To those reading the Mechwarrior Online forums now, as opposed to six months ago, the change is marked.
first lie, not even gone down any further but I'l collect a few.
people have been raging on these forums for a long time.
the biggest one is modules.
six months is a lie.
Gone are the days of typical forum behavior: quiet threads toiling in the background with the occasional drive-by trolling or derailment
those days are long gone because back in the day the amount of crying on the forums forced nearly EVERYONE to look else where.
slandering the developers in announcement threads and creating signatures insulting Piranha Games’s competence
that is also back in closed beta, when this presumed writer claims 6 months ago everything was fine.
The phrase “PGI Lied, MWO Died” has taken on a weird sort of life amidst the disgruntled players
this is also a closed beta statement too.
The road that led to MWO’s fanbase banging on PGI’s gates with pitchforks and torches was a long one, and the situation acts as an interesting case study in how to gradually alienate your players. Or, at least, the players on your forums
this happened a long time ago when nearly everyone was sick of the crying, PGI - community.. EVERYONE.
It all began with the inclusion of a consumable in MWO known as “Cool Shot.”
it all began with Lrm's not worth it even though they would still hit the target over every building and also continue to hit 8 seconds after.
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the whole comparison about coolshot, it was consumables being better with MC purchase.
Cool Shot is a variant of a feature known as “Coolant Flush” from previous Mechwarrior games. That feature allowed players to “flush” their built-up heat from their fighting ‘Mech tanks. Heat is a resource that rises every time the player fires a weapon, and its levels must be lowered in order for a player to continue firing their weapons — too much heat, and the ‘Mech is forced to shut down. By drastically reducing ‘Mech heat almost instantly with Coolant Flush, players could continue to fire their weapons without risk of overheating and shutting down, which normally would expose them to enemy fire.
The ability to flush heat essentially allowed for continuous, heavily-damaging fire in multiplayer, and drastically changed the way players fight and strategize in-game; essentially, instead of managing heat by carefully deciding which shots to take and when, Coolant Flush removed that skill component. Dedicated Mechwarrior fans point to the inclusion of the feature — along with the addition of a third-person camera perspective — as one of the reasons previous Mechwarrior titles have had mostly dead multiplayer components.
coolshot sucked, I'm not defending it however there is massive amounts of lying here.
why has he not mentioned its 1 shot?
Edited by Cybermech, 04 September 2013 - 02:57 AM.