DavidHurricane, on 28 December 2013 - 06:37 PM, said:
Logic time.
So the Gauss explodes and causes catastrophic damage when it does. The Gauss relies on a capacitor to fire it's shot. A capacitor has to be charged. Now, listen carefully about how to enhance the Gauss without making it OP:
- Toggle option for auto-charging: The Gauss rifle can auto charge, manually charge (and de-charge), and manually charge/lock/unlock the charge.
- Exploding capacitor: If the capacitor is charged, then it should explode when destroyed. Otherwise the weapon has no reason to blow up.
If the weapon has no ammo, there should never be a charge to 'blow up' either.
Xenoise, on 31 December 2013 - 05:00 PM, said:
I know this thread is old but i need to write my opinion: if you want to leave the charging time
a) get rid of that "if you charge for more then x seconds you gonna need to recharge"
or

delete that weapon from that game, its nonsense.
Frustration from the ******** .25 second charge duration is definitely major. I tried using my gauss weapons while lagging, I don't see how anyone with a lag of around 200 or greater can possibly use the damn things.
It's absolute BS that the .75 second charge time didn't also come with .75 second reduction in reload time.
Absolutely it's time for a change to the weapon that actually makes sense, but as no one from PGI that I've ever observed, dropped with, or watched in any twitch event has EVER used a gauss, that I have ever seen (if they have it's definitely a rare event), I'm thinking they don't give a **** because they don't use the weapon due to a lack of skill. They choose to focus on the kudos from the other slacktards who lack the skill necessary to utilize the weapon properly and ignore the vast majority as they are 'on an island'...
Osric Lancaster, on 02 January 2014 - 02:25 PM, said:
...
So make it such that the Gauss will explode only when charged, then increase the damage incurred by a Gauss explosion to 40 or so. Oh, and bloody fix convergence so weapon focus it isn't instant, and weapons converge on 'mechs you have targeted before trying to focus on what ever is under the reticule. Add some indicators for individual weapon convergence. Also, why are small lasers still at two heat. WHY.
I agree with most everything else, except the thoughts on increasing the damage. 20 points is extremely devastating in an internal explosion. Most 'mechs will be an gnat's *** hair away from death, if not dead when it explodes, so adding more damage just ensure that instead of 98% chance of death from gauss explosion, you get 100% chance.
It's really not necessary.
Geek Verve, on 03 January 2014 - 04:37 PM, said:
I don't use a joystick, so I'm going to have to ask what is probably a dumb question: don't the buttons on joysticks "stay down" if you keep them pressed? Wouldn't holding the joystick button behave the same way that holding a mouse button does with regard to charging the gauss rifle?
I don't use a joy stick either, but if I understand how a majority of people use them is, they steer with the main stick, and aim with a thumb button. Due to the typical 'resolution' or PPI of the thumb button, the ability for 'quick' long distanced pinpoint aiming is extremely compromised. In other words, yes you can use it to aim, but the 'throw' of the thumb button doesn't allow for quickly moving from one side of the screen to the other, and the PPI resolution of the movement typically doesn't allow you to adjust in single pixel increments like a gaming mouse does.
What this results in is it takes longer to aim when using a joy stick, so if your window to fire a weapon is .25 seconds, and you're equipment isn't able to adjust in that time frame, you're screwed.