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Incoming Hot Fix - 10-Sep-2013


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#1 Kyle Polulak

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Posted 09 September 2013 - 12:20 PM

Greetings MechWarriors,

Please be advised we will be performing a maintenance on Tuesday the 10th of September, 2013. This downtime will begin at approximately 10:00 AM (PDT) and last approximately 2 hours.

During the maintenance, the game and website may be inaccessible to players. The goal of this Hot-Fix is to attempt to resolve some stability issues, including some occurrences of players being disconnected from in-game.

#2 Flying Blind

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Posted 09 September 2013 - 01:21 PM

Great! I hope the hot fix works well. Every little step forward is a win.

#3 Deathlike

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Posted 09 September 2013 - 01:24 PM

Oh good... the ninja hotfix announcement a week before the launch.

If only we could do the DX11 test in the Public Test Server...

Edited by Deathlike, 09 September 2013 - 01:24 PM.


#4 N44B4LIFE

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Posted 10 September 2013 - 02:16 AM

I would appreciate if they finally fix the in game cursor bug.

#5 kotya

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Posted 10 September 2013 - 05:01 AM

Funny, but I do not understand some hotfixes.
People have really random on bugs in games. It's kinda "Russian rulette DLC" :-).

#6 Rushin Roulette

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Posted 10 September 2013 - 05:10 AM

Nice. Which crashes in particular and which performance issues will be fixed? Was there something particular causing the slowdowns (hardware or software configurations conflicting with the Software)?

View Postkotya, on 10 September 2013 - 05:01 AM, said:

Funny, but I do not understand some hotfixes.
People have really random on bugs in games. It's kinda "Russian rulette DLC" :-).


You spellt my name incorrectly there btw.

#7 Here5y

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Posted 10 September 2013 - 05:29 AM

Every Bugfix Patch is a good Patch.

#8 Lokust Davion

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Posted 10 September 2013 - 05:34 AM

why cant they perform hotfixes/patches every 2 or 3 days in the run up before launch?

#9 Caswallon

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Posted 10 September 2013 - 05:35 AM

View PostPlizzken, on 10 September 2013 - 05:29 AM, said:

Every Bugfix Patch is a good Patch.

Generally true but people recall the great frame rate crashes and mentally "wonder"

Still I know of a pilot (whoes name I shall not disclose) that disconed on my team 5 matches in a row just last week. Felt so sorry for them hope this helps...

#10 Pastor Priest

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Posted 10 September 2013 - 05:46 AM

Good to hear. I've been having some bad stability issues, so I welcome this fix.

#11 Boris Javorina

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Posted 10 September 2013 - 05:53 AM

lets hope it is not a badfix...

#12 zhajin

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Posted 10 September 2013 - 06:05 AM

Its not really a "hotfix" if its done during normal maintenance time. Given its the week before launch I was hoping for a real patch today...

#13 Blue Footed Booby

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Posted 10 September 2013 - 06:22 AM

View Postzhajin, on 10 September 2013 - 06:05 AM, said:

Its not really a "hotfix" if its done during normal maintenance time. Given its the week before launch I was hoping for a real patch today...


If this were any other game I'd say they're leery of breaking something, and may have a code freeze aside from very special issues.

But given that launch is evidently completely ceremonial, I think they may just be treating it like any other day (or all manpower is on the features originally intended for launch :V )

#14 Country Gravy

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Posted 10 September 2013 - 06:34 AM

View Postzhajin, on 10 September 2013 - 06:05 AM, said:

Its not really a "hotfix" if its done during normal maintenance time. Given its the week before launch I was hoping for a real patch today...


Anything that they have in the works would likely be saved until launch. Since they won't have a lot of stuff that people were counting on, every little bit of content would help.

#15 KableGuy

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Posted 10 September 2013 - 06:39 AM

Well since it is going down for 2 hours that means they are sending a big patch server side. And probably big client side patch. I would venture a guess that is is netcode and HSR getting a fix. And maybe the Avast virtuilization is getting fixed as well.

#16 Dart Nimrod

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Posted 10 September 2013 - 06:43 AM

Wow, sounds great... does it mean, that disconnects will become history after this? :ph34r:

#17 Hexenhammer

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Posted 10 September 2013 - 06:56 AM

Fixes are good even if they are a week out from launch. Now if PGI would do ui2 then cw we'd be getting somewhere.

#18 Musashi Alexander

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Posted 10 September 2013 - 07:07 AM

Was hoping for a substantive patch with new content but this seems to indicate otherwise. One thing at least is the addition of the remaining Orion variants (for MC, ca$h money). As an opportunity to make money I'd be stunned if this didn't happen.

#19 Chavette

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Posted 10 September 2013 - 07:14 AM

Whats up with the Dx11 test server run? We can't wait!

#20 Bartholomew bartholomew

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Posted 10 September 2013 - 07:28 AM

Glad to hear about the dc fix. Does anybody know whats up with the getting stuck bug that came in the last patch. Seen that happen to about a dozen people including me. It looks like you are floating in the air most times. Coolish, but not fun.





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