Jump to content

Thanks, No, Really


84 replies to this topic

#61 Hef

    Member

  • PipPipPip
  • 74 posts
  • LocationLurking, mostly.

Posted 18 September 2013 - 12:45 AM

Well done PGI!

I've said many nice words before about this game and the team behind it, and I see no reason to repeat myself here.
I also see no reason not to, so here we go!

Thank you for all the work you have put into crafting this game, every facet of it is obvious that it is a labour of love.

I will wait for community warfare with baited breath.

#62 DeadlyNerd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,452 posts

Posted 18 September 2013 - 04:11 AM

Helmer is getting owned.

On top of that he's being completely unprofessional and using "kill them with kindness" method along with weak arguments.
If sarcasm is all it takes to be a mod, then I would've received the community manager status by now.

***Cheers***

#63 Fishhawk

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 265 posts
  • LocationMiddle TN

Posted 18 September 2013 - 04:50 AM

While I'm frustrated with what is missing from the game and I only play a handful of times a week because of the lack of features, I am grateful that they made the game. I just hope that they continue to have the funding to complete their vision.

#64 Veranova

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 542 posts
  • LocationLondon, UK

Posted 18 September 2013 - 05:13 AM

Oh my god.
I just regained some faith in our founders.
Thank-you sir, and I agree with what you've said in its entirety.

#65 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,873 posts
  • LocationOutreach

Posted 18 September 2013 - 05:25 AM

This thread is (mostly) refreshing. Thankyou OP, you just proved that not everyone in this community is an entitled *********.

Heres my 2 cents on this:

Most people have their panties in a knot because pgi promised 1pv only and released 3pv anyway. You feel lied to i understand, but the purpose of 3pv is to lower the barrier of entry on new players, it helps them understand how thier mech moves, but other than that its really more of a handicap then an unfair advantage. 1pv is 100% way better for pretty much everything else so that problem cancels itself out.

With regards to all the features they havent delivered yet, they are coming. My issue would be that they arent coming fast enough, but I would rather wait for a polished product then demand a rushed and unpolished product.

Yes MWO has its issues, but its getting better, slowly but surely.

#66 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 18 September 2013 - 05:33 AM

View Postm, on 17 September 2013 - 11:02 PM, said:



Here's the official reboot video (notice the "In Game Footage" on the bottom that we all expected in closed beta):




and lack of "In-Game Footage" comment in this official launch video (I have never experienced a match like this ever):





Here's the reality:




I usually cannot stand the laughable negative replies i read on this forum, but alot of your posts have merit to a degree and are fun to read, I feel ya, but the main thing is that the game has gone live in a strong way with a solid foundation on which to build.

Again, they are practiced at adding maps and mechs and alot of other game mechanics, they are not noobs any more at making this game. Lets hope that alot of the features everyone wants are added soon. And that 3pv is a distant bad memeory some time -_-

#67 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 18 September 2013 - 06:41 AM

View PostThroet, on 17 September 2013 - 10:54 PM, said:


Well, except it is, for as long as consumables are available for MC. The rest is grindable, but no one should be able to dump real money into battlefield perks/bonuses. The worst part is that the only consumables which are purchasable are far and away better than the ones purchasable with CBills. Coolshot 18 anyone?


You can get them with C-bills, just takes 15k Gxp. Perfectly grindable, not P2W.

#68 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,873 posts
  • LocationOutreach

Posted 18 September 2013 - 10:54 AM

"Launch" in the case of mechwarrior is more of a milestone for the publisher than anything else. Milestones in the game industry are dates where the publisher will deliver a portion of the game's total funding to the developer, this actually means PGI might speed up its development, considering it will have some more money to play with from IGP now. You guys are right when you say launch means little for us, that being said, and i think this was already stated, a F2P game doesnt stop developing. They're gonna keep delivering new features, even after community warfare, whenever community warfare makes it out, so stop being all mad that nothing has instantaniously changed.

also i already said this and people ignored me, 3PV IS A NON ISSUE, 3PV ALLOWS NEW PLAYERS TO LEARN HOW THEIR MECHS MOVE, NOTHING MORE, ITS MORE OF A GIMP THAN ANYTHING ELSE, EVEN FOR SNIPERS.

