Jump to content

Pgi Disable Spiders Until They Are Truly Fixed!


195 replies to this topic

#81 Mehlan

    Member

  • PipPipPipPipPipPip
  • 481 posts
  • LocationTx

Posted 06 October 2013 - 08:28 AM

View PostGelion, on 06 October 2013 - 06:25 AM, said:

Look, you people with no ping can hit spiders, I am sorry that I live in Australia, it is such a disgrace to live here and yet want to play and support a game that I grew up with. From my own personal experience at around 260ping, I can hit everything with HSR, there is no real problem there, however with the spider none of my hits seem to register unless they are standing still. Leading the target does not seem to work, hitting straight on does not work. I am fine with every mech, except spiders which I cannot hit, which is just plain stupid and is bringing my gaming experience down.



then give us some vids of you taking out commandos & jenners and the problem your having with spiders... and/or when your seeing the 'hit' issues, get a cap of the ping/latency/jitter. The more actual data to work with, the better.

#82 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 06 October 2013 - 09:48 AM

Just aim for their legs.

#83 Xian1666

    Rookie

  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 5 posts
  • LocationDenver, Colorado

Posted 06 October 2013 - 10:26 AM

I find it odd that a light mech that holds a med lazer and a couple of machine guns is causeing such comotion from so many heavier mech warriors. It's not like they are really kicking *** and racking up the kills with that! Best they can do is run around till they spot the enemy and retreat or scout around some more while their team makes use of the data; their greatest weapon is still the other players on their team!
But hey! if you can't beat 'em; join 'em!

#84 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 06 October 2013 - 10:28 AM

I had a weird game today.
I was in a Commando and the first thing i saw was an Atlas so attacked it. Straight away i saw a Spider shooting at my team so i went after him, firing at another Atlas on the way. Other than those early shots against two Atlas i spent the whole match chasing the Spider. He mostly ignored me, taking the occasional shot, and concentrated on my teammates. He never stopped running and i was nearly always right behind him, firing SSRM's and ML's.
The match ended with a cap win and the Spider pilot laughed at me in chat. I'd only managed to get his armour yellow.
The end screen showed i did 356 damage that match. I'd say i did way less than 56 damage to the Atlas, but even so...300+ damage on a Spider that had yellow armour by the end?

Matches have sucked the past few days as in nearly every match about six mechs per team are lights and most of those are Spiders. It always ends with just the Spiders, and occasionally other lights, running around each other.

#85 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 06 October 2013 - 11:24 AM

View PostWolfways, on 06 October 2013 - 10:28 AM, said:

nearly every match about six mechs per team are lights

You gotta show us some screen grabs of the after-match reports, because that sounds fantastic* - six lights on each team? And that's nearly every match?

A far cry from the 11-20% reported in all the other threads about weight class distribution - in fact, it's roughly the prevalence of heavy 'mechs in those; that tends to be about 40-50%.

* fan·tas·tic
adj.
1. Quaint or strange in form, conception, or appearance.
2.
a. Unrestrainedly fanciful; extravagant: fantastic hopes.
b. Bizarre, as in form or appearance; strange: fantastic attire; fantastic behavior.
c. Based on or existing only in fantasy; unreal: fantastic ideas about her own superiority.

Edited by stjobe, 06 October 2013 - 11:27 AM.


#86 Mehlan

    Member

  • PipPipPipPipPipPip
  • 481 posts
  • LocationTx

Posted 06 October 2013 - 02:30 PM

Quote

nearly every match about six mechs per team are lights


...as if the fact one of the trial mechs is a light doesnt impact this either?

#87 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 06 October 2013 - 02:41 PM

View PostInkarnus, on 06 October 2013 - 08:23 AM, said:

There was a time were you could hit any scout mech straight on
but then they "optimized" the netcode :P
was pretty funny with jagbombs hunting scouts who dont survive the first encounter
so i say buckle up and let scouts scout!


What exactly is wrong with this? Why do they need to have lagshield and hitshield? It's nothing but frustrating for the entire other team.

