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Gamefront: A Cautionary Tale


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#421 Lyoto Machida

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Posted 08 October 2013 - 02:43 PM

View PostDaekar, on 08 October 2013 - 02:33 PM, said:

And yet, despite all the stuff this thread is whining about, the game is still awesome and fun.

Long live ghost heat (unless that targeting computer limit gets adopted) and who gives a {Scrap} about 3PV.

EDIT: If you want to play BT, go buy a Founder's for Mechwarrior Tactics. Seriously, if you ACTUALLY want digital TT and not just a reason to complain, you're going to love it.


Stop setting your goals so low. Then again, that's the way to go for minimum disappointment in life.

#422 Daekar

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Posted 08 October 2013 - 02:51 PM

View PostLyoto Machida, on 08 October 2013 - 02:43 PM, said:

Stop setting your goals so low. Then again, that's the way to go for minimum disappointment in life.

I set my goals for FUN. If it's fun, I couldn't care less about the details. If it's NOT FUN, then all the details in the world won't get me to play it.

My personal standards for video games died when it was no longer nerdy to play games, and the purchasing power of the Average Joe started to dictate what was produced rather than what was clever, imaginative, or intellectually stimulating. There have been gems since then, but many games have proved to be massive disappointments. My standards for all those nitpicky trimmings are low because the only people that make the games I actually care about don't have the resources to do both those and a good core experience. I'll take the core experience, thank you.

#423 Lyoto Machida

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Posted 08 October 2013 - 03:36 PM

View PostDaekar, on 08 October 2013 - 02:51 PM, said:

I set my goals for FUN. If it's fun, I couldn't care less about the details. If it's NOT FUN, then all the details in the world won't get me to play it.

My personal standards for video games died when it was no longer nerdy to play games, and the purchasing power of the Average Joe started to dictate what was produced rather than what was clever, imaginative, or intellectually stimulating. There have been gems since then, but many games have proved to be massive disappointments. My standards for all those nitpicky trimmings are low because the only people that make the games I actually care about don't have the resources to do both those and a good core experience. I'll take the core experience, thank you.


Even having "relations" with the most beautiful girl in the world will get old after awhile...then again, I don't think humans were meant to be monogamous (but that issue is for another thread).

#424 Daekar

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Posted 08 October 2013 - 06:07 PM

View PostLyoto Machida, on 08 October 2013 - 03:36 PM, said:

Even having "relations" with the most beautiful girl in the world will get old after awhile...then again, I don't think humans were meant to be monogamous (but that issue is for another thread).

I agree on both points. However, MWO has the great virtue that if I get tired of it there are plenty of other things I can (and should) do to feel fulfilled and productive, whereas the most beautiful girl in the world might not be so understanding.

I feel like if you're tired of playing the game they have now, then you might be playing too much... because the game is good.

#425 RG Notch

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Posted 08 October 2013 - 06:51 PM

View PostDaekar, on 08 October 2013 - 06:07 PM, said:

I agree on both points. However, MWO has the great virtue that if I get tired of it there are plenty of other things I can (and should) do to feel fulfilled and productive, whereas the most beautiful girl in the world might not be so understanding.

I feel like if you're tired of playing the game they have now, then you might be playing too much... because the game is good.

I guess the pro reviews giving it a big ol meh are playing too much eh? Or all the players that we can see from the player counter...oh wait they took that away since it would prove embarassing...well you like it a lot, I guess that's something. I suggest you buy lots of MC. :angry:

#426 Sandpit

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Posted 08 October 2013 - 07:03 PM

The bottom line is that pgi HAS to know at this point that their game is very repetitive and the longevity is an issue. EVERY single pro review has pointed this out. Not some, but EVERY one of them. Stompy stompy pew pew pew only goes so far. I rent movies on redbox for a buck fifty but that doesn't mean I will rent it again and again if it's meh in the long run. I WILL, however, buy a movie and even buy different versions (director's cut, anniversary edition, etc.) if I really enjoyed it and it's the type I can watch multiple times. It's the same principle here. I can only stomp out to point a and shoot everybody on the other team so many times with absolutely no purpose other than to buy another much or just accumulate more wealth since I've purchased all the mechs I want before it just becomes boring and something I will pick up and play every now and then because it's free and can be fun in a nostalgic way for short periods of time

