Thanks, No, Really
#61
Posted 18 September 2013 - 12:45 AM
I've said many nice words before about this game and the team behind it, and I see no reason to repeat myself here.
I also see no reason not to, so here we go!
Thank you for all the work you have put into crafting this game, every facet of it is obvious that it is a labour of love.
I will wait for community warfare with baited breath.
#62
Posted 18 September 2013 - 04:11 AM
On top of that he's being completely unprofessional and using "kill them with kindness" method along with weak arguments.
If sarcasm is all it takes to be a mod, then I would've received the community manager status by now.
***Cheers***
#63
Posted 18 September 2013 - 04:50 AM
#64
Posted 18 September 2013 - 05:13 AM
I just regained some faith in our founders.
Thank-you sir, and I agree with what you've said in its entirety.
#65
Posted 18 September 2013 - 05:25 AM
Heres my 2 cents on this:
Most people have their panties in a knot because pgi promised 1pv only and released 3pv anyway. You feel lied to i understand, but the purpose of 3pv is to lower the barrier of entry on new players, it helps them understand how thier mech moves, but other than that its really more of a handicap then an unfair advantage. 1pv is 100% way better for pretty much everything else so that problem cancels itself out.
With regards to all the features they havent delivered yet, they are coming. My issue would be that they arent coming fast enough, but I would rather wait for a polished product then demand a rushed and unpolished product.
Yes MWO has its issues, but its getting better, slowly but surely.
#66
Posted 18 September 2013 - 05:33 AM
m, on 17 September 2013 - 11:02 PM, said:
Here's the official reboot video (notice the "In Game Footage" on the bottom that we all expected in closed beta):
and lack of "In-Game Footage" comment in this official launch video (I have never experienced a match like this ever):
Here's the reality:
I usually cannot stand the laughable negative replies i read on this forum, but alot of your posts have merit to a degree and are fun to read, I feel ya, but the main thing is that the game has gone live in a strong way with a solid foundation on which to build.
Again, they are practiced at adding maps and mechs and alot of other game mechanics, they are not noobs any more at making this game. Lets hope that alot of the features everyone wants are added soon. And that 3pv is a distant bad memeory some time
#67
Posted 18 September 2013 - 06:41 AM
Throet, on 17 September 2013 - 10:54 PM, said:
Well, except it is, for as long as consumables are available for MC. The rest is grindable, but no one should be able to dump real money into battlefield perks/bonuses. The worst part is that the only consumables which are purchasable are far and away better than the ones purchasable with CBills. Coolshot 18 anyone?
You can get them with C-bills, just takes 15k Gxp. Perfectly grindable, not P2W.
#68
Posted 18 September 2013 - 10:54 AM
also i already said this and people ignored me, 3PV IS A NON ISSUE, 3PV ALLOWS NEW PLAYERS TO LEARN HOW THEIR MECHS MOVE, NOTHING MORE, ITS MORE OF A GIMP THAN ANYTHING ELSE, EVEN FOR SNIPERS.
#69
Posted 18 September 2013 - 11:15 AM
Mcgral18, on 18 September 2013 - 06:41 AM, said:
That's excellent, thanks for telling me, I was not aware of this!
The fact remains though, that with those consumables purchasable for real money at all, the players with the most money to throw at this can always obtain these items, and their CBill cost makes them not feasible for any other group of players on a consistent basis. So: Players with more money have consistent in-battle bonus damage. That is Pay-to-Win, defined. Battlefield consumables should, very simply, not be purchasable for MC.
#70
Posted 18 September 2013 - 11:24 AM
Throet, on 18 September 2013 - 11:15 AM, said:
That's excellent, thanks for telling me, I was not aware of this!
The fact remains though, that with those consumables purchasable for real money at all, the players with the most money to throw at this can always obtain these items, and their CBill cost makes them not feasible for any other group of players on a consistent basis. So: Players with more money have consistent in-battle bonus damage. That is Pay-to-Win, defined. Battlefield consumables should, very simply, not be purchasable for MC.
My experience in my merc company (we have many players who do use MC) is that players might use MC to get more GXP, so they can buy the Cbill module upgrade, but thats it, i have yet to meet someone who uses MC on consumables, I never would, im not that into throwing my money away like that, however little money it may be.