Intentionally making code where our shots do not register like they should is bad. Bad badabadfsbsadbsdbasdbv

#88 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 06 October 2013 - 02:48 PM

I agree take spiders and ECM out if the game until you can blance them. You took out collisions ECM and spiders are just as bad.

#89 Gremlich Johns

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,855 posts
  • LocationMaryland, USA

Posted 06 October 2013 - 02:53 PM

View PostColonel Pada Vinson, on 26 September 2013 - 12:29 AM, said:

The spider is brutally hard to keep alive against good pilots. 1 mistake will kill you.

honestly it's about 95% whine at this point, and 5% random bad internet packet luck probably. No doubt 300 ping guys have a hard time with a spider, but few if any video games do well under those conditions.

Disingenuous, mate. The SDRs have been an issue with way more that just 5% internet packet issues for a long time.

This morning I trailed a sdr shooting it with 5xMLas (HBK-4SP) and garnered few points of damage even though I KNOW I hit it properly for the 3-4 minutes I spent chasing it. Yesterday, several AC20 shots registered a drop in damage of only 3% at 50-150m away. I know how to lead properly. I've hit one at 75m, it facing me, with an alpha (2xLBX-10, 4xMLas, 2xSRM4) from an Atlas D and it just laughed it off and ran away. It should have at least fallen over.

My ping was consistently below 45 during those matches

Edited by Gremlich Johns, 06 October 2013 - 02:54 PM.


#90 Mehlan

    Member

  • PipPipPipPipPipPip
  • 481 posts
  • LocationTx

Posted 06 October 2013 - 05:00 PM

Quote

Disingenuous, mate. The SDRs have been an issue with way more that just 5% internet packet issues for a long time.

Dude if youre getting ANY packet loss, your going to have problems... 'disingenius' is trying to imply 'more than just 5% packetloss' isnt anything.

Quote

Intentionally making code where our shots do not register like they should is bad. Bad badabadfsbsadbsdbasdb


my guess is because the person your replied to didnt have issue, but people who had longer hops etc did....

#91 Corwin Vickers

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 631 posts
  • LocationChateau, Clan Wolf Occupation Zone

Posted 06 October 2013 - 05:45 PM

In a spider K

I just had a match where I 1-1'd a dragon. As soon as he dies you hear "man, spider hit boxes are messed this month."

The guy was garbage.... I mean total garbage.

So I go after one of his team's spiders and destroy it 1-1, no problem.


I've been playing mostly assaults the past 2 days and the number of spiders and other light mechs I have smacked out of the air with AC20s has been staggering.

Quote

even though I KNOW I hit it properly for the 3-4 minutes I spent chasing it.


Again, red flashes on your cross hairs DO NOT MEAN YOU ARE HITTING. ONLY FLASHES ON THEIR PAPER DOLLS MEAN YOU ARE HITTING.

L2AIM and that means making sure you aren't chasing a guy for 3 minutes with all your shots flying wide off his [rear torso] and blaming it on hit boxes.

We all play with lag. L2P

Anyone that blames their dying or their loss on their team mates, their "high" elo, or "hit boxes" should get banned on the spot till they learn to take responsibility.

#92 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 06 October 2013 - 07:50 PM

View PostCorwin Vickers, on 06 October 2013 - 05:45 PM, said:

In a spider K

I just had a match where I 1-1'd a dragon. As soon as he dies you hear "man, spider hit boxes are messed this month."

The guy was garbage.... I mean total garbage.

So I go after one of his team's spiders and destroy it 1-1, no problem.


I've been playing mostly assaults the past 2 days and the number of spiders and other light mechs I have smacked out of the air with AC20s has been staggering.



Again, red flashes on your cross hairs DO NOT MEAN YOU ARE HITTING. ONLY FLASHES ON THEIR PAPER DOLLS MEAN YOU ARE HITTING.

L2AIM and that means making sure you aren't chasing a guy for 3 minutes with all your shots flying wide off his *** and blaming it on hit boxes.

