Lyrik said:
L2P noob instead of whining over P2W ;-)
The irony of this statement is both bewildering and astounding.
Lyrik said:
It doesn't matter if you can see your legs or your healt regenerates or cover based or whatever. These are just details. A shooter is a shooter is a shooter.
If YOU would have played as much games as I have than you would know that.
I'm a big BT fan. I even read the books, played the Trading Card Game, have the first edition of the RPG Book, painted the minis etc.
But still hundreds of dollars for a videogame in beta.... plain stupid.
It actually matters a lot, because that was the main reason PGI lied to us to settle us down: 3PV is being put in to help new players.
That you say "a shooter is a shooter" means you don't know anything about what you're talking about. I'm actually laughing, cuz this is gonna be one of the easiest arguments I've had in a while.
Quake is nothing like Halo other than both being FPS. You could argue that Halo has as much emphasis on map and resource control, but Quake is far more heavy on that aspect. Quake is also much faster paced, can't be played on a gamepad, and has a much, much higher skill ceiling. Call of Duty is nothing like Halo, as well. I would and will argue that Halo requires far more skill to do well in. However they're both console FPS that require auto-aim to help gimped gamepad users.
Unreal Tournament and Tribes are skill intensive shooters that, IIRC, have 3rd person view modes. Not that anyone uses them that much, if ever. They're so fast abusing your 3PV while in cover is meaningless and would actually hurt you more in the long run, because of how much time you're wasting not doing anything productive.
Comparing any of these games and any of the games you mentioned to any mechwarrior game is just plain ignorance and it tells me you know nothing about the video games you play other than "OH BOY IM SHOOTING DUDES". Maybe you could compare some of the slower TPS you mentioned to mechassault.
That you honestly think you have an argument when you need to say "details don't matter" tells me you're a complete and utter fool. The nuances and differences of these games is what sets them apart and makes them unique. Compare highlevel quake play to highlevel CoD play. Night and day difference. Only thing comparable is the twitch reflexes needed. However Quake has a vastly higher skill floor than any console FPS that I'm aware of.
Mechwarrior is nothing like any of these games. You have locational damage, multiple weapon systems at once, and you are much slower and more tanky. Twitch reflexes and pinpoint aiming skill mean very little when compared to other aspects of this game; namely mech loadout, positioning, coordination with your team, map control, and other things.
You strike me as a player who is very mediocre at all games he plays and knows very little about the metas involved in them, as well as any competitive scenes they have.
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But still hundreds of dollars for a videogame in beta.... plain stupid.
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It's okay to spend loads of money on a hobby, but only if you're doing it in a way I approve of.
It's not stupid. It's actually smart in a way, until we factor PGI into the equation. If you're going to be playing this game a lot, it makes sense to drop money on it. If you want to support the developer, it makes sense to drop money on it.
You're one of the biggest fools I've had the misfortune to speak to on this forum. You have a very, very poor grasp on what you're talking about. Every post you make just makes it more obvious.
Edited by Meta Back, 28 August 2013 - 03:22 AM.