#427 John MatriX82

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Posted 09 October 2013 - 07:40 AM

Yep, take me: I deeply dislike the actual metagame (ballistics everywhere with some lasers) to a point that at an high elo level, I'm basically forced to employ like 3-4 variants of an hangar worth over 30 mechs. I'm deeply tired, the new Crimson brought something fresh but you can't select maps to play on and even then it would get old pretty fast.

Both Kintaroes and Orions failed to me, so I don't have anything to exp while pugging; the Locust, I'm not even going to touch it as probably I'll do with the TB; I'll wait for the Shadow Hawk but it's coming for november, the only other worth mechs are the Battlemaster and the Griffin (the wolverine nope, it looks to be extremely huge). I was hoping for dual month mech releases, they vented it but ate it back in one of the latest ATDs so, once more, nothing to do up to november.

Pugging, ELO hell and meta/gameplay, 1 full year of non-stopping play on this title, an endless list of things that either have been screwed up (like Gauss, JumpJets, 3PV, Consumables, mechs's hitboxes/scaling problems, ghost heat, cbill nerf, matchmaker, new ready button..) or that have never been fixed or improved have worn me out.

This to a point that I prefer to only join 12mans in my merc company, this mainly because of friendship and because I hope that maybe in future MWO will improve with CW or new game modes that we need desperatedly.. and even there you still have to deal with non-existing pre-match rooms, you struggle to syncrdop with the leagues you'd like to play, losing half an hour and screwing other 12man's games because you need to re-try the sync.. it wears you off. A lot; the grind can be good for new players that need to set up a bigger stable or jiggle with new mechs, for many like me the game has a little to offer; every new mech is analized from a competitive POV and you immediately understand if it's even worth to go through an hell in order to exp it or wait for something else..

The worrying thing is that I'm not alone a lot of my friends and people I know have either quit playing or do what I do, participating in the 12mans, otherwise pugging isn't anymore fun or played.

Edited by John MatriX82, 09 October 2013 - 07:52 AM.


#428 Navy Sixes

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Posted 09 October 2013 - 09:11 AM

Good article. Kind of wish the author would admit upfront that he's a #savemwo supporter so we'd understand that this isn't some 'outside impartial journalism,' but more like a grief-post you'd find on these forums, only it's at Gamefront, instead. Still, its a good look into the mindset of the unforgiving and irrational faction of the MWO community that wants MWO to fail.

View PostHomeless Bill, on 30 August 2013 - 04:51 PM, said:

On a more serious note, I'm worried this is all we're going to see come review day: game hasn't changed from initial impressions, developers have pissed off community, game has a horrible new player experience.
Don't die, MWO =[


Reviews have come and gone, mostly tepid which I think is fair; PGI has a lot more work to do. Game is a far-cry from what it was 3 months ago, let alone "initial impressions." Developers are saddled with an unforgiving and irrational faction of the forum community that wants PGI to fail, but wants some kind of role in the development process at the same time. The player experience isn't easy compared to many games, and it may be hard to see in higher ELO brackets or here in the forums (which is like getting your politics from one blog-site: total echo box) but I'm seeing tons of new faces dropping into the PUGs. I think how we as members of the community treat them while they're learning is just as important as tutorial quality. Their tutorial is better than the (n)one we got, and we stuck with it, didn't we?

Or are you (not specifically you, Bill. I mean 'you' in the broader sense) one of the people who want new players to quit? Who roots for bad reviews? Telling anyone who will listen (and a lot of people who won't) that we shouldn't give PGI a dime (By the way, I'm taking names... let me find you driving a Phoenix mech. You know who you are.)? Trust me: despite your best efforts, the rest of us are having fun. Get whatever refunds you can and sink it into Hawken or Star Citizen or found your own company and do it yourself. Best of luck to you; now please go away.

