Jez, on 18 September 2013 - 09:13 AM, said:
Are your standards so low that you find it acceptable for a modern day PC multiplayer FPS game to launch with only a 5 line, non-scrollable, 2-mode (global and team), chat window as its only communication tool? Really? You're going to make the argument that this game doesn't desperately need basic comm tools such as hot key messages (announcing what target you are engaging, call for help, etc) or map pinging? Screw that! PGI came up awfully short on damn near industry-standard comm tools for a product that is officially launched.
Game isn't terrible for not having music but it does immediately show that the quality of production is pretty poor. You realize that there is no audio (background music, atmospheric sounds, sound effects) at all while in mech lab. Let that sink in for a moment...there is no audio of any kind at all and this is a launch product. Not a beta, not an alpha, this is launch. Damn man, how the hell can you be okay with that?
In-match audio is not much better. We got Bitchin Betty, weapons fire, explosions, foot stomps, jump-jets. That's it. Oh wait...I forgot about the Heavy Metal's little tune that goes off everytime it makes a kill. There are no environmental sound effects of any kind. Like I said earlier, it doesn't make the game horrible but it makes it pretty obvious that the quality of production is just not there.
So do we want to go back to the constant hum that was in the mech? That dam noise gave me a headache everytime I used the lab. I prefer the quiet.
Lack of background noise that i'm going to turn off anyways doesn't show any lack of quality to me.
As it's been said alreay launch is more a bussiness side of things, not a game side of things.
Backers such as the bank which handle payroll want to see things such as launch, they want their milestones reached, if they're not reached they pull the flow of cash.
It might not be what you guys want to hear but it's the way things work.