You dont need to worry about pay to win in this game, that is one thing noone can deny.
m, on 18 September 2013 - 11:04 AM, said:
Completely agree that 3PV is a non-issue when it can be toggled, and the use of it exploits your location with less benefits than being in the cockpit. I think it actually helps transform players into preferring to play first person which is alright by me.
The only thing 3pv really helps with is learning movement. If you have never played a mechwarrior title before, getting into a forced first person game and having to operate a big lumbering mech can be really difficult to deal with. 3pv lets you learn how to accomidate for the agility (or lackthereof) of your mechs, once you've learnt that there isnt really any other thing 3pv can help with, and you should graduate to the 1pv class and start grooming your gunnery skills.
Edited by pbiggz, 18 September 2013 - 11:25 AM.
#71
Posted 18 September 2013 - 11:55 AM
Eric Portenelli, on 17 September 2013 - 05:16 AM, said:
It's easy for us to forget, as we complain about this change or that missing feature..........
I am so on board with everything you said.
+ A Lot
#72
Posted 18 September 2013 - 02:04 PM
EA who canceled MPBT 3025?
Microsoft who sat on the IP for a decade?
Gearbox who already has its hands full with Homeworld?
Or would you like another small development house gamble their company on an IP?
I personally think the game is good and hope it survives.
#73
Posted 18 September 2013 - 02:09 PM
m, on 17 September 2013 - 10:40 PM, said:
Thanks for what? A game that still has bugs that has been "officially released" to meet a deadline that is premature? Are you that hard up for Mechwarrior nostalgia or is this more damage control on release day?
Yeah sure, I can kiss a$$ because money was dumped in to a game...but I sure won't.
Facts sure suck though, especially, in all seriousness, when an official launch was a more of a flop than success.
Serious bugs that have been reported SINCE closed beta have not been addressed. When they're fixed, THEN I'll say thank you. Until then, I'll say to all the positive ignorant paid off reviewers F___ You.
Metacritic has it at a 5.3 at the moment. I don't even look at playing a game unless it's at least a 7 there...meaning that not many that weigh all the factors will bother.
#74
Posted 18 September 2013 - 02:10 PM
S3dition, on 17 September 2013 - 05:32 AM, said:
I apreciate the OP attempt but also the 1st reply it's something to be noticed.
Even if this game, either succeed or fall, burn the flame of BT to another generation it would be worthwhile enough.
#75
Posted 18 September 2013 - 02:13 PM
The worst thing a developer can have is something nobody praises or criticizes.
This is the best incarnation of the game since my friend loaded up The Crescent Hawks' Inception almost 25 years ago.
Edited by East Indy, 18 September 2013 - 02:13 PM.
#76
Posted 18 September 2013 - 02:26 PM
#77
Posted 18 September 2013 - 02:29 PM
m, on 18 September 2013 - 02:10 PM, said:
I just expected more on release day is all.
I sort of expected some news on CW or UI2.0 on release day but nothing really big being introduced to the game on launch day. From what I've heard though, they are going for an announcement during the NA Launch Party, so not that big of a deal to me.
Never mind on the previous statement, read it wrong. To them it seems like launch was more of a mark of "the game is stable, and the balance is alright, lets not muck this up anymore" and switching from testing features with the entire player base to a Public Beta Environment.
Edited by HugoStiglitz, 18 September 2013 - 02:34 PM.
#78
Posted 18 September 2013 - 02:29 PM
#79
Posted 18 September 2013 - 06:36 PM
Sandpit, on 18 September 2013 - 02:29 PM, said:
They only apologise because the other options are greater evils:
-Ignore the idiots who don't understand what it takes to build a game, what Beta is, misread communications, or think they're in charge because they paid some money for exclusive content.
-Tell the idiots the truth, that they (the idiots) are idiots, and don't understand anything they are professing to know.
Both of these would lead to an even more explosive community, than just apologising and developing the way they communicate.
In reality this has lead to less information being released about the long term future, and less definitive communication when they do.
Edited by Veranova, 18 September 2013 - 06:37 PM.
#80
Posted 18 September 2013 - 06:50 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users