#429 Sandpit

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Posted 09 October 2013 - 09:28 AM

View PostTycho von Gagern, on 09 October 2013 - 09:11 AM, said:

Good article. Kind of wish the author would admit upfront that he's a #savemwo supporter so we'd understand that this isn't some 'outside impartial journalism,' but more like a grief-post you'd find on these forums, only it's at Gamefront, instead. Still, its a good look into the mindset of the unforgiving and irrational faction of the MWO community that wants MWO to fail.



Reviews have come and gone, mostly tepid which I think is fair; PGI has a lot more work to do. Game is a far-cry from what it was 3 months ago, let alone "initial impressions." Developers are saddled with an unforgiving and irrational faction of the forum community that wants PGI to fail, but wants some kind of role in the development process at the same time. The player experience isn't easy compared to many games, and it may be hard to see in higher ELO brackets or here in the forums (which is like getting your politics from one blog-site: total echo box) but I'm seeing tons of new faces dropping into the PUGs. I think how we as members of the community treat them while they're learning is just as important as tutorial quality. Their tutorial is better than the (n)one we got, and we stuck with it, didn't we?

Or are you (not specifically you, Bill. I mean 'you' in the broader sense) one of the people who want new players to quit? Who roots for bad reviews? Telling anyone who will listen (and a lot of people who won't) that we shouldn't give PGI a dime (By the way, I'm taking names... let me find you driving a Phoenix mech. You know who you are.)? Trust me: despite your best efforts, the rest of us are having fun. Get whatever refunds you can and sink it into Hawken or Star Citizen or found your own company and do it yourself. Best of luck to you; now please go away.

Once again, this is nothing more than being on the other extreme. You don't like it go away because I do like it. Never mind that you have just as much right to voice your opinion as I do (don't believe me? just look at the quote). I'm sick and tired of both sides of this. Neither of you do the game any good. The sycophants pour money into a poorly developed release at this point and the antagonists claim they hope the whole company burns. If you enjoy the game, then great. Enjoy it. Play it. Spend money on it. Sing its praises. Don't think for one second that give you ANY right to tell anyone else their opinion is wrong not should they "go away"

#430 MustrumRidcully

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Posted 10 October 2013 - 12:42 AM

View PostRazerbeast, on 08 October 2013 - 01:43 PM, said:

Customer Service Note:

Only 20% of upset customers complain when something goes wrong. So that Island you say we're on is actually 5X larger than you think it is.


Island, iceberg, same difference.


As long as the MC flows, there is nothing to worry about.

#431 Navy Sixes

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Posted 10 October 2013 - 02:01 AM

View PostSandpit, on 09 October 2013 - 09:28 AM, said:

Once again, this is nothing more than being on the other extreme.

I disagree, but you can stay ;). I don't think any of my statements make me a sycophant. I indicated that the tepid reviews PGI has received so far are fair, because this game is far from finished. I am a customer voting with my dollars. I've given some money (not "poured") and in a few days when PP drops, I will get the product I paid for. Nothing more, nothing less.

Others don't like the game. They are not supporting it at all. Not with money. Not in words. Not in deeds. I just don't understand why these people are on the forums all the time and in the game all the time if they hate the game so much. I hate Risk. I honestly believe there are way better games of world domination out there. I don't buy Risk boardgames or hang out in online chats raging while people are trying to discuss the strategies at play in a good game of Risk (as if there was such a thing!) I certainly don't hang out in the game isle at Toys-R-Us with a bull horn shouting that Parker-Brothers is a worthless and idiotic slave of Hasbro and calling people who go around me to spend money on the game "sycophants." There are words to describe that kind of behavior; "antagonistic" really doesn't cover it.

I play the games I think are better, and I have a lot of fun when I do. I asked all the people who are engaging in this irrational behavior to put their considerable efforts toward games they do like to play instead of wasting them trying to ruin the games that others are enjoying. I didn't tell anyone anything; I asked, having said "please."