We all play with lag. L2P

Anyone that blames their dying or their loss on their team mates, their "high" elo, or "hit boxes" should get banned on the spot till they learn to take responsibility.


Oh red flashes don't mean we are hitting him? Please tell me what planet you're from? Red means hit and has meant hit since I could remember on any and all FPS games.

#93 Kazairl

    Member

  • PipPipPipPipPip
  • 159 posts
  • LocationBrisbane

Posted 06 October 2013 - 07:59 PM

I would say 1 in 5 of my shots that visibly leave a mark on a spider actually register damage. I believe it is a HSR problem. It is just more obvious with the Spider.

#94 Empee38

    Member

  • Pip
  • Overlord
  • Overlord
  • 17 posts

Posted 06 October 2013 - 08:07 PM

It's always funny seeing Spider pilots telling us 'l2p' I remember fondly Raven pilots saying the same thing 8 months ago. It's not your amazing skill keeping you alive, its the broken HSR/Damage model/Latency that is keeping your mech alive.

#95 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 06 October 2013 - 08:27 PM

Spiders are end game boss mechs. Spiders are not meant to be hittable. Those players complaining about PGI's coding ability in regards to the Spider hit boxes should be drawn and quartered.

#96 IceLom

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 06 October 2013 - 10:15 PM

View PostImperius, on 06 October 2013 - 07:50 PM, said:

Oh red flashes don't mean we are hitting him? Please tell me what planet you're from? Red means hit and has meant hit since I could remember on any and all FPS games.


Test it... fire something at a mech in your crosshair with your weapons hitting a wall or something beside you (best to use low slung arms). Your crosshair will register a hit, yet you clearly hit nothing...

Personally I have no issue with spiders (well occasionally the well piloted one is annoying). They seem easy enough to hit I can on most occasions pop of a leg or ct with my ac20 on my victor without issue. My ping is decent so maybe its just a high ping issue but from what I can tell, people that are bad shots complain when they shoot badly...

#97 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 07 October 2013 - 09:43 AM

View PostXian1666, on 06 October 2013 - 10:26 AM, said:

I find it odd that a light mech that holds a med lazer and a couple of machine guns is causeing such comotion from so many heavier mech warriors. It's not like they are really kicking *** and racking up the kills with that! Best they can do is run around till they spot the enemy and retreat or scout around some more while their team makes use of the data; their greatest weapon is still the other players on their team!
But hey! if you can't beat 'em; join 'em!


not so dangerous with 2mg's and an ML, but you can kit 'em up - mine was a single LPL and 4mg's. Works pretty well for opening armor, and 4mg's has sweet sweet crit seeking. The most fun spider 5k I had though was an LBx :D slow, clunky, and ridiculously fun. Not effective... but fun.

An observation - when driving a spider, friendly fire seems to hit me no problem while I'm ankle biting :D

#98 SiriusBeef

    Banned - Cheating

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 82 posts
  • LocationOutreach

Posted 07 October 2013 - 09:54 AM

I'm starting to see Spiders standing still and still taking no damage. Literally, taking several alphas directly to the CT and taking ZERO Damage... standing still. either the spider is truly broken, HSR is broken or folks have discovered an exploit.

#99 Malsumis

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 173 posts
  • LocationMA

Posted 07 October 2013 - 09:57 AM

(S)mall (P)est (I)gnoring (D)amage (E)very ( R)ound

Edited by Malsumis, 07 October 2013 - 09:58 AM.


#100 Vodrin Thales

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 869 posts
  • LocationFlorida

Posted 07 October 2013 - 10:02 AM

View PostImperius, on 06 October 2013 - 02:48 PM, said:

I agree take spiders and ECM out if the game until you can blance them. You took out collisions ECM and spiders are just as bad.



ECM and spiders do not make it impossible to control your mech, and many of us can still hit spiders. It makes no sense to remove them simply because part of the population is having serious hit detection issues.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users