#69 Throe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,028 posts

Posted 18 September 2013 - 11:15 AM

View PostMcgral18, on 18 September 2013 - 06:41 AM, said:

You can get them with C-bills, just takes 15k Gxp. Perfectly grindable, not P2W.


That's excellent, thanks for telling me, I was not aware of this! :rolleyes:(I am being completely serious)

The fact remains though, that with those consumables purchasable for real money at all, the players with the most money to throw at this can always obtain these items, and their CBill cost makes them not feasible for any other group of players on a consistent basis. So: Players with more money have consistent in-battle bonus damage. That is Pay-to-Win, defined. Battlefield consumables should, very simply, not be purchasable for MC.

#70 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,873 posts
  • LocationOutreach

Posted 18 September 2013 - 11:24 AM

View PostThroet, on 18 September 2013 - 11:15 AM, said:


That's excellent, thanks for telling me, I was not aware of this! :rolleyes:(I am being completely serious)

The fact remains though, that with those consumables purchasable for real money at all, the players with the most money to throw at this can always obtain these items, and their CBill cost makes them not feasible for any other group of players on a consistent basis. So: Players with more money have consistent in-battle bonus damage. That is Pay-to-Win, defined. Battlefield consumables should, very simply, not be purchasable for MC.



My experience in my merc company (we have many players who do use MC) is that players might use MC to get more GXP, so they can buy the Cbill module upgrade, but thats it, i have yet to meet someone who uses MC on consumables, I never would, im not that into throwing my money away like that, however little money it may be.

You dont need to worry about pay to win in this game, that is one thing noone can deny.

View Postm, on 18 September 2013 - 11:04 AM, said:



Completely agree that 3PV is a non-issue when it can be toggled, and the use of it exploits your location with less benefits than being in the cockpit. I think it actually helps transform players into preferring to play first person which is alright by me.


The only thing 3pv really helps with is learning movement. If you have never played a mechwarrior title before, getting into a forced first person game and having to operate a big lumbering mech can be really difficult to deal with. 3pv lets you learn how to accomidate for the agility (or lackthereof) of your mechs, once you've learnt that there isnt really any other thing 3pv can help with, and you should graduate to the 1pv class and start grooming your gunnery skills.

Edited by pbiggz, 18 September 2013 - 11:25 AM.


#71 AdamBaines

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,384 posts

Posted 18 September 2013 - 11:55 AM

View PostEric Portenelli, on 17 September 2013 - 05:16 AM, said:

With the game hitting official launch later today, after a long, oft fun (and oft frustrating), beta period, I just wanted to say one thing. Thank you.

It's easy for us to forget, as we complain about this change or that missing feature..........



I am so on board with everything you said.

+ A Lot

#72 HugoStiglitz

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 126 posts

Posted 18 September 2013 - 02:04 PM

To the people in this thread saying that the IP would do better if PGI failed and someone else picked it up, what company would pick up an IP that just failed enough for an entire company to go under? One more thing, what developer would you want to make the game?
EA who canceled MPBT 3025?
Microsoft who sat on the IP for a decade?
Gearbox who already has its hands full with Homeworld?
Or would you like another small development house gamble their company on an IP?

I personally think the game is good and hope it survives.

#73 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 18 September 2013 - 02:09 PM

View Postm, on 17 September 2013 - 10:40 PM, said:



Thanks for what? A game that still has bugs that has been "officially released" to meet a deadline that is premature? Are you that hard up for Mechwarrior nostalgia or is this more damage control on release day?

Yeah sure, I can kiss a$$ because money was dumped in to a game...but I sure won't.

Facts sure suck though, especially, in all seriousness, when an official launch was a more of a flop than success.

Serious bugs that have been reported SINCE closed beta have not been addressed. When they're fixed, THEN I'll say thank you. Until then, I'll say to all the positive ignorant paid off reviewers F___ You.

Metacritic has it at a 5.3 at the moment. I don't even look at playing a game unless it's at least a 7 there...meaning that not many that weigh all the factors will bother.