#432 Heffay

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Posted 10 October 2013 - 04:43 AM

View PostTycho von Gagern, on 10 October 2013 - 02:01 AM, said:

I just don't understand why these people are on the forums all the time and in the game all the time if they hate the game so much.


Because misery loves company, and they are desperately trying to find validation for being unhappy.

#433 Vassago Rain

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Posted 10 October 2013 - 04:46 AM

View PostHeffay, on 10 October 2013 - 04:43 AM, said:


Because misery loves company, and they are desperately trying to find validation for being unhappy.


Because this is where the community warfare happens.

#434 Heffay

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Posted 10 October 2013 - 04:59 AM

View PostVassago Rain, on 10 October 2013 - 04:46 AM, said:

Because this is where the community warfare happens.


I understand that is the way you feel about it, and it's ok to feel that way.

#435 Sandpit

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Posted 10 October 2013 - 07:16 AM

View PostTycho von Gagern, on 10 October 2013 - 02:01 AM, said:

I disagree, but you can stay ;). I don't think any of my statements make me a sycophant. I indicated that the tepid reviews PGI has received so far are fair, because this game is far from finished. I am a customer voting with my dollars. I've given some money (not "poured") and in a few days when PP drops, I will get the product I paid for. Nothing more, nothing less.

Others don't like the game. They are not supporting it at all. Not with money. Not in words. Not in deeds. I just don't understand why these people are on the forums all the time and in the game all the time if they hate the game so much. I hate Risk. I honestly believe there are way better games of world domination out there. I don't buy Risk boardgames or hang out in online chats raging while people are trying to discuss the strategies at play in a good game of Risk (as if there was such a thing!) I certainly don't hang out in the game isle at Toys-R-Us with a bull horn shouting that Parker-Brothers is a worthless and idiotic slave of Hasbro and calling people who go around me to spend money on the game "sycophants." There are words to describe that kind of behavior; "antagonistic" really doesn't cover it.

I play the games I think are better, and I have a lot of fun when I do. I asked all the people who are engaging in this irrational behavior to put their considerable efforts toward games they do like to play instead of wasting them trying to ruin the games that others are enjoying. I didn't tell anyone anything; I asked, having said "please."

There's a difference. No, you don't stand out front of walmart screaming about how poor a game they carry might be, but it would be understandable to write a letter to the company that produces and designed the game letting them know that you're unhappy with their product.
I honestly think most detractors have valid points but they aren't articulate enough to get them across sometimes. Vice versa, many of the proponents do absolutely nothing but mock anyone who has any kind of detrimental or negative points about the game.
MOST people who post on here about things they are unhappy with do so in the hopes that the developers of the game might understand why and make some design changes. Not all, but most. Then the extreme fringe jumps on it and attack them personally.
MOST people who enjoy the game come on here and talk about why they like it. Then the extreme fringe on the other side jumps on them and attacks them personally.

Neither of those do anything constructive to help find bugs, figure out problems, or voice concerns about why some aren't going to spend money here. We all get sucked into that little circle at times but, with the exception of a few, I think it's safe to say we want this game to succeed, we want this game to be fun. It just baffles my mind how people can take criticism of a game or dev team and turn it personal.

#436 MechFrog1

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Posted 10 October 2013 - 10:32 PM

View PostTycho von Gagern, on 10 October 2013 - 02:01 AM, said:

I just don't understand why these people are on the forums all the time and in the game all the time if they hate the game so much.
You incorrectly assume that people who have issues with the game hate it.

#437 Shumabot

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Posted 11 October 2013 - 10:46 AM

Which one of you is James Murff?

View PostVassago Rain, on 10 October 2013 - 04:46 AM, said:


Because this is where the community warfare happens.


Posted Image


There is no conceivable way this article wasn't written by a gold, it's too specific and personal and ignores the much wider story.

Edited by Shumabot, 11 October 2013 - 10:47 AM.


