us this option (and community-made threads with polls about it are getting removed, CoC or no CoC).


Wow, that was a fast response. What do you mean with "it's about learning from the mistakes of others."? Which mistakes from others do you mean?
According to your "P.S. ...", as my first post said, I know that there are advantages to use 3PV. Exactly because of that I made my proposal! ;-)

#1938 Sharp Spikes

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Posted 29 August 2013 - 06:09 AM

Marodeur said:

...
Sorry that I want to be a bit constructive and give some feedback and suggestion for improvement, not just only to cry and flame. By the way, I also play only in 1PV. But in my opinion it is not such a big thing, to release a 3PV as far it gives you no advantage in fights (moreover it gives you disadvantages).
But I can also understand that the founders are dissappointed, because it was told that the game is completely a 1PV game.


Well, I understood your post this way: "I see that founders / long-time players only cry and flame because they are p1ssed off. I am not like them - I want to be constructive!"

My point is: "We're not constructive not only because we're p1ssed-off, but mainly because we know from our own experience that any constructive feedback will be ignored no matter what. So we advice you to not waste your time on writing anything constructive here - don't repeat our mistake".

Hope my english didn't fail me :)

#1939 mad kat

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Posted 29 August 2013 - 06:21 AM

why are people moaning? Like the cockpit view press F4, like 3rd person view press F4 again job done.....it aint hard!

#1940 Winterdyne

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Posted 29 August 2013 - 06:25 AM

People are moaning because the ability to see mechs over a hill / ridge or round a corner and not be shot by those mechs is game breaking. It's not a case of preference, it's a case of substantial advantage to be gained by using the 3pv view mode in the right situations.





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