#74 Lord Perversor

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,815 posts
  • LocationSomewhere in New Aragon

Posted 18 September 2013 - 02:10 PM

View PostS3dition, on 17 September 2013 - 05:32 AM, said:

Refreshing post. It's a fun game, despite its flaws and missing features. 3PV doesn't bother me nearly as much as I thought it would, though I'd still prefer separate queues. Here's to hoping MWO recharges the Battletech fan base for another generation :)


I apreciate the OP attempt but also the 1st reply it's something to be noticed.

Even if this game, either succeed or fall, burn the flame of BT to another generation it would be worthwhile enough.

#75 East Indy

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,256 posts
  • LocationPacifica Training School, waiting for BakPhar shares to rise

Posted 18 September 2013 - 02:13 PM

Right on.

The worst thing a developer can have is something nobody praises or criticizes.

This is the best incarnation of the game since my friend loaded up The Crescent Hawks' Inception almost 25 years ago.

Edited by East Indy, 18 September 2013 - 02:13 PM.


#76 Elwood Blues

    Member

  • PipPipPipPipPipPip
  • 327 posts
  • LocationLos Angeles, CA

Posted 18 September 2013 - 02:26 PM

Overall, it's a fun game. As much as the F2P model annoys me at times, I'm glad that a developer is actively trying to balance the game.

#77 HugoStiglitz

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 126 posts

Posted 18 September 2013 - 02:29 PM

View Postm, on 18 September 2013 - 02:10 PM, said:


I just expected more on release day is all.


I sort of expected some news on CW or UI2.0 on release day but nothing really big being introduced to the game on launch day. From what I've heard though, they are going for an announcement during the NA Launch Party, so not that big of a deal to me.

Never mind on the previous statement, read it wrong. To them it seems like launch was more of a mark of "the game is stable, and the balance is alright, lets not muck this up anymore" and switching from testing features with the entire player base to a Public Beta Environment.

Edited by HugoStiglitz, 18 September 2013 - 02:34 PM.


#78 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 18 September 2013 - 02:29 PM

For those that feel an apologetic dev team is ok on a consistent basis you're wrong. An apology doesn't fix things. You can be sorry all you want but it doesn't correct issues nor does it appease a frustrated customer after the umpteenth time. A good analogy for apologies: if you drop a plate and is shatters you can truly feel sorry and sincerely apologize to the owner. They can genuinely accept the apology and move on. When you continuously shatter plates you can sincerely apologize to the owner of the plate and they can genuinely accept each time but no matter how heartfelt and sincere that apology is it doesn't put that plate back together nor fix the problem of losing plates. In order to fix this issue you either need to stop breaking plates or replace them. Actions fix words appease.

#79 Veranova

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 542 posts
  • LocationLondon, UK

Posted 18 September 2013 - 06:36 PM

View PostSandpit, on 18 September 2013 - 02:29 PM, said:

For those that feel an apologetic dev team is ok on a consistent basis you're wrong. An apology doesn't fix things. You can be sorry all you want but it doesn't correct issues nor does it appease a frustrated customer after the umpteenth time. A good analogy for apologies: if you drop a plate and is shatters you can truly feel sorry and sincerely apologize to the owner. They can genuinely accept the apology and move on. When you continuously shatter plates you can sincerely apologize to the owner of the plate and they can genuinely accept each time but no matter how heartfelt and sincere that apology is it doesn't put that plate back together nor fix the problem of losing plates. In order to fix this issue you either need to stop breaking plates or replace them. Actions fix words appease.

They only apologise because the other options are greater evils:
-Ignore the idiots who don't understand what it takes to build a game, what Beta is, misread communications, or think they're in charge because they paid some money for exclusive content.
-Tell the idiots the truth, that they (the idiots) are idiots, and don't understand anything they are professing to know.

Both of these would lead to an even more explosive community, than just apologising and developing the way they communicate.
In reality this has lead to less information being released about the long term future, and less definitive communication when they do.

Edited by Veranova, 18 September 2013 - 06:37 PM.


#80 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 18 September 2013 - 06:50 PM

They apologize for the same reasons anyone else apologizes. Either they are sincerely sorry or merely to placate someone who is upset. That doesn't make it ok. You simply cannot promise a paying customer one thing and then deliver another and expect them to say "oh, ok well I guess I'll just quietly twiddle my thumbs and wish I had gotten what I originally ordered" there is not a single successful and legal business that could run like this.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users