Edited by StandingCow, 15 September 2013 - 04:57 AM.


Gamefront: A Cautionary Tale
#401
Posted 15 September 2013 - 04:57 AM
#402
Posted 15 September 2013 - 08:23 AM
StandingCow, on 15 September 2013 - 04:57 AM, said:
You mean things like: immense maps, good game modes, thousands of destroyable and realistic trees, beautiful graphic, polished user interface, music in lobby and in game, selectable servers, hostable games, realistic mode without 3PV, good prices for planes and gadgets, smooth game-play on low end PCs, ultra stable, reliable netcode able to cope with objects moving a hundreds Kmh, built-in web server for dynamic map on the browser, games automatically recorded, detailed stats in game etc etc.
Edited by EvilCow, 15 September 2013 - 08:24 AM.
#403
Posted 15 September 2013 - 12:18 PM
Oh plus 16v16 with the ability to select several craft to bring with you, a fairly even matchmaker, and even AI available
#404
Posted 15 September 2013 - 12:29 PM
Warge, on 30 August 2013 - 07:31 PM, said:
Poor PGI replies only "All is functioning as it should....move along, move along...."
I like the game, but think alienating a even vocal minority of die-hard supporting gamers is a recipe for failure (I think the alienation is reaching further than PGI suspects).
Compound that by not responding, not communicating, and then more importantly, not repairing the very issues the community that supports, plays, and more importantly pays to play a free-to-play game is a disaster in the making that would be easily avoided if they would only learn the lessons that other failed free-to-play games learned only too late.
Mistakes are forgivable. What I look for is how those mistakes are handled. Admit the mistake, understand the corrective actions necessary, fix the mistake and move on. PGI should learn this. They have failed to admit anything...only continue to take actions that further fuel the alienating of core community groups and players that they should instead embrace, and rather than learning not to make the same mistake, continue to plow ahead like an out of control Atlas disregarding the consequence these actions are having both internal to the community, and externally in press like the article written above.
TL:DR writing is on the wall, PGI should learn from these mistakes and take some positive corrective actions working with and communicating to the community before losing control of the ability to get back to a point where this game is viable to attract the core audience it was intended to reach out to for its ability to make money and survive.
Edited by CyBerWraith, 15 September 2013 - 12:32 PM.
#405
Posted 15 September 2013 - 03:01 PM
CyBerWraith, on 15 September 2013 - 12:29 PM, said:
This is the good words: "should", "must". But not in MWO's case.
As I see it: due to the poor game balance/lack of gamedev's skills PGI started to lose core players. They can't solve it due to lack of knowledge how to make this game/how to interact with players so on... so they decided to find another, less demanding players: 3PV lovers/Mechassault fans/console players. This explains alot of PGI's words: "u r on island", "our new target group", "3PV don't have significant advantage" ect.
And now MWO moving that way: console {Scrap}.
On more thing: Paul I. hates (maybe not exactly hates, but close to it) TT BT game. This is his words (not exact): "I hate hexes, no hexes in MWO." So I suspect after reading his words...
#406
Posted 17 September 2013 - 11:08 AM
It totally convinced me that I made the right decision not to spend any more money on the game.
#407
Posted 17 September 2013 - 11:22 AM
#408
Posted 18 September 2013 - 06:58 AM
PGI you can moderate how these threads are but you can not moderate the entire internet. Word is getting out and ignoring those who spent time and money just to help get this game off the ground only to say you have moved onto "a new gaming crowd" is a sure sign of trouble.
#409
Posted 18 September 2013 - 10:44 AM
Viktor Drake, on 17 September 2013 - 11:08 AM, said:
It totally convinced me that I made the right decision not to spend any more money on the game.
You share my thoughts, from now no more hero mechs, nor colors/camos, no phoenix. The only thing I'll be buying are mechbays when I need them.. given I've nearly 14k MCs I guess it will be hard to fill 46 + 34 (currently owned 3 of which empty) mechbays, especially when the latest mechs are so disappointing (kintaro: tried one, sold after re-trying it after the CT fix; Orion: it's on the way to share the same fate).
Once I'll see CW, once I'll see true balance, THEN I may do something when they'll release the Clans, but only if it's worth.
#410
Posted 18 September 2013 - 12:43 PM
The game could have easily been saved at any point if they had just unplugged their fingers from their ears, stopped screaming "la la la can't hear you, island, target demographic, la la la" and actually taken in the advice that the players were pouring forth.
It's not that they *can't* program the changes into the game (although their programmers are probably a bit below average as a whole, but not nearly incapable), it's just that they *won't* make changes the players wanted to see.
I'm very bitter about the way PGI handled both the game and the community. I love BT and MW franchises, always have and probably always will... But this game's failure, regardless of reason, will likely mean that mechwarrior dies with MWO, and i would be entirely livid if PGI killed this game for all of us by sheer virtue of ignorance.
The fact that a group of under-performing, incompetent programmers could entirely kill such a beloved IP is astounding and infuriating to me.
Finally... I don't think MWO can be saved at this point. A few months ago, had PGI listened to us when we demanded a community liason, things could have so easily been corrected. I feel this is no longer true. Mechwarrior: Online is dying, as is apparent with essentially every review it's gotten so far.
PGI, you have nobody to blame for this but yourselves. Rest assured I will never again spend a dime on this game, nor any title you make in the future. Thanks for listening.
#411
Posted 19 September 2013 - 06:58 AM
HDMan, on 31 August 2013 - 05:35 AM, said:
So, it's live now.
- As has been pointed out above, similar games still in beta are categorically more developed.
- The game is still a nonsensical undocumented noob-trap as far as new players are concerned, they aren't told how to use BAP against ECM, they aren't told how to unlock their arms, they aren't even told how to go into 1PV and get themselves a minimap.
- The 'core' players of older Mechwarrior games are still, by and large, disappointed at best. The whole modules system is a mess (here, have weightless, critless advantages in a game balanced by a weight/crit system), 3PV is in, Coolant is in, the weapon balance revolves around a poorly documented, poorly concepted and poorly realised (ac/2-hot-as-the-sun) Ghost Heat system. The EWAR role is completely fubar.
Also, it is not the 'only shot at bringing the IP back to life'. If MW:O goes under, Microsoft will hang onto the IP for a few years, then farm it out to another developer. If they think it's dead, they might sell it. Only people who'd buy it are people who'd want to make money off it. That's how IP ownership works. Don't try and justify this underdeveloped mess of a release by using the IP. If you want to get emotively attached to the IP, this is an insult more than anything.
On the other hand, I do like the art direction.
Edit: Except, of course, they've messed up the nice art by all the oceans of new players around our island who'll be joining being treated to every mech moving over 75kph looking like a Loony-Toons comedy runner.
Edited by Gaan Cathal, 19 September 2013 - 06:59 AM.
#412
Posted 19 September 2013 - 08:45 AM
Warge, on 30 August 2013 - 07:31 PM, said:
EXACTLY!!!
Why can't they just admit that they botched it? I for one would have MAD respect for them if, after ALL this, came around and finally LISTENED for a change.
#413
Posted 19 September 2013 - 08:47 AM
EvilCow, on 15 September 2013 - 08:23 AM, said:
You mean things like: immense maps, good game modes, thousands of destroyable and realistic trees, beautiful graphic, polished user interface, music in lobby and in game, selectable servers, hostable games, realistic mode without 3PV, good prices for planes and gadgets, smooth game-play on low end PCs, ultra stable, reliable netcode able to cope with objects moving a hundreds Kmh, built-in web server for dynamic map on the browser, games automatically recorded, detailed stats in game etc etc.
Exactly.