#438 Shumabot

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Posted 11 October 2013 - 11:00 AM

View PostDaekar, on 08 October 2013 - 06:07 PM, said:

I agree on both points. However, MWO has the great virtue that if I get tired of it there are plenty of other things I can (and should) do to feel fulfilled and productive, whereas the most beautiful girl in the world might not be so understanding.

I feel like if you're tired of playing the game they have now, then you might be playing too much... because the game is good.


Yes, it's a good, bad looking, unstable, unbalanced, shallow, repetitive, mess! The best kind of mess.

#439 Navy Sixes

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Posted 11 October 2013 - 12:14 PM

View PostSandpit, on 10 October 2013 - 07:16 AM, said:

I think it's safe to say we want this game to succeed, we want this game to be fun. It just baffles my mind how people can take criticism of a game or dev team and turn it personal.


Because too many in these forums make a distinction between "this game" and "PGI." Wanting this game to be successful means wanting PGI to be successful. PGI is the current iteration of MW. Wanting MWO to succeed means PGI has to succeed. Just like FASA or Activision before them. No one else acquired the rights and put this together. Calling this dev stupid, threatening that dev, or running a signature banner that insults the only company making this game you say love so much (Not you, personally, Sandpit.) isn't helping the game at all. Crowing over bad reviews or telling people they shouldn't give PGI any money isn't helping keep MWO around for you or anyone else to play.

The problem you see on these forums that too many think that because they've been playing Battletech/MW since whenever, they know best. Playing a game and making a game are apples and oranges. Even if you (and again, not 'you' personally, Sandpit; I mean 'you' as in anyone reading this) are a long-time mechwarrior with some game software-development experience. You might even be pretty good at it, but it doesn't matter. At the end of the day, this game isn't around because you did anything. PGI put together a product to sell; you are a customer. Accept that this is the game as it stands. What you want it to be isn't going to happen on your timeline, and isn't going to happen at all if you continue to undermine the people who are making this thing happen. Finally, accept that it may not happen anyway; PGI is under no obligation to make MWO anything except what they want it to be.

This is at the heart of why "core gamers" got so upset when PGI said they were trying focus on getting new players into the game. Getting your product to as many people as possible is essential in any business model, even more so with a F2P format: It's a numbers game, you see. Since only a percentage of your audience actually pays, you need to reach many more players. This is a no-brainer that no one should have a problem with. But with MWO, there is this loud and surly faction of the community that totally raged-out. You don't see this sort of thing on other game forums because other games don't have this group of people who think the brand owes them something since they've been playing it for so long. It doesn't matter how long you've been eating Cheerios, wearing Nikes, or swabbing yourself with Irish Spring. You put your money down and you get a box of cereal, a pair of shoes, and a bar of soap. Nothing more. Here, you get a Phoenix mech or a hula girl, not a say in the direction MWO will take.

There's nothing wrong with using the forums to make suggestions, offer advice, and even criticize aspects of the game (we all do it, and should). PGI is on record as saying they do read the forums and sometimes get ideas there. Even if that doesn't happen, it's good for the soul to put your creative ideas out there for public consumption. But calling PGI as a whole (or even worse, individual developers) "idiots" or what have you because they're not doing what you think they should (or even what they said they were going to in some outdated design plan they've since moved away from) is way out of bounds. Calling people 'sycophants' for financially supporting, and thereby making possible, this game that you say you love so much is so irrational I can't understand it.

Play the game.


Edited by Tycho von Gagern, 11 October 2013 - 12:17 PM.


#440 Shumabot

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Posted 11 October 2013 - 12:50 PM

Quote

Calling people 'sycophants' for financially supporting, and thereby making possible, this game that you say you love so much is so irrational I can't understand it.


There is such a thing as rewarding poor behavior and reinforcing bad business practices. The sycophantic support the developers get when presenting tremendously flawed content (Alpine) or clearly dysfunctional modes of play (domination) encourage them to not fix the problems because a portion of their player base will financially reward their poor performance and react positively to underwhelming, or straight up bad work regardless. That said, I really hope they don't listen to these forums because they're mindless.





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