#414
Posted 19 September 2013 - 09:12 AM
EvilCow, on 15 September 2013 - 08:23 AM, said:
You mean things like: immense maps, good game modes, thousands of destroyable and realistic trees, beautiful graphic, polished user interface, music in lobby and in game, selectable servers, hostable games, realistic mode without 3PV, good prices for planes and gadgets, smooth game-play on low end PCs, ultra stable, reliable netcode able to cope with objects moving a hundreds Kmh, built-in web server for dynamic map on the browser, games automatically recorded, detailed stats in game etc etc.
Chronojam, on 15 September 2013 - 12:18 PM, said:
Oh plus 16v16 with the ability to select several craft to bring with you, a fairly even matchmaker, and even AI available

mfw it just hit me that all of this is 100% true. I suddenly realize why I love that game so much more...
#416
Posted 08 October 2013 - 01:28 PM
You can keep some of the people happy all the time or all of the people happy some of the time, not both. PGI has decided to keep some of the people (PGI) happy all the time. take your money back and quit this mockery of Battletech.
If we're on an island then so are they; just our island is bigger.
#417
Posted 08 October 2013 - 01:43 PM
Only 20% of upset customers complain when something goes wrong. So that Island you say we're on is actually 5X larger than you think it is.
#418
Posted 08 October 2013 - 02:14 PM
However, should promised features not start materializing as they say, all the communication in the world will be for naught.
#419
Posted 08 October 2013 - 02:22 PM
mint frog, on 08 October 2013 - 02:14 PM, said:
However, should promised features not start materializing as they say, all the communication in the world will be for naught.
You know what could have prevented some of this? Getting more vocal in the weeks prior to "launch."
#420
Posted 08 October 2013 - 02:33 PM
Long live ghost heat (unless that targeting computer limit gets adopted) and who gives a {Scrap} about 3PV.
EDIT: If you want to play BT, go buy a Founder's for Mechwarrior Tactics. Seriously, if you ACTUALLY want digital TT and not just a reason to complain, you're going to love it.
EDIT 2: I just looked at War Thunder... the graphics make this game look photo-realistic. They have 100+ planes because there is nothing to the models, and the nature of aviation means that the maps are almost irrelevant in their details. I'm sorry guys, but this is totally apples to oranges. The fact that you can't see it is a serious discredit to your evaluation of this title.
Edited by Daekar, 08 October 2013 - 02:43 PM.
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